Stretching an old muscle: Luskan V Hooper the Ladyboy

Post descriptions of your brilliant successes and unfortunate demises.

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Luskan
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RE: How to skin a Ladyboy with a Banana.

Post by Luskan »

With Timor in my pocket, I stole a few more islands westward towards java, but the truth was I was so out of supply and fuel and my 4E bombers were so tired I basically stood the theatre down until some uber convoys could come in and resupply and refuel everything to the point I could go back on the offensive. Took a while - but that was ok because I needed all the repair time I could get.

Worth mentioning here somewhere the CA Houston is still afloat even after starting life in the SRA. Houston has been torped 6 times so far on 3 separate occasions and keeps going back to Sydney for more repairs.

Anyhow, I mopped up the rest of northern PNG and did a quick hop across to Wasile (? Base under morotai) and set up a small base there - Hooper had long since moved his fighters out of Morotai so wasn't going to be much of a battle.

Finally I decided I would land at Bulla first (in order to cut off any retreating from Ambiona) and knocked the little force out of there easily enough, and then I settled in to build a smallish airbase so I could land at Ambiona without fear of Kendari and its betties (although Hooper always prudently moves his Betties out of the front line as soon as I look able to bombard or 4E it to oblivion).

This boring phase of the game took a month game time or so - I landed at Ambiona without getting smashed up much (a few mines, that is all) and wiped out the South Seas Detachment (or was that at Kai?). Anoyhow, Ambiona wasn't hard, and suddenly I had Ambiona Kai and Timor in B17, liberator and extreme mitchell range of Kendari and Macassar so I started to pound away in preparation for my biggest battle yet.
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Oliver Heindorf
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RE: How to skin a Ladyboy with a Banana.

Post by Oliver Heindorf »

Luskan alte Rinde ! Nice to see ya back. Should have played longer together but hey, we had a gr8 time [:'(]

good luck in this game - I stopped playing stock in Feb 08. I am now enjoyning RHS which is so much fun but a different game.

good luck here. seems that you were a more nasty player as jap but a nice surprise at wake hehehe
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Luskan
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RE: How to skin a Ladyboy with a Banana.

Post by Luskan »

Hi Oli - yeah - good to see some old hands still around!

So - details getting a bit hazy here because the pace of the game slowed considerably and Hooper and i were blitzing through 5-6 turns a night and dozens on weekends.

Having noticed that Hooper went for hedgehog defence (1 base, heavily defended, no spreading out) I sent in my sub transport fleet (subs not having sunk a damned thing in this game because they've never been used that way) to marine raider a few of those annoying little bases around Kendari, Macassar and Menado and stole them (cutting off escape routes prior to hitting Kendari), and spent a lot of time upgrading planes - moving them forward (first time in the game i've got bases in dauntless range of an enemy and my dauntlesses NEED the practise).

And now the decision: I have the US troops (mainly) with canadians massed at Ambiona & Hollandia (shipping most of them back to Ambiona for northwards strikes at palau, truk, Guam etc.), recovering their strength, and I've got the Australians and Kiwis at Darwin (moved back from kai and Timor), also recovering. Which force do I use (I also have the yanks out at Tarawa but they're going to Kwajalein next so aren't any use).

In the end, I opt for the Anzacs - those Australian divisions are big, Darwin is a bit easier to co-ordinate the invasion from, and I'll be using just about every anzac plane in the softening up face from Timor so may as well match up with ground troops.

The fleet gets assembled, this time with battleships, about a dozen cruisers, 200 AKs, 50 APs, all 75 LCT and LST type ships in the game, and even 50 LCVPs I've cooked up. I've got PT boats, Minesweepers, ASW TFs, a CV TF loaded with 3 repaired fleet carriers and half a dozen slow CVEs loaded with wildcats for cap. I've got P-38s at Ambiona and Timor ready to LRCAP, and I've got lots of bombers pounding the base to smithereens.

I wait.

I wait until KEndari's airbase stops repairing (good sign) and then the ABDA HQ, Malaya HQ, one of the army HQs, a dozen eng units, 3 arty units, 4 tank units, an MAW and 6 (!) Australian divisions (yes - numbered 1st -> 6th) go into the lead wave at Kendari.

Weirdly enough, this time I deal with the mines, sink a sub, beat off some betties, beat off a fairly weak surface combat strike, bomb a surface combat strike still a day out from Kendari from up the Javanese chain a bit, and counter bombard the CD guns at Kendari and get troops ashore in good order on turn 1.

Now this is the second of Hooper's divisions I've cornered, with a couple of eng and small infs at kendari - and turn one has gone brilliantly.

Unfortunately it kind of stalled there - as the CD units got better, not worse as the unloading went on for over a week (I landed a stupendous amount of stuff!) and my 6 Australian divisions chewed the fort from size 9 -> size 4 in no time . . . but after 15 days I was still at size 3 fort, my bombardments were doing a little damage, but my attacks really weren't. Hooper's assault points suddenly surge back up as his troops begin to repair a bit, my planes get exhausted and the weather stops me bombing Kendari for almost a week.

I'm not going to lose, but I can't win either, so I double or nothing, load up all the left over troops at Darwin, everything from odd RCTs, Kiwi brigades, a Cav division (no horses), an RAF aviation Eng, lots more engineers (lots - really, about 14 of them) and shipped them inot Kendari.

Mistake: messed up the whole sending of damaged transports home and one of my uber amphibious groups is commanded by a Lt. Thought I'd made that mistake already this game - and watched the CD unit smack up my SC and MSW escorts (and a few transports) a lot worse than in the original wave. None the less I get another wave of troops ashore and progress begins again. I get the fort down to 0 after 3 days of deliberate attacks . . . and then I stall again.

Hooper's 60k troops have been bombed (obviously not well enough), starved (not long enough) and invaded (with everything I had massing at Darwin we're talking 3500 assault points) and had survived and resisted brilliantly. I now have about 1200 assault points, and most of my LCUs are at 30% effectiveness.

I spend political points, and heads roll. Lots of inf commanders get promoted to command those divisions. Then I finally take Kendari . . . but Hooper's guys don't retreat. He loses a couple of small inf units but the Division is still there, on the hex, shooting at me.

Fed up, I load all the troops I HAD been going to land at Morotai off Ambiona's docks and onto Kendari, and it takes those guys about a week to finally stamp out all resistance.

A few bad commanders, a slow unloading and not enough preparation meant that although my overwhelming force couldn't be beaten, Kendari took me 5 weeks of pain to take, and left me with a bunch of shattered Australian divisions that would take months to get back to full strength. The only good news was that now all the troops in theatre were blooded and a lot more experienced than when they hit the beach at Kendari.
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Luskan
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RE: How to skin a Ladyboy with a Banana.

Post by Luskan »

Ok - so I've got Kendari, one of the few bases in the SRA that produces enough supply to support itself.  Good start Hooper losing it.
 
So, if you've been paying attention you know what my problem is now, and how I have to solve it:
 
Problem: Front line moved forward, I've got shattered divisions sitting there, no supply and no fuel.
Solution: Ship in a gigantic supply convoy of fuel, and anothe rof supply, move all extra units (HQs, the lot) to Kendari which becomes the new Darwin Super HQ, park the 4Es in there (takes a while, airfield not really big enough and supply definitely not that copious) and sit around for a month resting, bombing stuff.
 
At this point subs finally start to play in the game as I'm now within range, and park subs off all Hooper's resource and oil ports.  I start bombing Borneo, and that is about all that happens in this theatre until December 1943.
 
Over in my other theatre, I do my usual overwhelming force thing at Kwajalein, it goes swimmingly (Hooper didn't really try and defend it) and although it takes a while to mop up Kwajalein and the surrounding islands (especially Eniwetok - just ran out of steam too early) the Marines do a kick ass job.  Northern front going well (excepting the whole Wake thing), Southern front at Kendari already . . . the South Western front kind of got bypassed a bit.
 
I had uber forces at Hollandia, but few transports (less than 30), 1 small surface combat group (old ships) and some CVEs.  Since things at Kwajalein went well, and sooner or later I'd get some proper naval reinforcement from over there while the marines got back to full strength, I invaded Woleli (sp?).  Small island north of Hollandia.
 
Why? Well for starters it is OUT OF THE MALARIAL ZONE.  Perfect for the new uber base for my trillion units.  Also it will be in range of Guam, Palau etc. and behind Truk (cutting it off even further).  Big enough airfield to protect myself, so I set my sights, and start planning a quick steal move with my few ships.
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Nomad
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RE: How to skin a Ladyboy with a Banana.

Post by Nomad »

Go Banana Boy. You're showing how much the Allies can screw up and still have a chance to win. [:D]
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Luskan
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RE: How to skin a Ladyboy with a Banana.

Post by Luskan »

Yes - I'm aware there are some allied fanboys that won't be happy with my performance to date. But what I lack in allied player skill I make up for with overwhelming numerical superiority. And when that fails me - good looks.

Anyhow, I put my bandaid/rubber band little plan into action and land at Wolelei or whatever and get into a surprisingly tough but short little fight. Fine. Take the place, victory is mine, the kiwis hoisted the american flag (base has a star on it) in a bit of a flag mix up that the Anzac's will regret forever, etc.

Then Hooper's betties start niggling - they have been quiet for a while now but there is no airbase built at Wolei yet and they start taking advantage of the fact and start picking off troop filled transports. They don't sink many but they damage quite a few on the endless return trips from Wewak, Rabaul, Admiralty, Hollandia as I use my limited ship numbers to move the troops out of the Malairal zone to my new super invasion launching fwd base!

Then the surface combat attacks start up again - I did ok with the first one, MSWs and SCs died heroicly to protect my transports (as they should) and I brought in some PT boats, which Hooper subsequently smashed out of the water with his usual combination of 1 BB rgoup and 1 smaller faster group, operating from palaul a big, but mostly Guam. I try to tough it out, but am losing ships too fast, so I bring in more transports - speed up the unloading.

After a little hiatus, I'm thinking I'm ok because I bring in lots of engineers, the 4th fleet HQ and the newly repaired cruisers Minnesota, Dorsetshire, Suffolk, and match them up with some slightly more worn CAs and CLs to form a formidible (see what I did there?) fleet that sets at Wolei as a permanent police force vs Hooper's ships. I bring in more PT boats (running out now in spite of the house rule that I only have 20 in combat areas at any one time - amde the mistake of spawning them in Oz which caused no end of problems).

Houston joins the defence team and immediately gets bettied and has to return to Sydney. That night, while 100 transports are unloading (I upped the ante) Hooper's 2 surface combat groups sweep in the from sea. I'm calm - I was expecting it, I'm not expecting to win, but I'm expecting to bloody his nose and get him to give me a bit of room - enough room to get an airfield built and a cap up at least, or enough room to get my little CVEs into the fray.

Of course, Wolei has NO FUEL, and little supplies (in spite of the troops and supply I'm dumping on it, they haven't exactly built the warehouse properly yet). The no fuel thing ends up biting me as my PT boats, fresh from their transit from Hollandia are out of fuel and do not engage. $% (*&^( )(*%@*& )_(() *&!!!!!!!!!!!!!

My CA group of about 5 CAs goes head to head with 2-3 Jap BBs, a similar number of cruisers and destroyers and things start off well with my pummelling a jap destroyer under the waves without missing a beat. However the BBs eventually find their range and sink 2 CAs, cripple another one (sunk by betties in the morning) and damage the other two. If Houston had still been there, she would have no doubt been damaged as well.

The BBs get amongst the transports, but don't have the time to linger and work so they sink 10-12 of them (no troops on board) and exit stage left, while the light group engages a different bunch of transports and sinks another 5-6, this time with some troops aboard. Annoying.

I reform my destroyers into a surface combat group while my CAs either limp home or settle on the bottom, and rush in a CVE group - which narrowly misses getting caught at the Wolei base again - but catches Hooper's BBs on the way back out.

Revenge!

Is the name of one of the old slow Brit BBs I got sunk at the start of the game - certainly isn't what happened.

My CVEs are mostly loaded with fighters, but there were still about 100 TBFs aboard as well, and about 48 dauntlesses. This group has about 10 CVEs in it by now and is pretty kick ass, if slow. Good endurance too. They launch a big strike, and every torpedo bomber misses, and about 10% get shot down. Embarassing, try again in the afternoon fellas! Hrm . . . no improvement. In compensation my dauntlesses bounced a few bombs off Yamato or one of those big jap bastards but didn't do any damage.

Hooper retires his forces to Guam under a nice fat cap that my next day's airstrike tangles with quite poorly - corsairs do ok but htey're crappy pilots, wildcats generally don't fare that well, and the avengers, surprise surprise take losses and no hits.

Stupid CVEs now out of fuel and return to Hollandia to refuel while Hooper brings in more ships to bombard/cycles others out etc.

Rinse and repair for a week or so and add up the cost of the damage/embarassment as my CVEs can't seem to strike his fleet.

Salvation as Wolei gets an airfield, and then gets it to size 2, 15 engineer units working aronud the clock on that one. I load in dauntlesses, and manage to completely miss a jap surface combat group that the liberators I've stuffed back into Hollandia catch. Those liberators are excellent pilots, and and absolutely pound the snot out of 2 of Hooper's BBs, and take out some AA guns and maybe a turret . . . but no real damage. Enough to send them away for a while.

Hooper brings in new BBs, sinks more PT boats and some more transports, I bring the Washington (new BB) and one of the old battlewagons just off the repair yard and they go head to head with 3 of Hooper's BBs one night. My BBs don't get a single hit on his, although a couple of cruisers do score plenty of 8 inch hits on the jap monsters, while Washington cops a large shell through the front turret that takes it out completely (no ammo explosion though) and I lose some more dds.

A few days later, as Washington limps back to the west coast, the battlewagon I left behind gets bettied bad enough to send her limping back to Sydney. She's still there now.

Finally Wolei gets to size 4, Hooper tries to play a game with his CVE fleet and they lose significantly (sank one, damaged a few) vs my level bombers and CVE fleet and they go park the cripples in a nearby port which I bomb and get a couple more kills at.








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Luskan
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RE: How to skin a Ladyboy with a Banana.

Post by Luskan »

Ok, so there is a bit of a resting period while my damaged ships lug themselves back to a repair port and I try to give my battered LCU's a chance to recover.  Very little of note happens for a while so I'll bullet point the next few months of the game:
- Hooper rebuids his naval air arm.
- I nurse ships back to health, address a lot of supply issues.
- I do some short, cheap hops from Kendari to steal back bases that Hooper isn't defending - he's got big forces at Morotai, Macassar and Bali, and Davao etc. so I land a single division (risky) with no surface combat escort at Balikpapan, bypassing his fortresses and landing on Borneo.  I also land my allied tank spearhead here and they drive all the way to Tarakan, and are currently reversing course to take on the significantly better defended Banjarmasin (which is probably beyond the forces I have landed there now) so while they're rolling into position I'm figuring out how to ship troops in.
- I bomb a lot of stuff a lot.  Especially morotai (which has the jap 5th air force HQ thing there).
- Hooper's fighters and betties pull back (although they score some easy wins in the indian ocean as I ship excess tanks and troops from Karachi -> invade Tjilijap . . . that's right, I landed unopposed on Java.
- I sweep up to Batavia and liberate it without much opposition - I've landed a LOT of british tanks and a few indian divisions, and this goes very fast.  I start basing fighters on Java to protect my unloading fleets.  Progress very very fast (little opposition) until I ran into Soerbaja where one of Hooper's more elite divisions and support units sits behind a lvl 9 fort.  They also have enough AA to sneer at my best heavy bombing attempts so far, and my lightning Javanese invasion ground to a sudden and abrupt stop.  I have been cutting corners shipping in troops that aren't on the front in India, but I've lost too many transports sailing past the tip of Sumatra to be happy about it.
- Hooper lets his jap tank spearhead come questing forward in Burma by a hex without the 35 if units protecting it and I land on it with 52 chinese and half a dozen brit/indian divisions/arm units/arty units and give them a spanking.  He loses a couple of hundred tanks but seeing as the war hasn't exactly been taxing his economy yet that isn't that big a deal.
 
 
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