Map and Counter Mod

Share scenarios and mods with other players here.
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New York Jets
Posts: 628
Joined: Mon Jun 25, 2001 8:00 am
Location: St. Louis, MO but stuck in Bremerton,WA

RE: Map and Counter Mod

Post by New York Jets »

I really like this mod but, I have a question.

How do you tell the difference between an Air Division and an Air Army?
"There comes a time in every man's life, and I've had plenty of 'em."

- Casey Stengel -
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cpdeyoung
Posts: 5378
Joined: Tue Jul 17, 2007 3:26 pm
Location: South Carolina, USA

RE: Map and Counter Mod

Post by cpdeyoung »

There are no longer such creatures, rather, there are Fighter units and Tactical Bomber units.  The "Countries" display still shows the old form but there really is no division-army distinction.
 
The aircraft symbols in most counter sets reflect the Fgt vs. Tac difference by one or two engine symbols.
 
Chuck
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Frandoxxx
Posts: 61
Joined: Sat Dec 22, 2007 2:40 pm
Location: Denver, Colorado

RE: Map and Counter Mod

Post by Frandoxxx »

Are the map and counter mods compatable with the 1.7 update?
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Harbinger
Posts: 144
Joined: Sat Dec 20, 2008 12:30 am
Location: Ohio

RE: Map and Counter Mod

Post by Harbinger »

I'm using this counter mod without any issues in 1.7.
Assume nothing.
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Bleck
Posts: 741
Joined: Sun Mar 08, 2009 1:35 pm
Location: Poland
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RE: Map and Counter Mod

Post by Bleck »

There were no significant changes in skins section between 1.6 and 1.7 so there should be no problems.
Wastelands Interactive member (Programmer)
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LarryP
Posts: 3300
Joined: Sat May 14, 2005 9:37 pm
Location: Carson City, NV

RE: Map and Counter Mod

Post by LarryP »

These look excellent! Thank you for the time you dedicated to this project. I appreciate it very much. Good download link too and I did not have to run all over from link to link just to get a ton of ads and a couple spyware cookies. [&o]
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freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Map and Counter Mod

Post by freeboy »

?, I dl's, and have been successful with the map and counters, BUT what do I do with the folder c**mod/campeign1939???? I tried to use it causing game crashed and irregularity?? I really am clueless as to whats in teh folder.. am I supposed to copy the files and put into the vinela '39 scen folder? Thanks for a great new look to this game!!!
"Tanks forward"
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carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

RE: Map and Counter Mod

Post by carnifex »

Sorry I've been out of touch and I'm not sure why the scenario folder is not working - maybe something due to the latest patch? But you don't need it to use the map and counter mod - the scenario folder was something I did to fix a minor display problem where some cities were displaying as resources or vice versa. Maybe this was fixed by some patch or something but anyway just to use the map and counters you don't need the scenario folder.
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RocketMan
Posts: 764
Joined: Mon Jul 19, 2004 4:56 am
Location: Washington State, USA

RE: Map and Counter Mod

Post by RocketMan »

Excellent mod carnifex. Thank you.
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htuna
Posts: 591
Joined: Mon Jan 19, 2009 11:52 am
Location: Boston, MA

RE: Map and Counter Mod

Post by htuna »

Great job Carnifex!.. very informative counters.. easy to quickly understand the battlefield... Only thing I struggle with, must be my old eyes.. is telling the difference between German and Italian.. is their a very slight color variations.. sometimes I think I see the difference.. and other times I can't tell the difference.. lol bums me out to see counters leave their positions (darn Italians).. and I have gaping holes in my line, where I thought I had solid German Defense.. and the Ruskies pour right through!!!

Again.. this is a great enhancement to the game!
PDiFolco
Posts: 1195
Joined: Mon Oct 11, 2004 8:14 am

RE: Map and Counter Mod

Post by PDiFolco »

Screenies link dead, what does it looks like ?[&:]
PDF
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carnifex
Posts: 1294
Joined: Mon Jul 01, 2002 8:47 pm
Location: Latitude 40° 48' 43N Longtitude 74° 7' 29W

RE: Map and Counter Mod

Post by carnifex »

Yeah my hosting account is hosed again - you can get the mod from here http://rs490.rapidshare.com/files/29816 ... rnimod.zip
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doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: Map and Counter Mod

Post by doomtrader »

carnifex, could you please take a look at this thread:
http://forum.wastelands-interactive.com ... php?t=2204
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Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: Map and Counter Mod

Post by Tomokatu »

Bleck advised:
 
There were no significant changes in skins section between 1.6 and 1.7 so there should be no problems
Does that mean that I can continue to use the map and counters that I enjoyed in V1.6 without having to upgrade to a completely new set? (Please say YES.)[X(]
 
I've held off installing the 1.7 hotfix until the pbem game was completed (I lost - massively!  - too shamed to make an AAR) and thought I needed a new map/counter set compatible with V1.7. 
For every action, there is an equal and opposite malfunction
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doomtrader
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Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: Map and Counter Mod

Post by doomtrader »

(Please say YES.)

yes [:)]
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Tomokatu
Posts: 488
Joined: Mon Feb 27, 2006 7:55 am

RE: Map and Counter Mod

Post by Tomokatu »

Thank you, Doomtrader.
 
Thank you all, Wastelands!
[&o]
For every action, there is an equal and opposite malfunction
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