AI cheat needed?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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bstarr
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AI cheat needed?

Post by bstarr »

With the increased brutality of surface warfare, I wonder if we don't need some sort of cheat for the AI. Everything else seems to have improved, including the AI script, but the AI still loves to send those unescorted convoys. Hell, I'm afraid to send out a surface fleet on an offensive mission for fear I'll wipe out an entire jap division.

I wonder if something could be added to prevent the AI from being caught unloading. Perhaps a little cheat that changes their status to underway just prior to battle.

Another idea - perhaps a cheat that gives the AI a chance to warp a surface fleet to a hex containing an impending surface engagement.

(okay, that second idea is way out there, but it may be one of those "it's crazy enough, it just might work" ideas)

pad152
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RE: AI cheat needed?

Post by pad152 »

Part of the problem is we (witp players) know where the Japanese will invade. I do think ships are too fraglie in AE, AK's, AP's, etc. one or two gun hits from a destroyer or even a sub and they are gone! Having a single destroyer sink 6 or 7 ships seems a little unreal. I've seen a single destroyer stop/destroy a Japanese invasion force one too many times.
Andy Mac
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RE: AI cheat needed?

Post by Andy Mac »

Bit early to be talking a cheat wait till next round of AI scripts
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Tomcat
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RE: AI cheat needed?

Post by Tomcat »

ORIGINAL: bstarr

With the increased brutality of surface warfare, I wonder if we don't need some sort of cheat for the AI. Everything else seems to have improved, including the AI script, but the AI still loves to send those unescorted convoys. Hell, I'm afraid to send out a surface fleet on an offensive mission for fear I'll wipe out an entire jap division.

I wonder if something could be added to prevent the AI from being caught unloading. Perhaps a little cheat that changes their status to underway just prior to battle.

Another idea - perhaps a cheat that gives the AI a chance to warp a surface fleet to a hex containing an impending surface engagement.

(okay, that second idea is way out there, but it may be one of those "it's crazy enough, it just might work" ideas)

I think the AI may already "cheat" a bit. I "cheated" by playing a turn as the Japanese to see what was in the task forces they were sending to Port Moresby so I could decide if I wanted to risk a naval encounter or not. The Japanese task force got chewed up a bit by PT boats at Port Moresby that the Allied AI built. I then reloaded the game with me back as the Allied player and the Japanese as the AI. I went to Port Moresby to investigate the PT boats, found none there, and tried to build some, but the option was grayed out. The AI could build them, but I couldn't. I suspect there are other advantages for the AI. But, as humans we are supposed to have a few advantages too!
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bstarr
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RE: AI cheat needed?

Post by bstarr »

ORIGINAL: pad152

Part of the problem is we (witp players) know where the Japanese will invade.

Not really. I never keep a fleet at an advanced location and I never attack until a red fleet is perched on a blue port, so that's not really a factor. [;)]
I do think ships are too fraglie in AE, AK's, AP's, etc. one or two gun hits from a destroyer or even a sub and they are gone! Having a single destroyer sink 6 or 7 ships seems a little unreal. I've seen a single destroyer stop/destroy a Japanese invasion force one too many times.

It's not just the frailty, but the fact there's never a surface fleet present to answer the attack. However, Andy's right, it is a little too early to start in on the heavy bitching and whining, so I probably jumped the gun a little.

Andy Mac
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RE: AI cheat needed?

Post by Andy Mac »

the game has only been out 6 days and we are int he first weekend I am knee jerk adjusting 13 different AI scripts to better protect North borneo but apart  from that I am not reacting for at least a few more days to many things have changed that folks are not familiar with I dont want to go make any real changes until I have more data.
 
Some of you are sending me saves and short AI reports and that is really valuable to help me out.
 
 
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Iridium
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RE: AI cheat needed?

Post by Iridium »

ORIGINAL: Andy Mac

the game has only been out 6 days and we are int he first weekend I am knee jerk adjusting 13 different AI scripts to better protect North borneo but apart  from that I am not reacting for at least a few more days to many things have changed that folks are not familiar with I dont want to go make any real changes until I have more data.

Some of you are sending me saves and short AI reports and that is really valuable to help me out.


I've noticed that Prince of Whales and Repulse get kinda confused when I damaged one of them. In this instance PoW was badly damaged by 3 torpedoes (~60/60/40/0) and was removed from the task force to dock in Singapore for repairs while Repulse with an escort runs around from Singapore to the base just south of Khota Baru....then heads back. Rinse, repeat.
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