AI for MWiF - USA

A forum for the discussion of the World in Flames AI Opponent.

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Froonp
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RE: AI for MWiF - USA

Post by Froonp »

Also, I like swaping BBs from the East / West Coasts before the end of 1941, so that the 8 BB that go to Pearl really are the worst ones. 3 naval moves by impulse, this is accomplished very quickly.

I only reoganise them 4 per turn so that I don't use up oil reserves.

The US is in need of every single drop of oil it can spare. I need to not spend a single one before being at war.
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RE: AI for MWiF - USA

Post by brian brian »

so it is good to build the SYNTH plant on turn one
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paulderynck
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RE: AI for MWiF - USA

Post by paulderynck »

I always build a factory in 1940 in order to get the benefit of the round-up once gear-up happens. I have not needed the Synth Plant as the U.S. in any games I've played.
Paul
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RE: AI for MWiF - USA

Post by paulderynck »

ORIGINAL: Froonp

Also, I like swaping BBs from the East / West Coasts before the end of 1941, so that the 8 BB that go to Pearl really are the worst ones. 3 naval moves by impulse, this is accomplished very quickly.

I only reoganise them 4 per turn so that I don't use up oil reserves.

The US is in need of every single drop of oil it can spare. I need to not spend a single one before being at war.
I do the same, the earlier the better. A neutral major power can only save one oil a turn and you only need 38 out of 40 (after the lends to Japan) RPs and Oil to build with, so you must waste an Oil a turn until you can pass an option to lend resources to somebody.
Paul
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michaelbaldur
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RE: AI for MWiF - USA

Post by michaelbaldur »

how are this rule ment ....

Saved oil resources
Neutral major powers can only save one oil per turn
(in addition to their previously saved oil).

is this just one ....

or does it work as a Gearing limit or

is it 1 +all saved oil in the country
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sajbalk
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RE: AI for MWiF - USA

Post by sajbalk »

ORIGINAL: michaelbaldur

how are this rule ment ....

Saved oil resources
Neutral major powers can only save one oil per turn
(in addition to their previously saved oil).

is this just one ....

or does it work as a Gearing limit or

is it 1 +all saved oil in the country

The rule means that you can save 1 per turn. If you had 6, now you can have 7. If you had 12, you can save 1 and make it 13. If you had 13 and spent 3, you can save 1 and make it 11.


Steve Balk
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Froonp
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RE: AI for MWiF - USA

Post by Froonp »

ORIGINAL: brian brian

so it is good to build the SYNTH plant on turn one
The building of the Synth plant, and of an extra factory are both valid choices in the long term for the USA.
I never did the former, and I did the latter sometimes but not every time. Maybe it depend if US Entry is advancing quickly or not ?
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RE: AI for MWiF - USA

Post by brian brian »

I guess the question is, does the US ever run out of oil when playing with RaW oil? I don't know. I thought I learned from Froonp's comments over the years that it might but I rarely see 1944/45 in WiF.
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Froonp
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RE: AI for MWiF - USA

Post by Froonp »

ORIGINAL: brian brian

I guess the question is, does the US ever run out of oil when playing with RaW oil? I don't know. I thought I learned from Froonp's comments over the years that it might but I rarely see 1944/45 in WiF.
Make the maths.
When you use regulary 13 oils per turns minimum in 44 & 45.
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RE: AI for MWiF - USA

Post by brian brian »

13? wow, thanks.
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RE: AI for MWiF - USA

Post by paulderynck »

ORIGINAL: brian brian

I guess the question is, does the US ever run out of oil when playing with RaW oil? I don't know. I thought I learned from Froonp's comments over the years that it might but I rarely see 1944/45 in WiF.
They never run out of Oil for re-org, but may have to reduce production. My peak usage was 14.
Paul
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RE: AI for MWiF - USA

Post by brian brian »

so it always pays off to build the SYNTH then? I always do. Recently I did decide to switch from that on the first turn along with the Hornet and a CP, to the SYNTH and 3 CPs, with the Hornet following on the 2nd turn.
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RE: AI for MWiF - USA

Post by paulderynck »

ORIGINAL: brian brian

so it always pays off to build the SYNTH then? I always do. Recently I did decide to switch from that on the first turn along with the Hornet and a CP, to the SYNTH and 3 CPs, with the Hornet following on the 2nd turn.
Not so sure about "always". Certainly it is possible it will be needed. In my last two games with oil usage up in the 13 to 14 range, the U.S. had been fortunate enough to have reconquered the 2-oil hex in NEI. That, combined with lending oil back and forth with the CW - allowed max builds up to ND44. After that, the "magical end-of-game" effect kicks in and the US is unlikely to need all its BPs since the units to buy won't show up in time to affect the outcome.

If playing the "continue beyond JA45" option, I would definitely think about building the Synth.
Paul
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RE: AI for MWiF - USA

Post by peskpesk »

As I promised Steve to go through all the forums post of all AI for MWiF – XXX, here is the result for USA. A few good suggestions from forum members. I have now compiled it to define 2 possible starting convoy routes for the US, from which the AIO will chose from.

Since the USA often has a long time to prepare for war the reserve convoy placements is also interesting.

As always if you have any comments about these convoy routes, we would love to hear them. If nothing else, you could help us decide on their probabilities.


################################################################

US Convoys plans/routes Global war

Route 1: Japan and Venezuela (Standard).
Keeps the critical trade agreement with Japan and gets home the important Venezuelan oil. 3 CP in reserve.

reserve convoy placements %
A) Honolulu:3 CP 20 %
B) San Diego: 3 CP 10 %
C) Norfolk: 3 CP 70%

Route 2: Philippines.
Keeps the critical trade agreement with Japan and gets home the important Venezuelan oil and keeps Philippines in supply. 1 CP in reserve. Might be useful if planning to resources to China. The China plan is to move a CP to the Philippines, reorganise it and the next turn send it out into the South China sea and transport the Philippines resource to China by French Indo China (as long as it French and the Burma road is open).

reserve convoy placements %
A) Honolulu:1 CP 100 %

Base Convoy Deployment %
Route 1 70%
Route 2 30%


Optional rules that might affect Convoy Deployment %
• Limited Overseas Supply
• In the presence of the enemy
• Rough Seas
• Convoys In Flame
• Oil tankers
• Cruisers in flames
• Oil Rules
• Saving Oil Resources and Build Points
• AIO Strategy
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peskpesk
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RE: AI for MWiF - USA

Post by peskpesk »

Route 1: Japan and Venezuela (Standard).


Image
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peskpesk
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RE: AI for MWiF - USA

Post by peskpesk »

Route 2: Philippines

Image
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USConvoy2.jpg
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RE: AI for MWiF - USA

Post by Shannon V. OKeets »

ORIGINAL: peskpesk

Route 2: Philippines

Image
Can't you also set up so the Philippines resource goes to China?
Steve

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peskpesk
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RE: AI for MWiF - USA

Post by peskpesk »

ORIGINAL: Shannon V. OKeets

ORIGINAL: peskpesk

Route 2: Philippines

Image
Can't you also set up so the Philippines resource goes to China?

No, then nearest US CP starts in Honolulu and it is 4 sea areas to South China Sea, so it needs the make a stop at the way. It reaches the China Sea, but China does not control any port with a railway line to a Factory in that sea area.
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Extraneous
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RE: AI for MWiF - USA

Post by Extraneous »

Am I miscounting?[font="times new roman"] [/font]The map shows 26CP and RAW7sceanario.pdf shows 27CP.
 
 
 
[font="times new roman"] [/font]
World in Flames: Global war (see 24.4.7)
 
WiF Naval

US east coast - Note 1: CV~Ranger; BB ~ Texas; CA~Pensacola, Quincy; CL~ Cincinnati, Trenton
US west coast - Note 2: CV~Enterprise, Lexington, Yorktown; BB ~Mississippi, Oklahoma, Pennsylvania, Tennessee, West Virginia; CA~Chicago, New Orleans, Portland; CL; Brooklyn, Omaha
USA - 4 Trs, 2 Sub, 10 CP
Honolulu - 15 CP
 
SiF, CLiF & CoiF Naval
US east coast - Note 3: BB~Arkansas, New York; CA~Indianapolis, Louisville, San Francisco, Tuscaloosa, Vincennes, Wichita; CL~Concord, Memphis, Milwaukee, Philadelphia, Savannah
US west coast - Note 4: BB~Arizona, California, Idaho, Nevada, New Mexico; CA~Astoria, Augusta, Chester, Minneapolis, Northampton, Salt Lake City; CL~Boise, Detroit, Honolulu, Marblehead, Nashville, Phoenix, Raleigh, Richmond
USA - 7CVP, 4P, Sub, 2 CP
 
 
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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peskpesk
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RE: AI for MWiF - USA

Post by peskpesk »

ORIGINAL: Extraneous

Am I miscounting?[font="times new roman"] [/font]The map shows 26CP and RAW7sceanario.pdf shows 27CP.
...

No you are correct, the last CPs are reserves, see the text.

...
Route 1: Japan and Venezuela (Standard).
...
reserve convoy placements %
A) Honolulu:3 CP 20 %
B) San Diego: 3 CP 10 %
C) Norfolk: 3 CP 70%

Route 2: Philippines.
...
reserve convoy placements %
A) Honolulu:1 CP 100 %
...
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