Harpoon ANW Open Beta with v3.9.4

Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and OVER 300 pre-built scenarios!

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rsharp@advancedgamin
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Joined: Mon Jun 19, 2006 7:39 am
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Harpoon ANW Open Beta with v3.9.4

Post by rsharp@advancedgamin »

AGSI and Matrix have decided to take all comers for beta testing. We're starting this with a public release of the latest version of Harpoon ANW, 3.9.4. This feature focused on resolving bugs and, optionally, approximating some of the better behaviors users liked about earlier versions of Harpoon 3.

Testing Harpoon betas is not for the feint of heart. I have no doubt that more eyes will find more issues with the releases. I will handle feedback on this forum. Please just include the specific version which you can find on the title bar of the game.

Anyone with a Harpoon 3 ANW serial can download and apply the patch to their existing Harpoon 3.9.0 or later installation.

http://computerharpoon.com/public/Harpo ... v39413.exe

The replaced files are backed up but scenarios saved or rebuilt in the later versions will not be backwards compatible.

Also read up on the new options.
tm.asp?m=2025237

Thanks!
Russell
Advanced Gaming Systems
Home of Computer Harpoon
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: Harpoon ANW Open Beta with v3.9.4

Post by rsharp@advancedgamin »

The following are changes in Harpoon ANW since 3.9.3
Fixes
=====
- 0002711: [GE] Altitude/depth not properly calculated
- 0002703: [GE] Units jammed after ECM source is dead
- 0002693: [GE] Aircraft logistics now properly calculated for individual member units of groups
- 0002686: [GE] Torpedoes that could not operate (determined by propulsion) at persicope depth (-20m) would self destruct
- 0002690: [GE] Subsurface propulsion altitude bands screwed up
- 0002642: [GE] Group Speed reduced to less than 5kts
- 0002678: [GE] Assigned units and plane records in limbo state with missing mission
- 0002661: [GE] Ready times not propagated when plane records split twice
- 0002638: [GE] Groups speed reduction (the second number in the X+X displayed) was based on user requested value
- 0002651: [GE] Torpedos self destruct in shallow water
- 0002652: [GE] Torpedoes ignore cruise depth
- 0002658: [GE] Weapons could resolve attack without being at a near altitude
- 0002659: [GE] Launch AC dialog would overcount available munitions
- 0002636: [GE] Airgroups propulsion is not updated on altitude change
- 0002635: [GE] Airgroup speed can not match member unit speeds when set by the user beyond craft capability
- 0002634: [GE] Incorrect loadout selection when finding a best fit
- 0002626: [GE] Weapons allocated will sometimes not release against plane targets
- 0002625: [GE] Ordering two tankers to refuel each other leads to a dead lock
- 0002633: [GE] Gun Mounts fail to reload
----
- 0002619: [Simulation] Previously destroyed weapons still being shot and counted as kills
- 0002296: [Simulation] Request that Flagship be automatically determined or selected by user based on Comm Capability.
- 0002631: [Simulation] Incorrect combat resolution - Capable vs. Sea Skimmer gun systems.
----
- 0002654: [Damage Model] Units indestructible before saving scenario
----
- 0002705: [UI] Crash while trying to draw an odd polygon
- 0002702: [UI] Contact Report window would describe ECM rackets as Fire Control
- 0002691: [UI] Scenario file name now retained for Save As... dialog.
- 0002647: [UI] Critical damage no longer visible in the Unit Status Report window
- 0002656: [UI] Multiple Edit Aircraft Windows Opened
- 0002650: [UI] Crash in altitude/speed dialog
- 0002624: [UI] Unassign key 'u' will now unassign UnRep and ATA Refueling tasks
----
- 0002698: [Mission] Patrol missions wandering out of their patrol zone (Optional)
- 0002663: [Mission] It is no longer possible to add "red" side reference point to "blue" side mission
- 0002669: [Mission] Subs on patrol and strike missions will no longer break EmCon to prosecute contact
- 0002649: [Mission] ViCond triggers in SP but not MP
- 0002653: [Mission] Protect ViCond from older saves may not evaluate properly
- 0002655: [Mission] Hangars assigned to missions may not launch their planes
- 0002637: [Mission] Ferry missions require more space than necessary at the destination
- 0002598: [Mission] Intercept missions are created in weapons tight status when using the air intercept dialog
----
- 0002679: [MultiPlayer] Crash when loading battlesets with descriptions beyond the limit
- 0002660: [MultiPlayer] Unable to pause game

----
- 0002607: [Database & Scenarios] Loadouts in AC Manager not being updated
----
- 0000149: On-Station ViCond non-functional
- 0000109: Full speed wrong. All member craft can go faster than group top speed. ANWDB error.
- 0000160: Total loss of unit control
- 0000136: CTD while drawing new map - (Ilias Sellountos)

Additions
=========
- 0002616: [GE] Adding gun attack resolution logging
- 0002630: [GE] Timestamp added to AA Log entries
- 0002715: [GE] Bomb range calculations are now optional (and not default)
- 0002641: [UI] Mass delete of units and reference points
- 0001966: [UI] Lighting Conditions added to Status Window
- 0002673: [UI] Difficulty and aircraft logistic settings are now displayed on session start
- 0002665: [UI] Added EmCon status for weapons in report and unit status
- 0002716: [Mission] Mission Option: Rebuild scenarios from before 3.7 with weapons free for all mission
- 0002713: [Mission] Agressive missions options for transit and patrol
- 0002708: [Mission] Default pursuit radius option now available for Harpoon3.ini
- 0002699: [Mission] Strikes now able to close on targets with uncertainty zones
- 0002694: [Mission] Optionally, Strike missions will now allow redundant strikes on targets
- 0002680: [Mission] User will now be able to unassign landed aircraft with inadequate runways available
- 0002676: [Simulation] Mission craft will sometimes prosecute a contact after it is long gone
- 0002672: [MultiPlayer] Aircraft logistics is now configurable in MP on a per Session basis

Tweaks
======
- 0002657: [GE] Unarmed units will now be attacked
- 0002692: [UI] File->Save will now automatically save the scenario to the last file name given
- 0002668: [UI] Change hotkey to toggle GIS graphics from 'M' to 'Alt-M'
- 0002667: [UI] Changed the hotkey to toggle map window scale display from 'S' to 'Alt-S'
- 0002697: [Mission] Recon mission craft investigating platform types not designated by the mission (Optional)
- 0002644: [Mission] Nav zones for patrol mission overridden on user edits
- 0002701: [Damage Model] Facilities are now destroyed immediately when dealt 100% damage.
- 0002681: [ScenEdit] Batch Rebuild events now logged in AALog
Russell
Advanced Gaming Systems
Home of Computer Harpoon
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