How about licensed BattleTech game?

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Kuokkanen
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How about licensed BattleTech game?

Post by Kuokkanen »

I was just thinking what if you acquire official license and make real BattleTech game? Game rules by Total Warfare, Mercenary's Handbook and others. Scenarios and campaigns either as house military unit or as mercenary with all the financial troubles. Maybe even strategic element of BattleForce 2 in addition of tactical level gameplay. Who wants some? [:D]
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Kuokkanen
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RE: How about licensed BattleTech game?

Post by Kuokkanen »

How long Chritmas holiday does staff of Vicious Byte have? Does anybody know?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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LarkinVB
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RE: How about licensed BattleTech game?

Post by LarkinVB »

Vicious Byte is disbanded. Therefore there will be no more games from us.

Happy 2008 !
Kuokkanen
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RE: How about licensed BattleTech game?

Post by Kuokkanen »

ORIGINAL: LarkinVB

Vicious Byte is disbanded.
Aww... What happened? And does members stay in business, or are you looking other kinds of jobs?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
LarkinVB
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RE: How about licensed BattleTech game?

Post by LarkinVB »

Vicious Byte gathered to do TOS (in spare time) and disbanded afterwards.

Btw there are lots of things in TOS which I prefer compared to 'real' battletech.
Megrez
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RE: How about licensed BattleTech game?

Post by Megrez »

From a legal point of view, who does own the rights of the brand ToS, now? As u said Vicious Byte has dismantled, so if someone would like to acquire the brand to whom should address to?
LarkinVB
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RE: How about licensed BattleTech game?

Post by LarkinVB »

I don't think TOS is a brand which can be acquired as it i not registered anywhere. I can be wrong though and Matrixgames does have some rights. 
Megrez
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RE: How about licensed BattleTech game?

Post by Megrez »

And how much do you think it would cost to acquire the brand from Matrix Games or from who does have rights about it?
LarkinVB
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RE: How about licensed BattleTech game?

Post by LarkinVB »

TOS is no trademark protected by law. Of course it would be rude to use its name without permission from me.
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Gargantou
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RE: How about licensed BattleTech game?

Post by Gargantou »

The only thing I'd want to add to ToS if I could would be non-mech units, like maybe aircraft and wheeled vehicles.

Other than that, if I had the skills I'd like to look into making a third-party app that can interact with ToS for the purpose of having a dynamic campaign with a dynamic world(Perhaps something like the BattleTech lore with houses, but you being able to actually affect the war etc).

But overall, ToS is one of a kind, a mech-strategy game heavy on the sim aspect AND with good AI.
Aensland
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RE: How about licensed BattleTech game?

Post by Aensland »

Absolutely. I tried the Open Source mech game, was was the name... GearHead? It was disappointing, though. Sure, it had more RPG-style stuff which I really liked, but the mechs there and the gameplay just doesn't compare with Titans of Steel.
 
Actually, what makes a campaign, a campaign? Units that carry over into the next map? A campaign generator could have a list of mechs and keep track of them like, which maps they are able to appear on, and then simply use the random map generator for each map. It'd be pretty linear, unless we find a way of triggering different win/lose options (kill all, escort/keep alive, defend specific hex for specific time, etc), and depending on how a map was finished, you could determine whether a particular mech was available in subsequent maps or not.
 
Not very enthusiastic about non-mech units though. GearHead did sorta have them, but I remember them being very flimsy and unable to stand up to mechs; the main use for them was to quickly run across to the other exit of a map. Aircraft... well, i guess you could use them to replace the currently invisible artillery.
Ab Clades, Malevolentia; Ab Victoria, Ultio
( " In Defeat, Malice; In Victory, Revenge! " )
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