LCU editing

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Oliver Heindorf
Posts: 1911
Joined: Wed May 01, 2002 2:49 am
Location: Hamburg/Deutschland

LCU editing

Post by Oliver Heindorf »

Ok, maybe I am dumb as a box or rocks but how on earth can I edit an LCU in a base with the editor [&:] the manual os no help for me [:(]

anyone ?
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: LCU editing

Post by Terminus »

What do you mean by "an LCU in a base"?
We are all dreams of the Giant Space Butterfly.
User avatar
Oliver Heindorf
Posts: 1911
Joined: Wed May 01, 2002 2:49 am
Location: Hamburg/Deutschland

RE: LCU editing

Post by Oliver Heindorf »

well, a lcu/unit is located in a base, lets say pearl has some units based there shown in the editor on the right side in the editor. (Location ID 584 is pearl harb.) on hte right side I see unit ID 102, 5047 etc. lets say, I want to edit them - but I dont know how &  where.
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: LCU editing

Post by Terminus »

All LCU's are part of the Locations table (alongside bases). Just scroll down the list until you find the corresponding number.
We are all dreams of the Giant Space Butterfly.
User avatar
Oliver Heindorf
Posts: 1911
Joined: Wed May 01, 2002 2:49 am
Location: Hamburg/Deutschland

RE: LCU editing

Post by Oliver Heindorf »

[:o]

[&o]
Post Reply

Return to “Scenario Design and Modding”