Why are Okha missiles not working in scenario 2 ?

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chesmart
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Why are Okha missiles not working in scenario 2 ?

Post by chesmart »

Hi I have reached June 1945 and I decided to take a sneak peak at the Japanese side and checked the Betty groups that carry the Okha missiles and i discovered that the missiles are grayed out. Do they work and are there any special codes/slots for them to work in the editor so i can mod missiles in my mod ? This is the picture of the Japanese side

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michaelm75au
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RE: Why are Okha missiles not working in scenario 2 ?

Post by michaelm75au »

They are greyed out until available.
Michael
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castor troy
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RE: Why are Okha missiles not working in scenario 2 ?

Post by castor troy »

ORIGINAL: michaelm

They are greyed out until available.


they aren´t available in 6/45? IIRC the first Ohka attacks happened sometime in March 45. [&:]
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michaelm75au
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RE: Why are Okha missiles not working in scenario 2 ?

Post by michaelm75au »

Ohka is available from Jan 45, but I don't where they are being built.

There needs to be a number in the pool before they can be used.
Michael
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chesmart
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RE: Why are Okha missiles not working in scenario 2 ?

Post by chesmart »

Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?
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n01487477
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RE: Why are Okha missiles not working in scenario 2 ?

Post by n01487477 »

ORIGINAL: che200

Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?
IIRC, there doesn't need to be a factory for Okha's (even in witp - there was none on map) and changing the rate didn't make any difference in witp, they were hardcoded to 10 (iirc)...

[edit] SOrry wrong about this ... there was a factory ... sorry che200
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chesmart
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RE: Why are Okha missiles not working in scenario 2 ?

Post by chesmart »

Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.

Edit: I just checked WITP and found that there is a factory in tokyo producing okhas and it is set at 9.
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n01487477
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RE: Why are Okha missiles not working in scenario 2 ?

Post by n01487477 »

ORIGINAL: che200

Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.

Edit: I just checked WITP and found that there is a factory producing okhas and it is set at 9.
I queried this with JoeW a long time ago, he said while you can change the value in the editor (for witp), the actual rate was hardcoded ... I'll see if I can find the post...
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chesmart
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RE: Why are Okha missiles not working in scenario 2 ?

Post by chesmart »

That was fast!
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n01487477
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RE: Why are Okha missiles not working in scenario 2 ?

Post by n01487477 »

Che2000,
Found it ... 90 / month in witp ... searching is a Phd accredited skill on this forum sometimes [;)]

fb.asp?m=1905171

Don't know about AE though.
Cheers


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michaelm75au
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RE: Why are Okha missiles not working in scenario 2 ?

Post by michaelm75au »

The rate isn't hardcoded in AE.
There was a factory producing them in the very early releases of the OOBs, although now I see Tokyo is pretty full of factories.
Maybe it got bumped off. This should be refered to one of the OOB fellows.
Michael
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chesmart
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RE: Why are Okha missiles not working in scenario 2 ?

Post by chesmart »

Ok will ask andrew brown and i will update it in my game. Interesting article Damian i never had okhas work in witp and the whole reason was a typo Lol.
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michaelm75au
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RE: Why are Okha missiles not working in scenario 2 ?

Post by michaelm75au »

Not sure why it was treated as a 'factory' in stock.
I would have set a build rate for it and let it show up in the device pool as with any other device.
[Note the device needs to have the option 'Can build' = yes otherwise it wont get built.]
Michael
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chesmart
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RE: Why are Okha missiles not working in scenario 2 ?

Post by chesmart »

Michealm I followed your advice and they are now working what I did was i changed to can build and set the build rate to 100.
Joe Kemper
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RE: Why are Okha missiles not working in scenario 2 ?

Post by Joe Kemper »

I am at August 1945 in a head to head game. I am playing stock scenario 6, recently updated game to version 1.06.1108r9.

I just now noticed that the Betty squadrons that can carry the Okha bomb have the device grayed out. I found this thread during my search. I doubt my game can be fixed but I wonder if the stock scenario can be adjusted for future games.

Thank you

Joe
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PaxMondo
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RE: Why are Okha missiles not working in scenario 2 ?

Post by PaxMondo »

It would be an OOB issue related to factories.  You'll need to post in the correct thread on the main page.
Pax
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Omat
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RE: Why are Okha missiles not working in scenario 2 ?

Post by Omat »

ORIGINAL: PaxMondo

You'll need to post in the correct thread on the main page.

Hello

The questeion is...which thread? Air Issues and Air OOB Issues?

tm.asp?m=1637444&mpage=67

And I doubt that there will any oob changes in the future for the scenarios 1-12.

Omat
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michaelm75au
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RE: Why are Okha missiles not working in scenario 2 ?

Post by michaelm75au »

ORIGINAL: Omat

ORIGINAL: PaxMondo

You'll need to post in the correct thread on the main page.

Hello

The questeion is...which thread? Air Issues and Air OOB Issues?

tm.asp?m=1637444&mpage=67

And I doubt that there will any oob changes in the future for the scenarios 1-12.

Omat
Factories go into the Map,Base.. forum from memory.
Michael
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topeverest
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RE: Why are Okha missiles not working in scenario 2 ?

Post by topeverest »

Did this issue get a fix or determination? We are in Feb 45 PBEM and OHKA are greyed out.
Andy M
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PaxMondo
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RE: Why are Okha missiles not working in scenario 2 ?

Post by PaxMondo »

It is a data issue, so no it has not yet been fixed. Easy to fix in editor, but for official campaigns, it will need a new release OR you can ask one of the devs to send you the "fixed" campaign.
Pax
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