WiTP AE Tracker

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Hanzberger
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WiTP AE Tracker

Post by Hanzberger »

Are we getting closer???? Adding any features? Witp staff has too many problems.
Planning for #17 Ironman Tier2

Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
floydg
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RE: WiTP AE Tracker

Post by floydg »

Closer.
No real new featues over what the "classic" version has.

Otherwise, "no comment". [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: WiTP AE Tracker

Post by Nomad »

ORIGINAL: floydg

Closer.
No real new featues over what the "classic" version has.

Otherwise, "no comment". [;)]

If you have the same features as your WitPTracker it will be fantastic. You can work on new features in the coming months and years. [:D]
floydg
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RE: WiTP AE Tracker

Post by floydg »

ORIGINAL: Nomad

ORIGINAL: floydg

Closer.
No real new featues over what the "classic" version has.

Otherwise, "no comment". [;)]

If you have the same features as your WitPTracker it will be fantastic. You can work on new features in the coming months and years. [:D]

That is the plan. Just a few more bugs to fix...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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stuman
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RE: WiTP AE Tracker

Post by stuman »

Great ! I really got used to Tracker. Thanks for putting the time into it.
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley

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invernomuto
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RE: WiTP AE Tracker

Post by invernomuto »

Glad to hear that, I loved the tracker in WITP...


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PaxMondo
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RE: WiTP AE Tracker

Post by PaxMondo »

ORIGINAL: floydg

ORIGINAL: Nomad

ORIGINAL: floydg

Closer.
No real new featues over what the "classic" version has.

Otherwise, "no comment". [;)]

If you have the same features as your WitPTracker it will be fantastic. You can work on new features in the coming months and years. [:D]

That is the plan. Just a few more bugs to fix...
Daily updates would be appreciated ... and when closer hourly! :)
Pax
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n01487477
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RE: WiTP AE Tracker

Post by n01487477 »

Daily update, fixed another 2 bugs  
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invernomuto
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RE: WiTP AE Tracker

Post by invernomuto »

Is there an ETA for the tracker?
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n01487477
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RE: WiTP AE Tracker

Post by n01487477 »

Honestly, it's working pretty well now, but Floyd and I are just trying to squash one or two bugs that have come up during testing and we want to make sure that it isn't plagued by problems down the track. Also as we are waiting for Patch1, we want to make sure it is compatible with this. There have been a number of savefile changes and unexpected problems along the way, but we are confident that it will be solid, and something that can be built upon, to include things that we are holding off on doing for the first release(even though we've included some essential extra's to the witp-ae build of tracker).

Thanks for the interest.
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Nomad
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RE: WiTP AE Tracker

Post by Nomad »

You do know Damian that we will test it to death? [:D]
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USSAmerica
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RE: WiTP AE Tracker

Post by USSAmerica »

Damien, Floyd, just want you to know that I'm drooling in anticipation.  You guys rock!  [8D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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Hanzberger
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RE: WiTP AE Tracker

Post by Hanzberger »

ORIGINAL: n01487477

Honestly, it's working pretty well now, but Floyd and I are just trying to squash one or two bugs that have come up during testing and we want to make sure that it isn't plagued by problems down the track. Also as we are waiting for Patch1, we want to make sure it is compatible with this. There have been a number of savefile changes and unexpected problems along the way, but we are confident that it will be solid, and something that can be built upon, to include things that we are holding off on doing for the first release(even though we've included some essential extra's to the witp-ae build of tracker).

Thanks for the interest.


Good Job guys~! [&o] Now what exactly are these 'essential extra's' your talking about???? OH THE DRAMA

Planning for #17 Ironman Tier2

Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
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ny59giants
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RE: WiTP AE Tracker

Post by ny59giants »

ETA to re-starting PBEM games started WITP and now going over to AE is 7 to 10 days "after" Tracker AE is released (I'm assuming this cannot happen until after the offical first patch comes out as you will need to test it to ensure the fewest number of bugs). Thus, my PBEM games are in your hands, Damian and Floyd. I hope I'm not the only one putting this kind of pressure on you two. [;)]

Note - Sundays and other days that my NY Giants are on TV do not count in the 7 to 10 days. I have been a NY Giants addict long before WITP/AE came out. [:D] Plus, considering the cost of NFL Ticket on DirecTV, I need to watch football on Sunday's to help justify the cost.
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floydg
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RE: WiTP AE Tracker

Post by floydg »

ORIGINAL: ny59giants

ETA to re-starting PBEM games started WITP and now going over to AE is 7 to 10 days "after" Tracker AE is released (I'm assuming this cannot happen until after the offical first patch comes out as you will need to test it to ensure the fewest number of bugs). Thus, my PBEM games are in your hands, Damian and Floyd. I hope I'm not the only one putting this kind of pressure on you two. [;)]

Note - Sundays and other days that my NY Giants are on TV do not count in the 7 to 10 days. I have been a NY Giants addict long before WITP/AE came out. [:D] Plus, considering the cost of NFL Ticket on DirecTV, I need to watch football on Sunday's to help justify the cost.

We have to have our priorities... [;)]

I expect that we'd release WitPTracker AE just a day or two after the patch. I can't seem to find any more bugs...[8|]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2053
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WiTP AE Tracker

Post by floydg »

ORIGINAL: Nomad

You do know Damian that we will test it to death? [:D]

Painfully aware.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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bean5671
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RE: WiTP AE Tracker

Post by bean5671 »

new to WITP what is tracker?

a utility for witp AE?
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jazman
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RE: WiTP AE Tracker

Post by jazman »

ORIGINAL: bean5671

new to WITP what is tracker?

a utility for witp AE?

From the sound of it, it's miraculous.
BS, MS, PhD, WitP:AE, WitE, WitW
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ny59giants
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RE: WiTP AE Tracker

Post by ny59giants »

Here are some screenshots from Tracker used with WITP for the new guys.

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AirProduc..n2142.jpg
AirProduc..n2142.jpg (309.1 KiB) Viewed 95 times
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ny59giants
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RE: WiTP AE Tracker

Post by ny59giants »

Round 2

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NavalShip..g2142.jpg
NavalShip..g2142.jpg (357.9 KiB) Viewed 95 times
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