Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Marc
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Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by Marc »

Here you can download several different versions of a planning map and
a game map (substitution for a WitP AE map) with data from scenario 1


23.Oct.2010 The first two new maps are ready for download.

22.Oct.2010 I'm ready for your map wishes. See my post on page 5.

07.Apr.2010 New game maps. I added the garrison requirements. (Good idea fflaguna[:)]) Because of this there are now different versions for Japan and the Allies. The data did not change from version v1.0.2.1097. The Current version is 1.0.3.1102a

07.Jan.2010 I updated the maps with the data from version v1.0.2.1097
I also added a game map without the hexes.


Game Maps:
data from game version v1.0.3.1102a
The values displayed are from scenario 1.
Here are the differences to scenario 2. I think an extra version is not necessary[8|]
"Hiroshima/Kure" Ressources 120/320 (Left Scen 1/Right Scen 2)
"Nagoya" Oil 5/25
"Shimonoseki" Oil 16/32
"Tokyo" Oil 5/50
"Tokyo" Ressources 280/380
"Pescadores" Ressources 0/50

They come as a selfextracting(exe) 7-Zip archive file. The bmp files have to be extracted in the ART directory of AE. The archive overwrites the existing WPEH/WPEN-files used by AE to display the map. Perhaps you would want to save these files first.
To make the new map work you have to set the switch "Map Style" in the Preferences Menu to the correct setting.

layout:
top left: Max Port / top right: Max Airfield
left: Oil / right: Ressources
bottom: LCU stacking limit (red) or Garrison requirement (purple)


Game Map for the Allies(with hexes):
AE Game Map 07.Apr.2010

Game Map for the Allies(without hexes):
AE Game Map 07.Apr.2010

Game Map for Japan(with hexes):
AE Game Map 07.Apr.2010

Game Map for Japan(without hexes):
AE Game Map 07.Apr.2010

Planning Maps:
I just merged the Full Size Map provided by Matrix with base icons and some useful data.
Remark: This is the planning map and not the in-game map.

new maps:
A.
Planning Map - Scen 1 23.Oct.2010
data from game version v1.0.4.1106g
layout:
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: Basename

Planning Map - Scen 28 23.Oct.2010
data from game version DaBigBabes_AE_Scen028_v03a : 09/05/10 : Full Campaign; Dec. 7 Start
layout:
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: Basename
sample:
Image

old maps:
1.
AE Map 07.Jan.2010
data from game version v1.0.2.1097
layout:
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom left: Oil / bottom right: Resources

2.
AE Map with victory points 07.Jan.2010
data from game version v1.0.2.1097
the second map has additionally:
left: basic victory points for Japan
right: basic victory points for Allies
(see manual page 264 for calculation of final victory points)

3.
AE Map with industry related data 07.Jan.2010
data from game version v1.0.2.1097
the third map has the following layout:
top left: Heavy Industry / top right: Armament Assembly
left: manpower / right: Vehicle Assembly
bottom left: Light Industry / bottom right: Refinery

I don't know if this map is really helpful, but anyway here it is.

4.
AE Map with oil/resources and Light Ind./Refinery (request from scout1) 07.Jan.2010
data from game version v1.0.2.1097
the fourth map has the following layout:
top left: Oil / top right: Ressources
left: Portsize/MaxPortsize
bottom left: Light Industry / bottom right: Refinery

5.
AE Map with basenames 07.Jan.2010
data from game version v1.0.2.1097
the fifth map has the following layout:
top: basenames

6.
AE Map with Assault and Garrison Values and basenames 07.Jan.2010
data from game version v1.0.2.1097
the sixth map has the following layout:
top: basenames
left: Garrison req. Japan right: Garrison req. Allies
bottom left: Assault Values Japan bottom right: Assault Values Allies) includes Assault Values on TFs
There are some rounding errors but I think they are negligible. Please check the Assault Values because I am not sure they are all correct.
(Thanks again to Floyd and Damian for providing the info of how to calculate the assault value [:)])
This map was proposed by Jonathan Pollard. A good map in my opinion.



Please let me know what you think. [:)]


Previews:


game map (with hexes):

Image


Download link planning map 1:
AE Map 07.Jan.2010

Image


Download link planning map 2:
AE Map with victory points 07.Jan.2010

Image


Download link planning map 3:
AE Map with industry related data 07.Jan.2010

Image


Download link planning map 4:
AE Map with oil/resources and Light Ind./Refinery (request from scout1) 07.Jan.2010

Image


Download link planning map 5:
AE Map with basenames 07.Jan.2010

Image


Download link planning map 6:
AE Map with Assault and Garrison Values and basenames 07.Jan.2010

Image
Image
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aztez
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RE: Full Size AE Planning Map with base icons

Post by aztez »

This looks good! Basically all the info in 1 screen.

I will be looking forward to these.
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Missouri_Rebel
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RE: Full Size AE Planning Map with base icons

Post by Missouri_Rebel »

Very cool and I am sure also very helpful. I can't wait to see the full monty. Appreciate the time devoted.

mo reb


Edit: It is probably too much work at this point but it would be nice if the port size and airfield size were of different colors. Seems like it would reduce the run-ons of the many hexes/bases that are together. Like I said, prolly not the right time. Just a suggestion
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Graymane
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RE: Full Size AE Planning Map with base icons

Post by Graymane »

Very nice, I would definately use this!
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Marc
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RE: Full Size AE Planning Map with base icons

Post by Marc »

It's up now
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Marc
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RE: Full Size AE Planning Map with base icons

Post by Marc »

ORIGINAL: Missouri_Rebel

Edit: It is probably too much work at this point but it would be nice if the port size and airfield size were of different colors. Seems like it would reduce the run-ons of the many hexes/bases that are together. Like I said, prolly not the right time. Just a suggestion

That's possible since I put I together with a script and PhotoShop.

Please let me know if you find some errors or what could be better.
Image
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Scotters1
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RE: Full Size AE Planning Map with base icons

Post by Scotters1 »


Awesome job, this is exactly what I was looking for!

Are there any option within the game to get the map to show all the information that you have on your planning map? If not, how did you get all that information onto the planning map? Must of been a ton of work.

aztez
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RE: Full Size AE Planning Map with base icons

Post by aztez »

Very nice! I will be using these on planning operations.

Thank you.
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Marc
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RE: Full Size AE Planning Map with base icons

Post by Marc »

The map wasn't built by me. PhotoShop did the work. [8D]
I put together a VBScript that read the data from the csv file that witpload generates.

Marc
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Marc
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RE: Full Size AE Planning Map with base icons

Post by Marc »

If anyone want's a version with only the baseicons please let me know.
I can upload that version too.
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bilbow
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RE: Full Size AE Planning Map with base icons

Post by bilbow »

Nice job, really useful. Thanks!
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ny59giants
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RE: Full Size AE Planning Map with base icons

Post by ny59giants »

This is a very nice map. I don't want to be a PITA, but could you make it two maps vs just this one.
 
Map 1 - Economic assets (Manpower, Resources, Oil, Refineries, Heavy Industry, and Light Industry). If each could have its own color, that would be great.
 
Map 2 - Base info - Port, AF, and terrain type 
[center]Image[/center]
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Marc
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RE: Full Size AE Planning Map with base icons

Post by Marc »

ORIGINAL: ny59giants

This is a very nice map. I don't want to be a PITA, but could you make it two maps vs just this one.

Map 1 - Economic assets (Manpower, Resources, Oil, Refineries, Heavy Industry, and Light Industry). If each could have its own color, that would be great.

Map 2 - Base info - Port, AF, and terrain type 

Map 1 is possible. The following data could be included: Oil, Resources, Manpower, Heavy Industry, Naval Shipyard, Merchant Shipyard, Repair Shipyard, Armament Assembly, Vehicle Assembly, Light Industry, Refinery.
But I think the space is not sufficient [8|]. Do you really want to have those 6 values you listed?

Map 2 is possible too but I don't have the terrain type data. If I'm correct then this is stored in the pwhex file which I can't access.

I just uploaded a new version with different colors for all values (see first post for a link)
Oil - Black
Resources - Green
AF - Brown
Port - Blue
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Kitakami
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RE: Full Size AE Planning Map with base icons

Post by Kitakami »

Thanks for the map, it is great :)
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Fishbed
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RE: Full Size AE Planning Map with base icons

Post by Fishbed »

Thanks for the map!

Huh I didn't notice it before, but looking at the values now... Is it me, or you can build an airfield pretty much everywhere in the Solomons, including on Tassafaronga, Florida or San Cristobal...?! And Ndini can be built up to level 5?! [X(]
I guess that was researched, wasn't it? But it really changes a lot of things in the area, strategically speaking. But was the airstrip on Tassafaronga really necessary? I mean, I thought they chose Lunga because they couldn't put it anywhere else...
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Andrew Brown
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RE: Full Size AE Planning Map with base icons

Post by Andrew Brown »

Impressive!
Information about my WitP map, and CHS, can be found on my WitP website

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RE: Full Size AE Planning Map with base icons

Post by Missouri_Rebel »

New map looks great. I will be using these quite a bit. I have the game running on one laptop with the manual displayed on another. Time to grab the daughters so I can have the map going as well. I'm sure the threat of some chores should stifle any opposition. 

In life I say what I mean and I mean what I say;
It's people such as yourself that make this hobby so much more enjoyable.

Thanks again,
mo reb
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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scout1
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RE: Full Size AE Planning Map with base icons

Post by scout1 »

ORIGINAL: ny59giants

This is a very nice map. I don't want to be a PITA, but could you make it two maps vs just this one.

Map 1 - Economic assets (Manpower, Resources, Oil, Refineries, Heavy Industry, and Light Industry). If each could have its own color, that would be great.

Map 2 - Base info - Port, AF, and terrain type 

mylar overlays of the various data, similar to the old book I had regarding the various parts/functions of the human body. Came with 6-7 mylar overlays each showing some different aspect ....

Damn impressive work btw ...
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tigercub
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RE: Full Size AE Planning Map with base icons

Post by tigercub »

Thankyou!

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Jorm
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RE: Full Size AE Planning Map with base icons

Post by Jorm »

very nice indeed !.

Im keen tl get it printed

any advice on what the best size is to get it done at ? ie even A3 page size would be too small id imagine

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