Bureaucracy/Administration questions

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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thackaray
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Bureaucracy/Administration questions

Post by thackaray »

In other threads, it's becoming clear that units have to be close to their parent HQs to get bonuses.

What penalties are imposed by not being in range of parent HQ:
a) during movement? - Does going out of range during movement affect anything?
b) end of turn?

Again refered to in other thread about appointing/dismissing leaders costs Admin points. What are admin points used for apart from dismissing Leaders? I've never played WitP, due to many people complaining it was taking too long to complete a game, so if WitE uses the same mechanism, I don't know about it and could someone explain it please.

Also, to what level can you appoint leaders to? Divisional level at the lowest level?

Also, can you (as player) being the Supreme Military Leader affect how many men go into certain units. Refit may effect this. I was thinking mainly about putting more men into Engineer/Sapper/Security/other specialist units,rather than the main Divisional type of units?
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Joel Billings
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RE: Bureaucracy/Administration questions

Post by Joel Billings »

The further from your HQ, the less supplies/fuel/ammo you will get during supply phase. You must be within 50 miles of your HQ (5 hexes) in order to take advantage of combat support units in the HQ (corps artillery, engineer, tank-destroyer, etc. battalions). The further you are from higher level HQ's the less chance you have of their leader's saving your admin and init rolls for your units (if their corps HQ's fail their rolls).

Admin points are used for replacing leaders, moving support assets around between HQ's (otherwise you can use an automated system where you can set some priorities for free), altering the HQ that a unit reports to, and creating new units (for the Germans this is just creating fortified zone units). I may be forgetting something.

Leaders are only in HQ's, so corps is the lowest.

Refit impacts replacements going to units. The Soviet side can use admin points to create new units (which then must use manpower to be fleshed out), so they have a little more control over their counter mix. A lot of Soviet units however are automatically mobilized in 1941, so most units are already built for you.
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Bluebook
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RE: Bureaucracy/Administration questions

Post by Bluebook »

ORIGINAL: Joel Billings
must be within 50 miles of your HQ (5 hexes) in order to take advantage of combat support units in the HQ (corps artillery, engineer, tank-destroyer, etc. battalions).

Will these support units remain in the HQ-unit, or will they transfer to the supported unit when they help the subordinate unit? Will they remain in the HQ-unit and just have their combat factors added to the adjacent unit?

If they remain in the HQ-unit and just lend their combat factors to the adjacent unit, will the same support units be able to help more than one stack of adjacent subordinate units?
Then out spake brave Horatius, The Captain of the gate:
"To every man upon this earth death cometh soon or late.
And how can man die better Than facing fearful odds,
For the ashes of his fathers, And the temples of his Gods."
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Joel Billings
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RE: Bureaucracy/Administration questions

Post by Joel Billings »

They stay in the HQ. I'm not sure, but I think they can support more than 1 stack in a turn (although I think the chances go down after they've been in a battle), but they have to make certain leader die rolls to be committed to a battle.
All understanding comes after the fact.
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siRkid
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RE: Bureaucracy/Administration questions

Post by siRkid »

You can attach one support unit directly to a division. It will only support that division and it will stay with it until you reassign it.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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