Graphic mods etc.?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

User avatar
Lipa
Posts: 28
Joined: Fri Dec 17, 2004 6:06 pm
Location: Slovenia

Graphic mods etc.?

Post by Lipa »

Hi all!

I've searched through the forums a bit and I noticed that there is quite an amount of custom graphics material scattered here and there... What I would like to know is, are there any "prefered" comprehensive graphic mods out there? Something that has become some kind of a standard around here? What do you guys use to enhance your visual experience?

On a side note, is it possible to disable the graphics in the Unit Panel? I know it may sound strange, but I find the terrain and especially the 3D image of the unit somewhat annoying, and sometimes I have hard time reading all the important numbers there... [8|]

Many thanks!
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: Graphic mods etc.?

Post by ralphtricky »

ORIGINAL: Lipa

Hi all!

I've searched through the forums a bit and I noticed that there is quite an amount of custom graphics material scattered here and there... What I would like to know is, are there any "prefered" comprehensive graphic mods out there? Something that has become some kind of a standard around here? What do you guys use to enhance your visual experience?

On a side note, is it possible to disable the graphics in the Unit Panel? I know it may sound strange, but I find the terrain and especially the 3D image of the unit somewhat annoying, and sometimes I have hard time reading all the important numbers there... [8|]

Many thanks!
Try the menu item for 'High Contrast', that's the simplest.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Graphic mods etc.?

Post by JMass »

ORIGINAL: Lipa
On a side note, is it possible to disable the graphics in the Unit Panel?

My mod disables the terrain in the Unit Panel...
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
Lipa
Posts: 28
Joined: Fri Dec 17, 2004 6:06 pm
Location: Slovenia

RE: Graphic mods etc.?

Post by Lipa »

Very nice mod, JMass, thanks! Ah, and no terrain in the Unit Panel - excellent! [:D]

Now if only I could also get rid of that ugly 3D figure of the unit itself...
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Graphic mods etc.?

Post by JMass »

ORIGINAL: Lipa
Now if only I could also get rid of that ugly 3D figure of the unit itself...

This is simple, you must delete (or move them in a bakup folder) the relative files in ..\Matrix Games\The Operational Art of War III\Graphics, they are named beginning with "i" as "i00000g.BMP" (1540 in total).
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
Lipa
Posts: 28
Joined: Fri Dec 17, 2004 6:06 pm
Location: Slovenia

RE: Graphic mods etc.?

Post by Lipa »

Great, this seems to work! I do get a debug warning while loading ("i0000g bitmap dx 6029413 > 900"), but after I click Continue a couple of times, it disappears and the scenario loads. Everything seems to be OK, and the ugly 3D image is gone. [:)]

Thanks for the tip!!!
E
Posts: 1247
Joined: Thu Sep 20, 2007 3:14 am

RE: Graphic mods etc.?

Post by E »

Using this will avoid the error messages and leave your originals intact...

1. Rename the attached file to *.zip
2. Unzip to your AltGraphics directory.
3. Double-click on the *.bat file.

(It simply copies a blank 3d unit file 1,540 times, matching the original filenames in your Graphics directory. If you want your 3d units back at sometime, just delete i*.bmp from your AltGraphics directory.)
Attachments
3d_unit_re..ip_file.txt
(4.68 KiB) Downloaded 86 times
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!
E
Posts: 1247
Joined: Thu Sep 20, 2007 3:14 am

RE: Graphic mods etc.?

Post by E »

ORIGINAL: JMass

ORIGINAL: Lipa
On a side note, is it possible to disable the graphics in the Unit Panel?

My mod disables the terrain in the Unit Panel...

I find I still want information on the hex in question... I just don't want it to be overwhelming...



Image
Attachments
TOAWIII_te..examples.jpg
TOAWIII_te..examples.jpg (58.39 KiB) Viewed 218 times
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!
User avatar
larryfulkerson
Posts: 40908
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Graphic mods etc.?

Post by larryfulkerson »

So um.......E dude......I tried to download your batch file and it wouldn't let me. I'll attach a picture below to show what the problem is



Image
Attachments
attachment problemo.gif
attachment problemo.gif (31.61 KiB) Viewed 215 times
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
User avatar
larryfulkerson
Posts: 40908
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Graphic mods etc.?

Post by larryfulkerson »

ORIGINAL: JMass
My mod disables the terrain in the Unit Panel...

Hey JMass.....which mod are you talking about and where can I find it? I'm having the same problem that Lipa is having.
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
E
Posts: 1247
Joined: Thu Sep 20, 2007 3:14 am

RE: Graphic mods etc.?

Post by E »

ORIGINAL: larryfulkerson

So um.......E dude......I tried to download your batch file and it wouldn't let me. I'll attach a picture below to show what the problem is



Image

Your browser is set to read text files instead of downloading them. So instead of (left) clicking on that link, right click it and "save as..." (it may try to name itself forcedownload.asp or something similar. Just rename it to something_else.zip when you save it.
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!
User avatar
JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: Graphic mods etc.?

Post by JMass »

ORIGINAL: larryfulkerson
Hey JMass.....which mod are you talking about and where can I find it?

My "old" TOAW III's mod.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
User avatar
larryfulkerson
Posts: 40908
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Graphic mods etc.?

Post by larryfulkerson »

ORIGINAL: E
So instead of (left) clicking on that link, right click it and "save as..." (it may try to name itself forcedownload.asp or something similar. Just rename it to something_else.zip when you save it.

Thanks E dude. That did the trick. You're the bees knees.[&o]
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
User avatar
larryfulkerson
Posts: 40908
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Graphic mods etc.?

Post by larryfulkerson »

Hey JMass.....thank you very very much. This looks much better. I can actually read the numbers etc. on the unit panel now.

Image
Attachments
black_back..it_panel.gif
black_back..it_panel.gif (37.32 KiB) Viewed 217 times
Interviewer: "What is your greatest weakness?"
Elderly Gentleman: "My honesty."
Interviewer: "Well I hardly think that could be a weakness."
Elderly Gentleman: "I don't give a fuck what you think."
User avatar
Silvanski
Posts: 2507
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Graphic mods etc.?

Post by Silvanski »

Thanks E, this works wonders... I never cared much for the 3D and terrain display in the unit display box but was dreading a manual conversion of those bmp's

Image
Attachments
Clipboard02.gif
Clipboard02.gif (194.58 KiB) Viewed 222 times
The TOAW Redux Dude
E
Posts: 1247
Joined: Thu Sep 20, 2007 3:14 am

RE: Graphic mods etc.?

Post by E »

ORIGINAL: Silvanski

Thanks E, this works wonders... I never cared much for the 3D and terrain display in the unit display box but was dreading a manual conversion of those bmp's

I hadn't thought about removing the 3D units until stumbling on this thread yesterday (although, I had thought about repositioning them down a hair... but actually adjusting 1,540 files is beyond my lazy threshold *grin??*).

I had really liked my version of the terrain objects, until this thread as well... now I need a way to make them even more minimalistic!
"Lose" is the opposite of "win." "Loose" is the opposite of "tight."

Friends Don't Let Friends Facebook.

Twitter is for... (wait for it!) ...Twits!
User avatar
el cid
Posts: 186
Joined: Sat Jan 28, 2006 4:03 am

RE: Graphic mods etc.?

Post by el cid »

sylvansky, where did you get those nice railroad graphics?
User avatar
Silvanski
Posts: 2507
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Graphic mods etc.?

Post by Silvanski »

ORIGINAL: el cid

sylvansky, where did you get those nice railroad graphics?
Over at Rugged Defense, see this thread, but they aren't finished
http://www.the-strategist.net/RD/phpBB2 ... .php?t=809
The TOAW Redux Dude
User avatar
Veers
Posts: 1324
Joined: Tue Jun 06, 2006 6:04 am

RE: Graphic mods etc.?

Post by Veers »

Yeah, buddy posted and then vanished into thin air.
To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.
User avatar
Silvanski
Posts: 2507
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: Graphic mods etc.?

Post by Silvanski »

Here's the bmp... the extension is faked as GIF to facilitate the upload
If some graphics artist wanna finish this, we'd be overjoyed
JMass ... Damezzi...? [;)][;)][;)][;)]

BTW, credit goes to "Ash" for coming up with this and posting it on RD, his only post thus far...
For damaged railroads I was thinking of replacing the white inline with red
Image
Attachments
Tiles_railroad.gif
Tiles_railroad.gif (177.05 KiB) Viewed 233 times
The TOAW Redux Dude
Post Reply

Return to “Norm Koger's The Operational Art Of War III”