Save the Australia Star! (or "Cooktown, we have a problem...")

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

sfbaytf
Posts: 1255
Joined: Tue Apr 12, 2005 9:54 pm

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by sfbaytf »

I almost had the same thing happen with a naval base support unit that not only had air support, but 100 points of naval base support. That would have been a huge loss.
User avatar
Q-Ball
Posts: 7314
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Q-Ball »

Wow! Two great lessons in one incident!

*Always escort a ship that you don't want a sub to hit (mistake #1)

*Never put a LCU all on one ship (mistake #2)

This is also why I will almost NEVER transport planes via ship if I can avoid it; too much risk of losing the whole unit
sfbaytf
Posts: 1255
Joined: Tue Apr 12, 2005 9:54 pm

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by sfbaytf »

I had to throw a couple of sacrificial lambs to the wolves to save that naval base support unit. Needless to say those lambs were slaughtered.

Sometimes you don't have enough ships in the right time and place to do what you want when you want and you take a risk and cut corners to get things done.

Sometimes you win and sometimes you lose. Thats what makes this game so damm fun and addicting.
User avatar
Macca
Posts: 36
Joined: Wed Jul 18, 2007 6:35 am
Location: Poland

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Macca »

How is she doing?;)
Image
Knavey
Posts: 2565
Joined: Thu Sep 12, 2002 4:25 am
Location: Valrico, Florida

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Knavey »

All the world wonders....
x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by oldman45 »

Well we just have to know if the old girl made it into port.........
Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Mistmatz »

ORIGINAL: Q-Ball

Wow! Two great lessons in one incident!

*Always escort a ship that you don't want a sub to hit (mistake #1)

*Never put a LCU all on one ship (mistake #2)

This is also why I will almost NEVER transport planes via ship if I can avoid it; too much risk of losing the whole unit



At least air groups form again after some delay.

I usually put the minimum two ships that transport a unit into different convoys. As a big airstrike or running into a surface combat group still means serious risk for a LCU.

If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

User avatar
seydlitz_slith
Posts: 2036
Joined: Sun Jun 16, 2002 6:13 am
Location: Danville, IL

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by seydlitz_slith »

She will sink before she makes it. I have had several ships in stock sink one hex out almost as if to taunt me for trying to save them and daring to hope that they would make it. The cruel sea always wins in the end.
User avatar
kaleun
Posts: 5144
Joined: Tue May 28, 2002 10:57 pm
Location: Colorado

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by kaleun »

The cruel sea.....
That was a great movie.[8|]
Nothing beats old B&W war movies[8|]
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
User avatar
Zacktar
Posts: 169
Joined: Tue Jun 23, 2009 8:13 pm

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Zacktar »

"But to stand and be still to the Australia Star drill is a damn tough bullet to chew" . . . [;)]
Never hold discussions with the monkey when the organ grinder is in the room.
User avatar
Pascal_slith
Posts: 1654
Joined: Wed Aug 20, 2003 2:39 am
Location: back in Commiefornia

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Pascal_slith »

The tension is killing me.

Will she make it? Won't she? Does everyone know how to swim? What about the sharks up in the Great Barrier Reef area?
So much WitP and so little time to play.... :-(

Image
User avatar
afspret
Posts: 853
Joined: Thu Feb 19, 2004 9:05 pm
Location: Hanahan, SC

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by afspret »

Did she or didn't she?  To take a line from that infamous message from Nimitz to Halsey "...the whole world wonders!"
John E. McCallum
User avatar
comte
Posts: 2373
Joined: Wed Feb 04, 2009 2:12 am
Location: Be'eri, Hadarom, Israel

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by comte »

Australia Star I hope you are still afloat [:(]
User avatar
patrickl
Posts: 1530
Joined: Thu Jun 20, 2002 6:57 pm
Location: Singapore

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by patrickl »

No news is good news?[&:]
Image
Banner designed by rogueusmc
xj900uk
Posts: 1342
Joined: Thu Mar 22, 2007 1:26 pm

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by xj900uk »

Maybe briny_norman has sunk with it whilst trying to bail it out???
Speedy Gonzales
Posts: 55
Joined: Thu Aug 06, 2009 9:33 am

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Speedy Gonzales »

He can't answer right now, he needs both his hands to pump water out of the ship.
User avatar
Chickenboy
Posts: 24520
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Chickenboy »

ORIGINAL: xj900uk

Maybe briny_norman has sunk with it whilst trying to bail it out???
I hope the Pirannha Brothers didn't get ahold of briny_normal, lest they nail his head to a coffee table. DINSDALE!
Image
moose1999
Posts: 781
Joined: Thu Oct 26, 2006 12:41 pm

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by moose1999 »

Hello everybody.
This is almost too strange to be true.
But the reason I've been so slow to update you guys is that... - wait for it... - I've been pumping water out of my basement the whole evening and through the night...
Yes. I'm not kidding.
A water pipe blew and nobody noticed for a couple of hours.
That's a lot of water, I'll tell you.
A lot.
My brother took some pictures of me standing in my underpants knee-deep in water with a wrench and an umbrella (admittably, the umbrella was mostly for show...), wearing my girlsfriend's pink-and-purple coloured rain boots. I suppose I could upload it, but I'm pretty sure it breaks pretty much every forum rule there is... [:D]
.....

Anyway, I just got home from work and finally got a chance to run the last, fateful turn.
And... I'm afraid I've got some bad news for you all.
She's gone.
The old girl couldn't make it.
A submarine actually showed up in the hex, saliva dripping from his jaws, but the hyena was run off by the ASW patrol I had set to cover the escort TF.
But to no avail.
Early in the morning, having fought for her life through the whole night, she had a catastrophic floatation device failure. The situation went from grave to hopeless and orders were given to abandon ship.
Just minutes after the captain, as the last crew member, stepped off the ladder into the last lifeboat, the brave Australia Star, seeing that all her crew had made it to safety, rolled onto her side with a quiet moan, and went under.
.....

A heartbreaking moment for all involved.
She came so close, merely a handful of miles from port, but in the end she was too badly damaged to make it.
But she gave it a good go - and she held together untill the very last man onboard was safe before she surrendered to the sea.
What a girl.

A sad story indeed.
But the good news is that all the remnants of my Amphib Corps HQ was saved by Neptune and the other transports.
So our operations in the South West will continue mostly as planned.
With more and stronger escorts from now on [;)].

Well, that was the end of this story, and of the Australia Star.
I've got some cleaning to do in the basement. [:)]

regards,

Briny
rockmedic109
Posts: 2414
Joined: Tue May 17, 2005 11:02 am
Location: Citrus Heights, CA

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by rockmedic109 »

Well, at least you created a new dive attraction for the future.  Something for Robart Ballard to test his ROVs on and something for Clive Cussler to look for.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Save the Australia Star! (or "Cooktown, we have a problem...")

Post by Shark7 »

ORIGINAL: Speedy Gonzales

He can't answer right now, he needs both his hands to pump water out of the ship.

He needs more than both hands if its in that shape, he needs a bucket brigade or ten. [;)]
Distant Worlds Fan

'When in doubt...attack!'
Post Reply

Return to “War in the Pacific: Admiral's Edition”