regulate movementpoints with Streams

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

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Dumnorix
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regulate movementpoints with Streams

Post by Dumnorix »

Hallo Jason
Can someone regulate the engine problem with the too small movementpoints with Streams?

Thanks H.Balck
TAIL GUNNER
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RE: regulate movementpoints with Streams

Post by TAIL GUNNER »

Destroyed bridges over streams have no movement limitations either......the units use the same cost as the road/highway.
"If you want peace, prepare for war."
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Dumnorix
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RE: regulate movementpoints with Streams

Post by Dumnorix »

Hallo Juggalo
I think, Jason Petho answer only for his own community to use the original graphic and structur.

H.Balck
TAIL GUNNER
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RE: regulate movementpoints with Streams

Post by TAIL GUNNER »

Oh, it seemed like an .exe problem to me....

But perhaps your movement.pdt file is wrong?
"If you want peace, prepare for war."
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Dumnorix
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RE: regulate movementpoints with Streams

Post by Dumnorix »

Hallo Juggalo
I think my movement.pdx is OK !
It is an hard coded exe problem.

Here are my example of my movement.pdx:
First Block (Sommer Terrain)
Column 33 (Stream)

01st row = 8000 = tanks (code 33 / 97 / 16481)
02nd row = 8000 = halftracks (code 36)
03rd row = 8000 = allterrain (code 40)
04th row = 0 = trucks (code 48)
05th row = 0 = jeeps (code 16)
06th row = 8000 = infantry and wagon (code 2 / 8192)
07th row = 8000 = motorcycles (code 512)
08th row = 0 = trains (code 1024) (in original JTCS = bicycles !)
09th row = 0 = ???
10th row = 0 = horses (code 2048) not used by me !
11th row = 0 = ships (code 4096)
12th row = 0 = ships
13th row = 30 = helicopters (code 65536)
14th row = 0 = ???

In JTCS meets PG3D WWII and Cold War - in this code - the trucks and jeeps can not drive over streams.They need fords, normal steelebridges or build up pontonbridges by the pioneers.
In JTCS meets PG3D WWII and Cold War streams are small rivers 5-20m. Gullys are very small streams, ditches or brooks and can drived by all unitclasses.
And all the other units need for the streams normal 65 actionpoints in this code.
Ingame all units needs no action points !!!

Go on Jason ! This is an very bad Bug. Please make it playable !

H.Balck
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Jason Petho
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RE: regulate movementpoints with Streams

Post by Jason Petho »

In the normal game, trucks and jeeps are capable of crossing streams.

Jason Petho
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Dumnorix
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RE: regulate movementpoints with Streams

Post by Dumnorix »

Hallo Jason
Correctly to take in addition, without to the movement file purchase thus without point loss!

H.Balck
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