Quick Battle vs Instant Battle
Moderator: Gil R.
Quick Battle vs Instant Battle
When using Quick Battle what happens when the forces involved exceed the side of the board? There's only so many squares on that QB board, and even the units in the routed column are not fighting. If two large armies square off, and over flow those boards, are those units not calculated for the battle? The QB routine (if it limits the amount of units that can fight) would appear to unfairly punish the Union side by limiting it's battlefield advantage of numbers, while rewarding the Confederates battlefield advantage of higher quality.
Is my understanding of this correct? If so, would it not stand to reason that the CSA has the advantage in all PBEM games where Quick Battle is mandatory?
Is my understanding of this correct? If so, would it not stand to reason that the CSA has the advantage in all PBEM games where Quick Battle is mandatory?
RE: Quick Battle vs Instant Battle
I hate quick battle. Just as you said, if you have more units than the board allows then you can't use them all. I either use instant or detailed battle.
RE: Quick Battle vs Instant Battle
And yet instant and QC are the same battle resolution system; the only difference being that QC shows what happens whereas instant just shows the end result.
RE: Quick Battle vs Instant Battle
I raised this very point in another thread and was told it was intentional.
The problem is not that the battles are limited to something like 90k on each side, the problem is that the CSA routinely has 90,000 men or more in its eastern army (161,000 in many of my games in fact). Lee only had near this amount once: at the start of the Seven Days campaign.
So the battles become even matches in terms of manpower and the Union can only win QC when they are on the defense (usually).
The problem is not that the battles are limited to something like 90k on each side, the problem is that the CSA routinely has 90,000 men or more in its eastern army (161,000 in many of my games in fact). Lee only had near this amount once: at the start of the Seven Days campaign.
So the battles become even matches in terms of manpower and the Union can only win QC when they are on the defense (usually).
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RE: Quick Battle vs Instant Battle
ORIGINAL: jscott991
So the battles become even matches in terms of manpower and the Union can only win QC when they are on the defense (usually).
Which is interesting since that's how combat resolution in PBEM takes place.
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MR
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Flashpoint Campaigns: Red Storm Development Team.
RE: Quick Battle vs Instant Battle
So..... is there any reason to use quick combat for anything other than to watch instant combat in slow motion? I would have thought things like +10% to bayonet and +10% to damage would create different outcomes than instant combat.
Am I wrong?
Am I wrong?
KurtC in the WITE PBEM module.
RE: Quick Battle vs Instant Battle
Quick combat lets you choose a general strategy. There are different approaches one can take in terms of setting up, so QC lets you maintain some amount of control.
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- Mad Russian
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RE: Quick Battle vs Instant Battle
ORIGINAL: Gil R.
Quick combat lets you choose a general strategy. There are different approaches one can take in terms of setting up, so QC lets you maintain some amount of control.
How is that in PBEM? In all the QB resolutions in PBEM I was a part of I never got to setup any of my forces. All I got to do was watch the computer fight the battle.
Where is my choosing the general strategy in that?
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Quick Battle vs Instant Battle
ORIGINAL: Mad Russian
ORIGINAL: Gil R.
Quick combat lets you choose a general strategy. There are different approaches one can take in terms of setting up, so QC lets you maintain some amount of control.
How is that in PBEM? In all the QB resolutions in PBEM I was a part of I never got to setup any of my forces. All I got to do was watch the computer fight the battle.
Where is my choosing the general strategy in that?
Good Hunting.
MR
We did it that way because the only way you'd be able to control quick combat in PBEM would be to have there be two phases -- a movement phase, followed by a phase when players set up their battles. That's twice as many e-mails, twice as much time... not to mention that it would be a programming nightmare. So the obvious way to go was to have QC for PBEM be handled by the AI, just as in instant-resolve.
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- Mad Russian
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RE: Quick Battle vs Instant Battle
ORIGINAL: Gil R.
ORIGINAL: Mad Russian
ORIGINAL: Gil R.
Quick combat lets you choose a general strategy. There are different approaches one can take in terms of setting up, so QC lets you maintain some amount of control.
How is that in PBEM? In all the QB resolutions in PBEM I was a part of I never got to setup any of my forces. All I got to do was watch the computer fight the battle.
Where is my choosing the general strategy in that?
Good Hunting.
MR
We did it that way because the only way you'd be able to control quick combat in PBEM would be to have there be two phases -- a movement phase, followed by a phase when players set up their battles. That's twice as many e-mails, twice as much time... not to mention that it would be a programming nightmare. So the obvious way to go was to have QC for PBEM be handled by the AI, just as in instant-resolve.
Yes, I understand why IC was used. It's just the way the other post is constructed it reads like you have a choice between IC and QC in PBEM when you don't.
No problem. I was just making sure I hadn't missed something else.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Quick Battle vs Instant Battle
It would be cool though to have a game that was set up for MP (as well as against AI) that was more or less totally focused on detailed battles, and assumed campaign dynamics as more or less given. Any plans for something like that? [:D]
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RE: Quick Battle vs Instant Battle
You never know what they can be up too out there Antropoid
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RE: Quick Battle vs Instant Battle
Yes, I understand why IC was used. It's just the way the other post is constructed it reads like you have a choice between IC and QC in PBEM when you don't.
No problem. I was just making sure I hadn't missed something else.
Okay, gotcha.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
RE: Quick Battle vs Instant Battle
ORIGINAL: Anthropoid
It would be cool though to have a game that was set up for MP (as well as against AI) that was more or less totally focused on detailed battles, and assumed campaign dynamics as more or less given. Any plans for something like that? [:D]
This sort of thing gets discussed on a regular basis.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.