True, true. The Texas oilfields were intense, back in those days. Demobilization - that's an interesting thing to figure out how to represent, though. Obviously, there's no events-system in this game, that could fire something at certain dates (with variable periods factored in) decreasing both the output and the requirements of factories on the west coast, and midwest. Hmmm...ORIGINAL: eMonticelloOil is the only thing that might be considered a West Coast industry, since Texas and a few Caribbean nations provided the bulk of oil needed for the European theater and East Coast. Everything else... aircraft, engines, ships, etc. were produced throughout the US (primarily both coasts and Midwest). Demobilization would need to be factored in any Allied production because major ship, aircraft, and munition contracts were being canceled from 1943 through 1946 without regard to what was happening in the theaters (after all, if you know that you're winning, why spend more tax dollars on things you may not need).ORIGINAL: Kaoru
-snip-
Here's a thought: Can the reinforcement engine handle negative values?
For instance, if you had a reinforcement-chit that was going to provide, say, -15 Hellcats, and that rolled around, would 15 Hellcats disappear from your general pool?
Taking that a step further, if you could target that to a specific city or place (which can't currently be done, to my knowledge, all reinforcements show up in their national home-city) would you be able to decrease the number of planes of that sort in that location, by that amount?
The system would probably need to be adjusted to work, but if it could be used in those two ways, then it could be used to both decrement the light-and-heavy industries, refineries, factories, etcetera, that are present in the game's geographic scope - and cut into the pool you're working with, somewhat, so you didn't end up with a huge end-game glut.
Just some food for thought on this subject.
~Kaoru