AI for MWiF - USA
Moderator: Shannon V. OKeets
RE: AI for MWiF - USA
Also, I like swaping BBs from the East / West Coasts before the end of 1941, so that the 8 BB that go to Pearl really are the worst ones. 3 naval moves by impulse, this is accomplished very quickly.
I only reoganise them 4 per turn so that I don't use up oil reserves.
The US is in need of every single drop of oil it can spare. I need to not spend a single one before being at war.
I only reoganise them 4 per turn so that I don't use up oil reserves.
The US is in need of every single drop of oil it can spare. I need to not spend a single one before being at war.
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RE: AI for MWiF - USA
so it is good to build the SYNTH plant on turn one
- paulderynck
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RE: AI for MWiF - USA
I always build a factory in 1940 in order to get the benefit of the round-up once gear-up happens. I have not needed the Synth Plant as the U.S. in any games I've played.
Paul
- paulderynck
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RE: AI for MWiF - USA
I do the same, the earlier the better. A neutral major power can only save one oil a turn and you only need 38 out of 40 (after the lends to Japan) RPs and Oil to build with, so you must waste an Oil a turn until you can pass an option to lend resources to somebody.ORIGINAL: Froonp
Also, I like swaping BBs from the East / West Coasts before the end of 1941, so that the 8 BB that go to Pearl really are the worst ones. 3 naval moves by impulse, this is accomplished very quickly.
I only reoganise them 4 per turn so that I don't use up oil reserves.
The US is in need of every single drop of oil it can spare. I need to not spend a single one before being at war.
Paul
- michaelbaldur
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RE: AI for MWiF - USA
how are this rule ment ....
Saved oil resources
Neutral major powers can only save one oil per turn
(in addition to their previously saved oil).
is this just one ....
or does it work as a Gearing limit or
is it 1 +all saved oil in the country
Saved oil resources
Neutral major powers can only save one oil per turn
(in addition to their previously saved oil).
is this just one ....
or does it work as a Gearing limit or
is it 1 +all saved oil in the country
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: AI for MWiF - USA
ORIGINAL: michaelbaldur
how are this rule ment ....
Saved oil resources
Neutral major powers can only save one oil per turn
(in addition to their previously saved oil).
is this just one ....
or does it work as a Gearing limit or
is it 1 +all saved oil in the country
The rule means that you can save 1 per turn. If you had 6, now you can have 7. If you had 12, you can save 1 and make it 13. If you had 13 and spent 3, you can save 1 and make it 11.
Steve Balk
Iowa, USA
Iowa, USA
RE: AI for MWiF - USA
The building of the Synth plant, and of an extra factory are both valid choices in the long term for the USA.ORIGINAL: brian brian
so it is good to build the SYNTH plant on turn one
I never did the former, and I did the latter sometimes but not every time. Maybe it depend if US Entry is advancing quickly or not ?
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RE: AI for MWiF - USA
I guess the question is, does the US ever run out of oil when playing with RaW oil? I don't know. I thought I learned from Froonp's comments over the years that it might but I rarely see 1944/45 in WiF.
RE: AI for MWiF - USA
Make the maths.ORIGINAL: brian brian
I guess the question is, does the US ever run out of oil when playing with RaW oil? I don't know. I thought I learned from Froonp's comments over the years that it might but I rarely see 1944/45 in WiF.
When you use regulary 13 oils per turns minimum in 44 & 45.
- paulderynck
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RE: AI for MWiF - USA
They never run out of Oil for re-org, but may have to reduce production. My peak usage was 14.ORIGINAL: brian brian
I guess the question is, does the US ever run out of oil when playing with RaW oil? I don't know. I thought I learned from Froonp's comments over the years that it might but I rarely see 1944/45 in WiF.
Paul
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RE: AI for MWiF - USA
so it always pays off to build the SYNTH then? I always do. Recently I did decide to switch from that on the first turn along with the Hornet and a CP, to the SYNTH and 3 CPs, with the Hornet following on the 2nd turn.
- paulderynck
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RE: AI for MWiF - USA
Not so sure about "always". Certainly it is possible it will be needed. In my last two games with oil usage up in the 13 to 14 range, the U.S. had been fortunate enough to have reconquered the 2-oil hex in NEI. That, combined with lending oil back and forth with the CW - allowed max builds up to ND44. After that, the "magical end-of-game" effect kicks in and the US is unlikely to need all its BPs since the units to buy won't show up in time to affect the outcome.ORIGINAL: brian brian
so it always pays off to build the SYNTH then? I always do. Recently I did decide to switch from that on the first turn along with the Hornet and a CP, to the SYNTH and 3 CPs, with the Hornet following on the 2nd turn.
If playing the "continue beyond JA45" option, I would definitely think about building the Synth.
Paul
RE: AI for MWiF - USA
As I promised Steve to go through all the forums post of all AI for MWiF – XXX, here is the result for USA. A few good suggestions from forum members. I have now compiled it to define 2 possible starting convoy routes for the US, from which the AIO will chose from.
Since the USA often has a long time to prepare for war the reserve convoy placements is also interesting.
As always if you have any comments about these convoy routes, we would love to hear them. If nothing else, you could help us decide on their probabilities.
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US Convoys plans/routes Global war
Route 1: Japan and Venezuela (Standard).
Keeps the critical trade agreement with Japan and gets home the important Venezuelan oil. 3 CP in reserve.
reserve convoy placements %
A) Honolulu:3 CP 20 %
B) San Diego: 3 CP 10 %
C) Norfolk: 3 CP 70%
Route 2: Philippines.
Keeps the critical trade agreement with Japan and gets home the important Venezuelan oil and keeps Philippines in supply. 1 CP in reserve. Might be useful if planning to resources to China. The China plan is to move a CP to the Philippines, reorganise it and the next turn send it out into the South China sea and transport the Philippines resource to China by French Indo China (as long as it French and the Burma road is open).
reserve convoy placements %
A) Honolulu:1 CP 100 %
Base Convoy Deployment %
Route 1 70%
Route 2 30%
Optional rules that might affect Convoy Deployment %
• Limited Overseas Supply
• In the presence of the enemy
• Rough Seas
• Convoys In Flame
• Oil tankers
• Cruisers in flames
• Oil Rules
• Saving Oil Resources and Build Points
• AIO Strategy
Since the USA often has a long time to prepare for war the reserve convoy placements is also interesting.
As always if you have any comments about these convoy routes, we would love to hear them. If nothing else, you could help us decide on their probabilities.
################################################################
US Convoys plans/routes Global war
Route 1: Japan and Venezuela (Standard).
Keeps the critical trade agreement with Japan and gets home the important Venezuelan oil. 3 CP in reserve.
reserve convoy placements %
A) Honolulu:3 CP 20 %
B) San Diego: 3 CP 10 %
C) Norfolk: 3 CP 70%
Route 2: Philippines.
Keeps the critical trade agreement with Japan and gets home the important Venezuelan oil and keeps Philippines in supply. 1 CP in reserve. Might be useful if planning to resources to China. The China plan is to move a CP to the Philippines, reorganise it and the next turn send it out into the South China sea and transport the Philippines resource to China by French Indo China (as long as it French and the Burma road is open).
reserve convoy placements %
A) Honolulu:1 CP 100 %
Base Convoy Deployment %
Route 1 70%
Route 2 30%
Optional rules that might affect Convoy Deployment %
• Limited Overseas Supply
• In the presence of the enemy
• Rough Seas
• Convoys In Flame
• Oil tankers
• Cruisers in flames
• Oil Rules
• Saving Oil Resources and Build Points
• AIO Strategy
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWiF - USA
Route 1: Japan and Venezuela (Standard).
- Attachments
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- USConvoy1.jpg (107.66 KiB) Viewed 117 times
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWiF - USA
Route 2: Philippines
- Attachments
-
- USConvoy2.jpg (100.06 KiB) Viewed 116 times
"'Malta - The Thorn in Rommel's Side"
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RE: AI for MWiF - USA
Can't you also set up so the Philippines resource goes to China?ORIGINAL: peskpesk
Route 2: Philippines
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: AI for MWiF - USA
ORIGINAL: Shannon V. OKeets
Can't you also set up so the Philippines resource goes to China?ORIGINAL: peskpesk
Route 2: Philippines
No, then nearest US CP starts in Honolulu and it is 4 sea areas to South China Sea, so it needs the make a stop at the way. It reaches the China Sea, but China does not control any port with a railway line to a Factory in that sea area.
"'Malta - The Thorn in Rommel's Side"
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RE: AI for MWiF - USA
Am I miscounting?[font="times new roman"] [/font]The map shows 26CP and RAW7sceanario.pdf shows 27CP.
[font="times new roman"] [/font]
World in Flames: Global war (see 24.4.7)
WiF Naval
US east coast - Note 1: CV~Ranger; BB ~ Texas; CA~Pensacola, Quincy; CL~ Cincinnati, Trenton
US west coast - Note 2: CV~Enterprise, Lexington, Yorktown; BB ~Mississippi, Oklahoma, Pennsylvania, Tennessee, West Virginia; CA~Chicago, New Orleans, Portland; CL; Brooklyn, Omaha
USA - 4 Trs, 2 Sub, 10 CP
Honolulu - 15 CP
SiF, CLiF & CoiF Naval
US east coast - Note 3: BB~Arkansas, New York; CA~Indianapolis, Louisville, San Francisco, Tuscaloosa, Vincennes, Wichita; CL~Concord, Memphis, Milwaukee, Philadelphia, Savannah
US west coast - Note 4: BB~Arizona, California, Idaho, Nevada, New Mexico; CA~Astoria, Augusta, Chester, Minneapolis, Northampton, Salt Lake City; CL~Boise, Detroit, Honolulu, Marblehead, Nashville, Phoenix, Raleigh, Richmond
USA - 7CVP, 4P, Sub, 2 CP
[font="times new roman"] [/font]
World in Flames: Global war (see 24.4.7)
WiF Naval
US east coast - Note 1: CV~Ranger; BB ~ Texas; CA~Pensacola, Quincy; CL~ Cincinnati, Trenton
US west coast - Note 2: CV~Enterprise, Lexington, Yorktown; BB ~Mississippi, Oklahoma, Pennsylvania, Tennessee, West Virginia; CA~Chicago, New Orleans, Portland; CL; Brooklyn, Omaha
USA - 4 Trs, 2 Sub, 10 CP
Honolulu - 15 CP
SiF, CLiF & CoiF Naval
US east coast - Note 3: BB~Arkansas, New York; CA~Indianapolis, Louisville, San Francisco, Tuscaloosa, Vincennes, Wichita; CL~Concord, Memphis, Milwaukee, Philadelphia, Savannah
US west coast - Note 4: BB~Arizona, California, Idaho, Nevada, New Mexico; CA~Astoria, Augusta, Chester, Minneapolis, Northampton, Salt Lake City; CL~Boise, Detroit, Honolulu, Marblehead, Nashville, Phoenix, Raleigh, Richmond
USA - 7CVP, 4P, Sub, 2 CP
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
RE: AI for MWiF - USA
ORIGINAL: Extraneous
Am I miscounting?[font="times new roman"] [/font]The map shows 26CP and RAW7sceanario.pdf shows 27CP.
...
No you are correct, the last CPs are reserves, see the text.
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Route 1: Japan and Venezuela (Standard).
...
reserve convoy placements %
A) Honolulu:3 CP 20 %
B) San Diego: 3 CP 10 %
C) Norfolk: 3 CP 70%
Route 2: Philippines.
...
reserve convoy placements %
A) Honolulu:1 CP 100 %
...
"'Malta - The Thorn in Rommel's Side"