Screenshots/Info
Moderators: Joel Billings, elmo3, Sabre21
Screenshots/Info
Please post some info and/or screenshots of finnish units
- Northern Star
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RE: Screenshots/Info
Finnish units are the units with blue background.
Situation at the beginning of 1942:
Situation at the beginning of 1942:
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- finnish1942.jpg (277 KiB) Viewed 159 times
RE: Screenshots/Info
An alpha screen shot of the Finnish troops at the start of the campaign.
Edit - Damn she beat me to it! [:'(]
Edit - Damn she beat me to it! [:'(]
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- Northern Star
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RE: Screenshots/Info
And at the beginning of 1943 campaign:
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- finnish1943.jpg (284.58 KiB) Viewed 159 times
RE: Screenshots/Info
So....regardless of scenario,...may the Finns attack at will? Across the Svir towards Tikhvin for instance?
Can the Axis player send German units (armor) into Finnland to "help" the Finns attack the Sovs? (apparently a cheesey tactic used in WIR).
Or are Finn attacks restricted by hard (political) code?
well OK, i see the Finn "no attack line". Is that written in rock?
Can the Axis player send German units (armor) into Finnland to "help" the Finns attack the Sovs? (apparently a cheesey tactic used in WIR).
Or are Finn attacks restricted by hard (political) code?
well OK, i see the Finn "no attack line". Is that written in rock?
RE: Screenshots/Info
well OK, i see the Finn "no attack line". Is that written in rock?
It is written in the game code. If you manage to capture Leningrad, Finnish army will be able to cross that line.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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RE: Screenshots/Info
It is written in the game code. If you manage to capture Leningrad, Finnish army will be able to cross that line.
In that case, what's the purpose of the Soviets garrisoning the frontier? Are their units frozen- pun unintended- as well?
- Joel Billings
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RE: Screenshots/Info
They can move past the line, just can't attack.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: Screenshots/Info
This is no problem, this time Leningrad will fall to the Panzers! [:D]
War does not determine who is right - only who is left.
- PyleDriver
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RE: Screenshots/Info
Well it's easier said than than done. You have to take both greater Leningrad (red arrow) and north Leningrad (yellow arrow) which is across a major river in order to activate the Finns to cross the line. Heres a ss...
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- leningrad.jpg (139.93 KiB) Viewed 159 times
Jon Pyle
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RE: Screenshots/Info
Yes I see it. Everything who slow down a human german player is in my opinion good. It was and should not be easy to conquer this big country.
I am very impressed with the detail in this game! [&o]
I am very impressed with the detail in this game! [&o]
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- PyleDriver
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RE: Screenshots/Info
Big really is an understatment of its size, vast may be closer. Heres an ss of an area that the Axis may never set foot on, however the detail is still there...The map is cool huh...
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Jon Pyle
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RE: Screenshots/Info
lol, now the Finnish is helpless now, what a stupid setting. Is that another "historical" setting that can simplify the programming? I further suggest using the "region of operation" concept in Kharkov to make the game more historical. This game is so historical now, so why not make a flash showing the history rather than a game? Except the graphics, there is no important improvement reported so far compared with WIR, but many degradations are presented.
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RE: Screenshots/Info
ORIGINAL: Kesselring
lol, now the Finnish is helpless now, what a stupid setting. Is that another "historical" setting that can simplify the programming? I further suggest using the "region of operation" concept in Kharkov to make the game more historical. This game is so historical now, so why not make a flash showing the history rather than a game? Except the graphics, there is no important improvement reported so far compared with WIR, but many degradations are presented.
This is historically accurate and rightly so in my opinion. Axis minor nations were not all mindless puppet states, especially Finland. If the Germans had have taken Leningrad then the Finns would have played a more active role.
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RE: Screenshots/Info
ORIGINAL: PyleDriver
Big really is an understatment of its size, vast may be closer. Heres an ss of an area that the Axis may never set foot on, however the detail is still there...The map is cool huh...
The map is cool but as you say a vast area which the Axis player is unlikely to ever set foot on, yet the Karelia/Arctic/Murmansk section of the front is ommitted.
RE: Screenshots/Info
Well it's easier said than than done. You have to take both greater Leningrad (red arrow) and north Leningrad (yellow arrow) which is across a major river in order to activate the Finns to cross the line. Heres a ss...
Leningrad's the only trigger?
If the Germans occupy most of the map, but not northern Leningrad, the Finns will still remain frozen in place?
What is to keep the Soviet player from creating a basically unbeatable pile of units on the northern side of the Neva, leaving the border with Finland more or less undefended, knowing that the Finns can't attack anyway?
Keep in mind that fewer triggers automatically means a higher chance of the rule being exploited by players. Games with fixed areas of operation, such as SSG's Kharkov:DotD have shown that players will quickly find strategies to use fixed AoO's to their advantage.
The map is cool but as you say a vast area which the Axis player is unlikely to ever set foot on, yet the Karelia/Arctic/Murmansk section of the front is ommitted.
That's something I'm not happy with either, but the developers want to do this their way so as long as the system works, I can live with no combat in the far north, completely ahistorical as it might be.
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RE: Screenshots/Info
ORIGINAL: ComradeP
The map is cool but as you say a vast area which the Axis player is unlikely to ever set foot on, yet the Karelia/Arctic/Murmansk section of the front is ommitted.
That's something I'm not happy with either, but the developers want to do this their way so as long as the system works, I can live with no combat in the far north, completely ahistorical as it might be.
That's a pity. I understand that there would be a huge addition to the map etc, but one of the big points in the development of the game is historical accuracy and although operations along this section of the front were at a fairly low level the region was strategically important for both sides and could have become a major theatre if one of the combatants had decided to force the issue. The loss of Murmansk would have been a major blow to the Soviets (loss of major lend lease entry point, loss of Winter achorage for Northern Fleet), likewise the Kolosjoki Nickel plant near Petsamo would have been a very severe loss to the German war effort. This plant alone was capable of producing 32% of all European Nickel and Germany was always short of some of the more exotic metals (Tungsten, Chromium etc) for producing high grade steel alloys.
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RE: Screenshots/Info
If Leningrad gets cut off is it possible to supply it across a frozen Lake Ladoga during the Winter?
RE: Screenshots/Info
If Leningrad gets cut off is it possible to supply it across a frozen Lake Ladoga during the Winter?
Yes.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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RE: Screenshots/Info
ORIGINAL: Helpless
If Leningrad gets cut off is it possible to supply it across a frozen Lake Ladoga during the Winter?
Yes.
How does a unit being out of supply effect it? Does the "ice road" allow supply at a full rate or reduced rate?
Thanks for all the answers by the way.