ORIGINAL: Q-Ball
ORIGINAL: Mike Solli
Q-Ball, what's your OOB for the PM invasion?
Edit: And what do you think Cuttlefish has there?
DAN: In WITP, speed was king when looking at fighters, and actually was about all that mattered. Certainly we have to get used to the change in AE that makes maneuver ratings more important. The Corsair isn't particularly maneuverable except at very high altitudes; it is VERY fast. One bonus anyway, I noticed the range is very nice on them, that will help in the DEI, and extend my effective ship killing range to 7 hexes (for SBDs), or even 8 hexes (for RAAF Beauforts). I have noticed that P-38s aren't as dominant as in WITP either, and they are similar planes: They rely on speed and durability, but aren't very maneuverable.
I'm OK with this change in AE; in WITP, the Oscar was ridiculously useless, and I'm glad that's changed. It's at least competitive in AE, as it was IRL.
BTW, I am training 4 Squadrons of RAAF Beauforts pilots for "NavT". I am hoarding those planes and pilots to hopefully spring a nasty surprise at some point. That being said, they'll probably all get shot down instantly against KB, but I can dream, can't I?
Yes, it is differnt in AE but I suspect that it will work out. The early allied fighters are probably not as good as they should be in the air but they have so many other benefits that once they come into the campaign in some numbers, I suspect they will still overwhelm the Japanese planes. The advantages that they have, firepower, durability and most important the ability to carry an amazing amount of bombs. (p47-carries as much as most Japanese bombers) will really tell. One real change that I see is the service rating. This is going to be a key factor in AE. We allied players moan about the 3 service rating that the p38 carries and the limitations that this imposes.
However, take a look at the late war Japanese fighters. With one or two exceptions, they almost all carry a service rating of 3 or more. This is going to be an incredible handicap. The Japanese player is going to be torn between the decisions about what planes to produce and is going to have to fight at a disadvantage either either way. The frank fighter is a perfect example. On paper, it is an excellent fighter and in air combat will be a match for just about any allied fighter. However, with a service rating of 3 a frank fighter unit is going to be able to put up one or two good fights and then have to face swarms of bombers and fighter bombers that will knock them out while they are damaged on the ground. Just like in the real war, I suspect that a good proportion of Japanese planes will be destroyed on the ground.
One key change in AE that will have a dramatic effect is that fighters on a bombing mission will now fight back when attacked. This is going to be a big deal for the Allies when they are putting hundreds of fighter bombers into a fight.