ORIGINAL: barker
Actually Jason to comprehend the structure you have to understand what format it needs to be in. I have really enjoyed creating units...Platoon level along with vehicles.....running the tool and then see it work...that is some good stuff. For example creating an Army the individual units etc....the what if OOB's along with a what if units....for it all to gel you need to edit and test on the fly so that is gone so be it.....that is why I rolled back to 1.03 because of a few bad apples that does not know how to play a game by email without cheating. I tend to play JTCS with the DCG...rarely do I play a LCG for it is scripted. DCG's are Random and fun....designing your own creation with Units you have researched is a great thing.....that is why After my computer crash...regardless of what wizbang effects you put into 1.05 still a year or so down the road. I can still put those units in 1.03 and modify tables etc. Unless you in you infinitewisdom decide to take the ASCII file out.
The structure is easily interpeted within the *.oob files, platoon through to army.
I am working on a document that will help explain how they work and recommendations to formalize some sort of standards when creating units and armies, as they presently is little to be had.
I do agree, there is vast pleasure in creating organizations and units. You should post some of your work, I am sure there are those eager to have a new mod.
LCG's can be random, depending on the tree that the designer has created. DCG's are random in appearance, but are also quasi scripted.
Jason Petho