Expert comment please
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Expert comment please
Was just reading a thread from WITP about the defense of Wake. tm.asp?m=2080877
Now I looked up Wake Island dimensions and the site refers to Wake as 11 times the area of the Washington mall. It is a U shaped atoll with airfield at one end being the dominant use of land.
I've always wondered how much is too much in terms of the numbers of troops that you can stick onto a small atoll? When do you cross the "gamey" line?
I look at the forces the above noted thread states are on Wake and the number of planes and I wonder is this at all realistic? I mean total area of Wake is 6.5 KM. That many planes and troops on 6.5KM? Not all 6.5 KM would be usable I would think, too low and flooded at high tide etc.
I remember reading some time ago in the AE forum about AE having new size limits to garrisons that aren't in the stock WITP.
Would appreciate an informed evaluation of this example to give me an idea of what is realistic as far as defensive deployment on a atoll.
Thanks in advance.
Now I looked up Wake Island dimensions and the site refers to Wake as 11 times the area of the Washington mall. It is a U shaped atoll with airfield at one end being the dominant use of land.
I've always wondered how much is too much in terms of the numbers of troops that you can stick onto a small atoll? When do you cross the "gamey" line?
I look at the forces the above noted thread states are on Wake and the number of planes and I wonder is this at all realistic? I mean total area of Wake is 6.5 KM. That many planes and troops on 6.5KM? Not all 6.5 KM would be usable I would think, too low and flooded at high tide etc.
I remember reading some time ago in the AE forum about AE having new size limits to garrisons that aren't in the stock WITP.
Would appreciate an informed evaluation of this example to give me an idea of what is realistic as far as defensive deployment on a atoll.
Thanks in advance.
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RE: Expert comment please
You can put 6000 defenders on Wake.
RE: Expert comment please
Ok so 6,000 troops. However looking at the thread link I posted how many planes realistically can you park overnight on 6.5 KM taking into consideration support buildings and supply dumps? I mean I look at the list of planes and wonder have they paved the entire island?
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RE: Expert comment please
ORIGINAL: ool
Ok so 6,000 troops. However looking at the thread link I posted how many planes realistically can you park overnight on 6.5 KM taking into consideration support buildings and supply dumps? I mean I look at the list of planes and wonder have they paved the entire island?
The aircraft capacity of a base is dependent upon airfield size. An airfield can be built up to the bases airfield SPS value + 3, just as in stock WitP. The very small islands, like Wake, generally have airfield SPS values of 0, meaning that the maximum airfield size will be 3 (which is also the size that Wake starts with). This equates to a stacking limit of 150 single engine aircraft.
Andrew
RE: Expert comment please
ORIGINAL: ool
Was just reading a thread from WITP about the defense of Wake. tm.asp?m=2080877
Now I looked up Wake Island dimensions and the site refers to Wake as 11 times the area of the Washington mall. It is a U shaped atoll with airfield at one end being the dominant use of land.
I've always wondered how much is too much in terms of the numbers of troops that you can stick onto a small atoll? When do you cross the "gamey" line?
I look at the forces the above noted thread states are on Wake and the number of planes and I wonder is this at all realistic? I mean total area of Wake is 6.5 KM. That many planes and troops on 6.5KM? Not all 6.5 KM would be usable I would think, too low and flooded at high tide etc.
I remember reading some time ago in the AE forum about AE having new size limits to garrisons that aren't in the stock WITP.
Would appreciate an informed evaluation of this example to give me an idea of what is realistic as far as defensive deployment on a atoll.
Thanks in advance.
Crowded and lacking the tactical depth for a regiment. About right or a little large for a coastal defence battalion.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Expert comment please
We have 4 levels
6,000
30,000
60,000
and unlimited
Wake and most atolls are 6,000.
The depend on Air and Sea power for their defence
6,000
30,000
60,000
and unlimited
Wake and most atolls are 6,000.
The depend on Air and Sea power for their defence
RE: Expert comment please
Thanks for the response.
Just looking at that thread the idea of all those four engined planes on Wake seemed illogical. Also that the total number of troops for what is listed there making a rather crowded place. Unless of course you start to make Wake into the Vimy Ridge of the Pacific. Tunnel down 60 feet to build living quarters and storage facilities.
Just looking at that thread the idea of all those four engined planes on Wake seemed illogical. Also that the total number of troops for what is listed there making a rather crowded place. Unless of course you start to make Wake into the Vimy Ridge of the Pacific. Tunnel down 60 feet to build living quarters and storage facilities.
RE: Expert comment please
ORIGINAL: Andrew Brown
...
The very small islands, like Wake, generally have airfield SPS values of 0, meaning that the maximum airfield size will be 3 (which is also the size that Wake starts with). This equates to a stacking limit of 150 single engine aircraft.
Andrew
From your last sentence this sounds the stacking limit will depend on the number of engines rather than the number of aircraft as in WitP. Is this correct?
If so, this sounds rather reasonable to me. And thinking of the P-38, something the japanese players will definately like. [8D] [;)]
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
RE: Expert comment please
It seem too much. However apart form the number of troops how do you properly disperse 150 planes on such a small atoll? Jap bombardment force comes up to Wake with that many planes I would think the damage would be horrific due more than anything else to lack of proper dispersal of the parked crates. My 2 cents.
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RE: Expert comment please
How many troops does it take to get 150 Aviation Support in AE? It's possible that the base forces alone would overstack the atoll, let alone combat troops/CDs. Also, I think they said that in AE it is much tougher to get from SPS to SPS+3. So it could be considered that getting Wake to a Airbase 3 would include dredging the inner lagoon of material and bulldozing highpoints to be used to increase overall land area at the atoll and/or creating long taxiways from other parts of the atoll to move planes about.
So it seems like more of a "yeah, you could do it" but why would you want to? Especially if it leads to an undefended or overstacked atoll just to get the necessary aviation support.
So it seems like more of a "yeah, you could do it" but why would you want to? Especially if it leads to an undefended or overstacked atoll just to get the necessary aviation support.
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.
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Nathan Dogan, USS Gurnard
RE: Expert comment please
ORIGINAL: Panther Bait
How many troops does it take to get 150 Aviation Support in AE? It's possible that the base forces alone would overstack the atoll, let alone combat troops/CDs. Also, I think they said that in AE it is much tougher to get from SPS to SPS+3. So it could be considered that getting Wake to a Airbase 3 would include dredging the inner lagoon of material and bulldozing highpoints to be used to increase overall land area at the atoll and/or creating long taxiways from other parts of the atoll to move planes about.
So it seems like more of a "yeah, you could do it" but why would you want to? Especially if it leads to an undefended or overstacked atoll just to get the necessary aviation support.
There's currently a 9800 foot runway on the island. It's longer than the runways at NAS North Island, which I have personally seen Air Force One use a couple times.
RE: Expert comment please
ORIGINAL: Andrew Brown
The aircraft capacity of a base is dependent upon airfield size. An airfield can be built up to the bases airfield SPS value + 3, just as in stock WitP. The very small islands, like Wake, generally have airfield SPS values of 0, meaning that the maximum airfield size will be 3 (which is also the size that Wake starts with). This equates to a stacking limit of 150 single engine aircraft.
Andrew
Interesting. Can 4E be operated off Wake then at all? Or 2E? And if they do, will same penalties as WITP apply?
If 3 is max ever airbase size, that also limits the strategic value of Wake; the airbase isn't big enough to hold enough of the kind of long-range aircraft that allow you to use it offensively. Wake becomes nothing more than a seaplane base, and sub refueling station, which is about what it was IRL.
Am I off base, so to speak?
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RE: Expert comment please
ORIGINAL: Mistmatz
ORIGINAL: Andrew Brown
...
The very small islands, like Wake, generally have airfield SPS values of 0, meaning that the maximum airfield size will be 3 (which is also the size that Wake starts with). This equates to a stacking limit of 150 single engine aircraft.
Andrew
From your last sentence this sounds the stacking limit will depend on the number of engines rather than the number of aircraft as in WitP. Is this correct?
If so, this sounds rather reasonable to me. And thinking of the P-38, something the japanese players will definately like. [8D] [;)]
This is correct, it counts engines. However none of the displays shows numbers of engines so you will have to manually count them currently.
ORIGINAL: Panther Bait
How many troops does it take to get 150 Aviation Support in AE? It's possible that the base forces alone would overstack the atoll, let alone combat troops/CDs. Also, I think they said that in AE it is much tougher to get from SPS to SPS+3. So it could be considered that getting Wake to a Airbase 3 would include dredging the inner lagoon of material and bulldozing highpoints to be used to increase overall land area at the atoll and/or creating long taxiways from other parts of the atoll to move planes about.
So it seems like more of a "yeah, you could do it" but why would you want to? Especially if it leads to an undefended or overstacked atoll just to get the necessary aviation support.
A Jap airfield unit is around 1000 troops (the number of troops a ground unit takes up on an atoll isnt listed anywhere so the only current way to find out the space it takes is to put in on a base by itself and see how much room it takes up) and has 24 av support in it. A Jap airfield co (8 av support) has around 200.
ORIGINAL: Q-Ball
ORIGINAL: Andrew Brown
The aircraft capacity of a base is dependent upon airfield size. An airfield can be built up to the bases airfield SPS value + 3, just as in stock WitP. The very small islands, like Wake, generally have airfield SPS values of 0, meaning that the maximum airfield size will be 3 (which is also the size that Wake starts with). This equates to a stacking limit of 150 single engine aircraft.
Andrew
Interesting. Can 4E be operated off Wake then at all? Or 2E? And if they do, will same penalties as WITP apply?
If 3 is max ever airbase size, that also limits the strategic value of Wake; the airbase isn't big enough to hold enough of the kind of long-range aircraft that allow you to use it offensively. Wake becomes nothing more than a seaplane base, and sub refueling station, which is about what it was IRL.
Am I off base, so to speak?
Any bomber (including B-29s) can use a size 2+ airfield out to its maximum extended range just like WitP.
RE: Expert comment please
YH, thanks for the reply, 4Es can use it, but with the stacking limits, if I follow you:
The most 4E, unescorted that could base there would be 37 (150/4). That would assume no other planes of any kind. If you wanted those planes to actually have an escort, you could do maybe 24 B-24s, 16 P-38s, and still have a little room for a few PBYs (up to 16 to be exact). Unless PBY's dont' count, because they sit in the lagoon, not on the strip. And the 4Es fly at reduced bombloads.
Am I following the logic?
If so, that would severely restrict the use of Wake as an offensive platform, certainly for the Allies. I suppose the Japs could still get 2 Daitai of Bettys (108), a Daitai of Zero (27), plus a handful of Jakes.
What happens if you overstack an airbase: Nothing flies?
The most 4E, unescorted that could base there would be 37 (150/4). That would assume no other planes of any kind. If you wanted those planes to actually have an escort, you could do maybe 24 B-24s, 16 P-38s, and still have a little room for a few PBYs (up to 16 to be exact). Unless PBY's dont' count, because they sit in the lagoon, not on the strip. And the 4Es fly at reduced bombloads.
Am I following the logic?
If so, that would severely restrict the use of Wake as an offensive platform, certainly for the Allies. I suppose the Japs could still get 2 Daitai of Bettys (108), a Daitai of Zero (27), plus a handful of Jakes.
What happens if you overstack an airbase: Nothing flies?
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RE: Expert comment please
Forget Wake, makes Saipan, Tinian and Guam relatively useless. Hope they can be built up to 9s.
RE: Expert comment please
Since Saipan, Tinian and Guam were used as B29 bases, they really should too in AE.
Am I wrong?
Am I wrong?
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RE: Expert comment please
ORIGINAL: Q-Ball
YH, thanks for the reply, 4Es can use it, but with the stacking limits, if I follow you:
The most 4E, unescorted that could base there would be 37 (150/4). That would assume no other planes of any kind. If you wanted those planes to actually have an escort, you could do maybe 24 B-24s, 16 P-38s, and still have a little room for a few PBYs (up to 16 to be exact). Unless PBY's dont' count, because they sit in the lagoon, not on the strip. And the 4Es fly at reduced bombloads.
Am I following the logic?
If so, that would severely restrict the use of Wake as an offensive platform, certainly for the Allies. I suppose the Japs could still get 2 Daitai of Bettys (108), a Daitai of Zero (27), plus a handful of Jakes.
What happens if you overstack an airbase: Nothing flies?
No, same as WitP. overstack to 2 times is 1 failed check, over 2 times is 2 failed checks and double losses if hit on the ground. So nothing really preventing you from operating 700 B-29s off Wake if you want to other than they fly (to maximum extended range) with reduced bombloads.
ORIGINAL: anarchyintheuk
Forget Wake, makes Saipan, Tinian and Guam relatively useless. Hope they can be built up to 9s.
Saipan and Tinian can be built to level 7 (which is what a B-29 needs to operate without penalty). Guam to level 8. The thing is about Siapan/Tinian can only be built up to a level 4 port and Guam a level 5. Makes me wonder if you can offload enough supplies to feed the air support units and fly the bombers with such small port sizes. And if they ARE big enough, you may be just as well off flying off Wake or Marcus. The only real effect is to halve your bombload (from 40 x 500 lbers to 20). 200 x 500 lbs will still do significant damage and the islands wont be near as well guarded because of their size limiting the numbers of defenders you can put there. Havent been able to test this all the way through however.
ORIGINAL: kaleun
Since Saipan, Tinian and Guam were used as B29 bases, they really should too in AE.
Am I wrong?
They can be yes. But there again, there are islands in the Aleutians that can be built up to level 7 airfields also. So taking Saipan/Guam/Tinian isnt as big a deal either in that regard. Just build them up and hit Japan from there and use smaller atolls for the rest. You cant get all of Honshu from the Aleutians but everything east and north of Sendai is within range.
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RE: Expert comment please
ORIGINAL: Yamato hugger
ORIGINAL: kaleun
Since Saipan, Tinian and Guam were used as B29 bases, they really should too in AE.
Am I wrong?
They can be yes. But there again, there are islands in the Aleutians that can be built up to level 7 airfields also. So taking Saipan/Guam/Tinian isnt as big a deal either in that regard. Just build them up and hit Japan from there and use smaller atolls for the rest. You cant get all of Honshu from the Aleutians but everything east and north of Sendai is within range.
Yes, and the US Army Air Force historically did build up several of the Aleutian bases to support a B-29 offensive before pulling the plug on the idea in the Spring of 1945, once LeMay's Marianas air offensive started to roll. Besides, keeping Saipan/Guam/Tinian supplied is enormously easier than trying to get enough supplies into Shemya (!) to sustain an air offensive.
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RE: Expert comment please
I just am having a problem with jiving these numbers with reality. Saipain and Tinian each had one B-29 Bomber Wing which equals four 48 plane BG. That is 192 B-29's by my math. Guam had two Bomb Wings based there - 384. This is just counting the bombers - no patrol planes, fighters, recon, etc. According to the AE math, Tinian and Saipain will be over 2x stacking and Guam will approach 4x stacking just by putting the historical numbers on the bases. Could some one explain to me where this came from?
I understand that WITP often yields massively stacked bases. I understand that we often see tiny atolls with hundreds of 4E bombers flying from them. I understand the AE team wanted to fix this. This seams a little harsh to me.
Oh and BTW, only one side had 4E bombers in WWII; ergo only one side suffers from this penalty.
I understand that WITP often yields massively stacked bases. I understand that we often see tiny atolls with hundreds of 4E bombers flying from them. I understand the AE team wanted to fix this. This seams a little harsh to me.
Oh and BTW, only one side had 4E bombers in WWII; ergo only one side suffers from this penalty.
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- Panther Bait
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RE: Expert comment please
Since the planes will still fly if the base is overstacked what is the problem? Sure they won't fly as often, i.e. every day. But I doubt like hell that any 4E bomber unit in WWII sustained the kind of operational tempo that the typical WitP player does day in and day out (same goes for 2E bombers for that matter). So if forced overstacking cuts the 4E sortie rate down to something more approaching reality, I don't have a problem with that.
Regarding the increased damage that comes from overstacking during a bombardment/enemy bombing attack, you reap what you sow. If you don't have control sea and air control around the airbase don't overstack it. If you do, fill it up to the gills.
Regarding the increased damage that comes from overstacking during a bombardment/enemy bombing attack, you reap what you sow. If you don't have control sea and air control around the airbase don't overstack it. If you do, fill it up to the gills.
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.
Nathan Dogan, USS Gurnard
Nathan Dogan, USS Gurnard