better leader - combat results

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Marshall Ellis
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RE: better leader - combat results

Post by Marshall Ellis »

FYI: Not all rolls are rolls. Mardonius is correct. Autoforages were always being reported as "1s" so tracking all rolls would be difficult and would reveal little since they are not all rolls.
 
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Marshall Ellis
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NeverMan
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RE: better leader - combat results

Post by NeverMan »

ORIGINAL: Marshall Ellis

FYI: Not all rolls are rolls. Mardonius is correct. Autoforages were always being reported as "1s" so tracking all rolls would be difficult and would reveal little since they are not all rolls.

Well, this doesn't seem like a good idea since it makes possible bugs harder to decode. Why not make them "-1" or some value specific to "auto forage" so that we (your playtesters) can help you debug this game better?
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Marshall Ellis
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RE: better leader - combat results

Post by Marshall Ellis »

Actually, I believe they are being reported as "Autoforages" in 1.06 so this should go away.
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Outflank Strategy War Games


mr.godo
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RE: better leader - combat results

Post by mr.godo »

fine. the log data is crap and cannot be used for analysis. a die roll may be reported where no roll is made or it may be modified or unmodified. makes sense. one more place to avoid.

so, can anyone say definitively whether this game can roll dice fairly?
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Thresh
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RE: better leader - combat results

Post by Thresh »

so, can anyone say definitively whether this game can roll dice fairly?

Seems to be par for the course where most computerized die rollers are concerned...

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no_dice
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RE: better leader - combat results

Post by no_dice »

Hmm, sounds like the "random" number system they use in Las Vegas. :)
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Marshall Ellis
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RE: better leader - combat results

Post by Marshall Ellis »

ORIGINAL: mr.godo

fine. the log data is crap and cannot be used for analysis. a die roll may be reported where no roll is made or it may be modified or unmodified. makes sense. one more place to avoid.

so, can anyone say definitively whether this game can roll dice fairly?

Yes. I can :-)
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Marshall Ellis
Outflank Strategy War Games


NeverMan
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RE: better leader - combat results

Post by NeverMan »

mr. godo,

You should have a better look at what's going on in 1.06 when the numbers aren't all skewed by the extra 1s. You can then take the log and find out the percentages for each number over a large dataset.
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Marshall Ellis
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RE: better leader - combat results

Post by Marshall Ellis »

That would reveal more accurate results.
 
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Outflank Strategy War Games


mr.godo
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RE: better leader - combat results

Post by mr.godo »

looking forward to it. am working strictly on solo games as the pace for multi is too slow for me and i enjoy shellacking the ai.
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Mardonius
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RE: better leader - combat results

Post by Mardonius »

It would be a nice addition to have a way to export the log data from die rolls. As it is now, the log is cumbersome, to put it nicely.
"Crisis is the rallying cry of the tyrant" -- James Madison
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
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