Project Management

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Jutland13
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Project Management

Post by Jutland13 »

Game is a year late and no end in site. Snotty answers and lack of info have me moving on. I still love the original, hope the AE gets sorted out someday.
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51st Highland Div
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RE: Project Management

Post by 51st Highland Div »

A lack of info ? What planet are you living on ? Have you actually read any of the forums on AE ? I look forward to you posting an apology to all those working hard in developing this game when it comes out for your cheek..it is a dis-service to all those paid (and unpaid) who have put a lot of time into developing what is a monster of a game [:-]
Shame on you sir...
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kfmiller41
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RE: Project Management

Post by kfmiller41 »

your loss[:(] because when it comes out as it will be well worth the wait. Good things come to those with patience[:D]
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Terminus
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RE: Project Management

Post by Terminus »

Sorry you feel that way, Jutland, but like Miller said, "your loss". It's like you're sitting in the Space Shuttle and decide to get off at T - 5 seconds because the countdown is taking too long.
We are all dreams of the Giant Space Butterfly.
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fabertong
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RE: Project Management

Post by fabertong »

ORIGINAL: Jutland13

Game is a year late and no end in site. Snotty answers and lack of info have me moving on. I still love the original, hope the AE gets sorted out someday.
Hi Jutland.......not sure you are reading the same forum.....I've always had my questions answered in a polite manner.....despite clearly being very busy trying to finish the game......there has been loads of info over the last few months.....and the end is, from what I understand, in sight...........it may be late.....but I suspect it will be well worth the wait.......
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Ron Saueracker
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RE: Project Management

Post by Ron Saueracker »

Man, and he just hoined a few years agoo. I've been waiting for a proper WITP since 2004. I've waited 5+ years, I can wait another month or so. Unfortunately I'll be too busy working until the tourist season ends in November to enjoy the darn thing. Oh well, the first patch might be out then.[;)]
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witpqs
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RE: Project Management

Post by witpqs »

ORIGINAL: Ron Saueracker

Man, and he just hoined a few years agoo. I've been waiting for a proper WITP since 2004. I've waited 5+ years, I can wait another month or so. Unfortunately I'll be too busy working until the tourist season ends in November to enjoy the darn thing. Oh well, the first patch might be out then.[;)]

Come on, Ron, fess up. You and I both know we've been waiting since the 70's for it to be 'done right'. Of course to us that means 'done perfectly', which is impossible according to the laws of physics. As you said a few more days/weeks waiting to get a lot closer to the impossible is just fine! [:)]
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grraven2004
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RE: Project Management

Post by grraven2004 »

What I'm curious about is what is there to move on to????
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PaxMondo
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RE: Project Management

Post by PaxMondo »

ORIGINAL: grraven2004

What I'm curious about is what is there to move on to????

Pong.

[:D]
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Jutland13
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RE: Project Management

Post by Jutland13 »

A few too many sctoch last evening and some frustration, not with all those who I can appreciate have worked so hard. I have received some very good info from some. However, many others seem enamored with seeing how many smart@ss responses they can type on the forum. I guess I became one of them last evening, apologies to all. I admit I will dole out what ever is required to purchase it and drive my wife to fits again. I manage many projects and appreciate the challenge. Good luck. 
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jwilkerson
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RE: Project Management

Post by jwilkerson »

Jut,

Some of us do get a bit tired of pumping out the same answers 100 times - but we have to realize it is only us that knows we've pumped out the same answers 100 times - most people only see the answer the one time they ask - so it is not your fault if you ask us a question that has been answered before! And we have no reason to behave badly in any case.

The short answer on the delay and the status is that about June of 2008 we finally and reluctantly realized we would have to rewrite a major part of the AI processing in order to make it work for us - this took about 3 months to get the code working and then about 6 months (till about a month ago) for the script team to learn how to really use it - and to get through a number of full war tests for both sides. So this little "detour" is now mostly over and we're "heading" towards the finish line - though not all of us are "sprinting" as hard as we were 3 years ago when we started around the track!
[:D]

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Terminus
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RE: Project Management

Post by Terminus »

You'd think we'd have gotten in shape by now...[:D]
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Terminus
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RE: Project Management

Post by Terminus »

To confirm a lot of peoples' opinion that I love to hear myself talk[:D], here's a recent post of mine that I think encapsulates things somewhat neatly:
Disclaimer: This is my opinion only, and not a "company line" of Matrix or anybody else.

I can understand if people are frustrated by this seemingly endless delay. Lots of time I, and the rest of the team, have been as well. We've seen several release deadlines come and go, and every time it's very difficult to muster the energy to go on.

But here's the thing: those release deadlines were pushed back FOR A REASON. Every single time we took a look at the product and had to admit that this was not something that was fit for release.

We're not doing this to be douchebags, but because we're gamers ourselves. We can look at this with both player and developer hats on, and see if it's ready, and there's no almighty publishing house standing behind us, pushing us to release to some arbitrary deadline. Kudos to Matrix for that.

We could have released this a long time ago, but it would have been an incomplete, inferior and quite frankly unworthy game.

My name is on the credits list for this product, and I don't want it to be anything less than something I can be proud of. I remember a quote from a game manual once (IIRC, for Civilization IV) along the lines of "we didn't want to be known as the team who broke Civilization". Well, we don't want to be known as the team who broke WitP.

We've all stuck with this game for nearly five years now, waaaay longer than most games live in this day and age, and we're just about to take a big leap forward. I love what we've done and are continuing to do with AE, and the vast majority of WitP gamers will too.

Rant over.
We are all dreams of the Giant Space Butterfly.
Jutland13
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RE: Project Management

Post by Jutland13 »

Thank you. I am sure the your efforts will be well recieved. I will wait patiently.
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MadmanRick
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RE: Project Management

Post by MadmanRick »

ORIGINAL: grraven2004

What I'm curious about is what is there to move on to????

The newest Rock Band game should be out soon and before long, Bioshock 2 should be out!

Rick
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Ron Saueracker
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RE: Project Management

Post by Ron Saueracker »

Hey Jutland!! Nice to know I'm not the only one who has posted after a few too many. I seem to remember one time in 2004 that removed the magic key to the dev forum. Frustration and booze don't mix. I'm still angry with myself over that.[:(]
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RevRick
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RE: Project Management

Post by RevRick »

ORIGINAL: witpqs

ORIGINAL: Ron Saueracker

Man, and he just hoined a few years agoo. I've been waiting for a proper WITP since 2004. I've waited 5+ years, I can wait another month or so. Unfortunately I'll be too busy working until the tourist season ends in November to enjoy the darn thing. Oh well, the first patch might be out then.[;)]

Come on, Ron, fess up. You and I both know we've been waiting since the 70's for it to be 'done right'. Of course to us that means 'done perfectly', which is impossible according to the laws of physics. As you said a few more days/weeks waiting to get a lot closer to the impossible is just fine! [:)]


Ayup! Been there. Done That. Bought the Tee Shirt. Burned it. Bought another one. Wore it out. Still wear it. Wife hates it.
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Jutland13
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RE: Project Management

Post by Jutland13 »

Yup, feeling a might bit stupid. Thanks for the understanding. My wife is away with the boys for the week, I cannot handle the bachelor life.
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Kull
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RE: Project Management

Post by Kull »

ORIGINAL: jwilkerson

The short answer on the delay and the status is that about June of 2008 we finally and reluctantly realized we would have to rewrite a major part of the AI processing in order to make it work for us - this took about 3 months to get the code working and then about 6 months (till about a month ago) for the script team to learn how to really use it - and to get through a number of full war tests for both sides. So this little "detour" is now mostly over and we're "heading" towards the finish line

For those who are a bit frustrated over the long wait, I ask you to read those words...and then read them again. Keep in mind that we are talking about a team that was working on AE for years, and after all that time what they had accomplished was a steaming pile of poo. I mean no disrespect to all the folks who had moved mountains (of documents) in making the OOBs *just so*, researched and built the wonderful maps, sourced and created the gorgeous art, and all the unsung others with their thousands of unsung contributions. But after years of untold sweat and effort, what they had achieved was not a releaseable game. But did this team give up? Throw in the towel? No. They went back to the drawing board and many agonizing months later, AE is something they are obviously proud of, and a game we can all realistically expect to challenge and enchant us for years to come.

So when the "long wait" seems a bit too much, just imagine what it felt like to be on the AE team in the months approaching June of 2008 as they slowly and inexorably realized the magnitude of what was required to make this thing work. If they could overcome THAT, we can handle this.
Alikchi2
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RE: Project Management

Post by Alikchi2 »

Good job calling a lot of work a steaming pile of poo.

And good job, original poster, for preferring an inferior game, and complaining publicly because you haven't been entertained fast enough for your liking.
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