Creating New Dynamic Campaigns
Moderator: Jason Petho
- Jason Petho
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RE: Creating New Dynamic Campaigns
Well done.
I'm looking forward to hearing how it progresses!
Jason Petho
I'm looking forward to hearing how it progresses!
Jason Petho
- junk2drive
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RE: Creating New Dynamic Campaigns
OOB question
The campaign that I am somewhat portraying is North Burma Jan 44 to Aug 44. The Japanese 15th Army was the enemy. To force the game to use the 15th, can I delete all the other groups in Campaign21.oob ?
Second question, this is the first group, does it look right? Others are similar.
41 12 46 12 K2150806 8 $(1-50) Army
41 12 46 12 P21306 # Army HQ
41 12 46 12 D2142004 $(1-24) Infantry Division
41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 (25) R2121005 $(1-10) Mountain Artillery Regiment
41 12 46 12 R2121006 $(1-53) Heavy Field Artillery Regiment
41 12 46 12 B2111025 $(5-21) Ind Hvy Fld Art Battalion
41 12 46 12 B2118004 $(31-94) Field Anti-Aircraft Artillery Battalion
41 12 46 12 B2113001 $(1-27) Ind Anti-Tank Artillery Battalion
41 12 46 12 (50) B2118005 $(1-105) Machine Cannon Battalion
41 12 46 12 B2117009 $(1-26) Ind Machinegun Battalion
36 01 46 12 B2110004 $(1-30) Tank Regiment (Tank Bde)
The campaign that I am somewhat portraying is North Burma Jan 44 to Aug 44. The Japanese 15th Army was the enemy. To force the game to use the 15th, can I delete all the other groups in Campaign21.oob ?
Second question, this is the first group, does it look right? Others are similar.
41 12 46 12 K2150806 8 $(1-50) Army
41 12 46 12 P21306 # Army HQ
41 12 46 12 D2142004 $(1-24) Infantry Division
41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 (25) R2121005 $(1-10) Mountain Artillery Regiment
41 12 46 12 R2121006 $(1-53) Heavy Field Artillery Regiment
41 12 46 12 B2111025 $(5-21) Ind Hvy Fld Art Battalion
41 12 46 12 B2118004 $(31-94) Field Anti-Aircraft Artillery Battalion
41 12 46 12 B2113001 $(1-27) Ind Anti-Tank Artillery Battalion
41 12 46 12 (50) B2118005 $(1-105) Machine Cannon Battalion
41 12 46 12 B2117009 $(1-26) Ind Machinegun Battalion
36 01 46 12 B2110004 $(1-30) Tank Regiment (Tank Bde)
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Jason Petho
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RE: Creating New Dynamic Campaigns
ORIGINAL: junk2drive
OOB question
The campaign that I am somewhat portraying is North Burma Jan 44 to Aug 44. The Japanese 15th Army was the enemy. To force the game to use the 15th, can I delete all the other groups in Campaign21.oob ?
You could, yes, but then that will be the only Japanese organization that will be able to play with, and the only organization you will face.
ORIGINAL: junk2drive
Second question, this is the first group, does it look right? Others are similar.
41 12 46 12 K2150806 8 $(1-50) Army
41 12 46 12 P21306 # Army HQ
41 12 46 12 D2142004 $(1-24) Infantry Division
41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 R2122004 $ Independent Mixed Regiment
41 12 46 12 (25) R2121005 $(1-10) Mountain Artillery Regiment
41 12 46 12 R2121006 $(1-53) Heavy Field Artillery Regiment
41 12 46 12 B2111025 $(5-21) Ind Hvy Fld Art Battalion
41 12 46 12 B2118004 $(31-94) Field Anti-Aircraft Artillery Battalion
41 12 46 12 B2113001 $(1-27) Ind Anti-Tank Artillery Battalion
41 12 46 12 (50) B2118005 $(1-105) Machine Cannon Battalion
41 12 46 12 B2117009 $(1-26) Ind Machinegun Battalion
36 01 46 12 B2110004 $(1-30) Tank Regiment (Tank Bde)
Looks OK, yep.
Jason Petho
- junk2drive
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RE: Creating New Dynamic Campaigns
Q1, that was my purpose. The other groups in that time period were probably in the So Pacific or China.
Q2, this was the part that puzzled me
41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division
The parenthesis numbers and more than one Division on a line. What do the numbers do?
Q2, this was the part that puzzled me
41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division
The parenthesis numbers and more than one Division on a line. What do the numbers do?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Jason Petho
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- Joined: Tue Jun 22, 2004 10:31 am
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RE: Creating New Dynamic Campaigns
ORIGINAL: junk2drive
Q1, that was my purpose. The other groups in that time period were probably in the So Pacific or China.
So if you decided to play a campaign that, for example, covers the fighting in China, you would have no Japanese to play with since your start date is 41 12. The Japanese were at it for awhile before December '41, of course.
ORIGINAL: junk2drive
Q2, this was the part that puzzled me
41 12 46 12 (50) D2142005 (50) D2142008 $(4-57) Infantry Division
41 12 46 12 (25) D2142001 (25) D2142006 (25) D2142003 (25) D2142007 $(3-119) Infantry Division
The parenthesis numbers and more than one Division on a line. What do the numbers do?
A percentage chance of which formation you will face:
For example, there is a 50% chance that you will see either the division organized as D2142005 or D214008 and it will numbered something between 4 and 57
Jason Petho
- junk2drive
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RE: Creating New Dynamic Campaigns
Point 1, I would make the oob, then use JSGME to swap it in, and only play this DCG. To play a different scenario, LCG or DCG, I would swap the stock oob back in and not be able to play the Burma DCG.
Point 2, thanks for the insight. I would have never figured that out.
Point 2, thanks for the insight. I would have never figured that out.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Jason Petho
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- Contact:
RE: Creating New Dynamic Campaigns
ORIGINAL: junk2drive
Point 1, I would make the oob, then use JSGME to swap it in, and only play this DCG. To play a different scenario, LCG or DCG, I would swap the stock oob back in and not be able to play the Burma DCG.
Point 2, thanks for the insight. I would have never figured that out.
No worries, just thought I'd point them out.
Jason Petho
- junk2drive
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RE: Creating New Dynamic Campaigns
Gotcha. Good to point out to future readers too.
BTW, my first battle, a Regiment is larger than I'm used to playing with. I am given a fairly large wide map. Because the first Encounters line is set at 45% ME, I get an ME. I also get to spend 10 of 26 turns moving from the top edge of the map to finally make contact with the enemy.
Even though the Nat Chinese that I picked show US trained, the helmet icon in the loaded wagon info box is German style. I realise that some 1930s Chinese troops were German trained, but it would look better to see US helmets. I suppose it is a limitation. You would probably need a separate country for that and not worth the effort.
BTW, my first battle, a Regiment is larger than I'm used to playing with. I am given a fairly large wide map. Because the first Encounters line is set at 45% ME, I get an ME. I also get to spend 10 of 26 turns moving from the top edge of the map to finally make contact with the enemy.
Even though the Nat Chinese that I picked show US trained, the helmet icon in the loaded wagon info box is German style. I realise that some 1930s Chinese troops were German trained, but it would look better to see US helmets. I suppose it is a limitation. You would probably need a separate country for that and not worth the effort.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Jason Petho
- Posts: 16630
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Creating New Dynamic Campaigns
ORIGINAL: junk2drive
Even though the Nat Chinese that I picked show US trained, the helmet icon in the loaded wagon info box is German style. I realise that some 1930s Chinese troops were German trained, but it would look better to see US helmets. I suppose it is a limitation. You would probably need a separate country for that and not worth the effort.
Or, you could find someone was willing to edit the icons2d20.bmp for you and swap the helmet and outline with an American looking one.
Jason Petho
- junk2drive
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RE: Creating New Dynamic Campaigns
I can do that. Maybe I will. [;)]
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- junk2drive
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RE: Creating New Dynamic Campaigns
First battle ended. Outstanding Victory. The Japanese arty took it's toll on me. Took a while to make contact but once it started it was non stop on three fronts. Lots of enemy troops, a few tanks. I didn't get many Chinese units.
Next battle has a location name in the briefing, red dot is however in the upper left corner and the map is bare. I'll have to look at the Location files. Bedtime.
Next battle has a location name in the briefing, red dot is however in the upper left corner and the map is bare. I'll have to look at the Location files. Bedtime.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- junk2drive
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RE: Creating New Dynamic Campaigns
Two word location names need a hyphen between the words. dooh, I read that before.
What file can I delete to get another battle #2?
What file can I delete to get another battle #2?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- V22 Osprey
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RE: Creating New Dynamic Campaigns
This thread was suppose to inspire people?[X(]
I was thinking of making one but I didn't know you had to know all these numbers and code!
You've discouraged me than inspire me!
I was thinking of making one but I didn't know you had to know all these numbers and code!
You've discouraged me than inspire me!
Art by rogueusmc.
- junk2drive
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RE: Creating New Dynamic Campaigns
If I find the pitfalls, you won't have to. I hope.
(Leader Name).CPN is the file I needed to delete to get the campaign to generate a new battle.
(Leader Name).CPN is the file I needed to delete to get the campaign to generate a new battle.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Creating New Dynamic Campaigns
As Paul suggested, we are the guinea pigs to try and figure out what to do, then you won't have to!! Whenever you go to mod something, there are always obstacles, especially when tinkering with generating forces. I've tinkered with the new Spanish Blue Division, Bulgarians, well, pretty much all of the new additional countries, the problem with that is anything over slot 22 doesn't want to co-operate, since they aren't in the main EXE, UNLESS they are secondary, ie additions in say the German campaign files, I've got the slot 24 Axis Soviets generating just fine as secondary help to the Germans in my K'talan DCG. RS poses a whole new slew of problems for me so far... Ever hopeful!!
Mike
Mike
- junk2drive
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RE: Creating New Dynamic Campaigns
[font="times new roman"][left][font=verdana]1 = Meeting Engagement [/font][/font]– All forces enter by reinforcement. One side is tasked with[/left][left]defending objectives that are slightly closer to the defenders edge. No Exit.[/left][left] [/left][left]2 = Delaying Action – Attacker begins near the center of the map. Usually most of[/left][left]Defender’s forces on board at start, and about 2/3rds of the attacker’s. Defender[/left][left]objectives close to defender’s map edge. Attacker can Exit for additional VP.[/left][left] [/left]
3 = Static Line - Similar to Delaying Action but No Exit.
[font="times new roman"][font=verdana]Static Line is a strange bird. I, as attacker, start in the top 1/3 of the map with trenches, IPs, bunkers and pillboxes. I can move my forces and improvments within my setup zone. The enemy is setup at the bottom 1/3 with the Objectives and no improvements. I then leave my improvements to attack the enemy. ??? I suggest setting the chance for this type of battle to 0.[/font][/font]
3 = Static Line - Similar to Delaying Action but No Exit.
[font="times new roman"][font=verdana]Static Line is a strange bird. I, as attacker, start in the top 1/3 of the map with trenches, IPs, bunkers and pillboxes. I can move my forces and improvments within my setup zone. The enemy is setup at the bottom 1/3 with the Objectives and no improvements. I then leave my improvements to attack the enemy. ??? I suggest setting the chance for this type of battle to 0.[/font][/font]
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Creating New Dynamic Campaigns
This sure sounds like the attacker/defender got reversed. I wrote a tool, ScnPick, in your usermods folder that can allow you to experiment with this. There should be plent of info on how to use it obtainable with a forum search.
Chuck
Chuck
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RE: Creating New Dynamic Campaigns
Second battle over. I scored another high victory but again the Japanese arty took it's toll. Bloody fighting resulted in me losing over 130 SP. I have set replacements at 11 for infantry.
I hope the IJA gets the same treatment. I have taken out lots of his wagons and arty. Hope they don't come back.
CPD, I don't see DCGs listed in ScnPick.
I hope the IJA gets the same treatment. I have taken out lots of his wagons and arty. Hope they don't come back.
CPD, I don't see DCGs listed in ScnPick.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Creating New Dynamic Campaigns
They are not, but you can create a static line scenario with the random gernerator, and then fool around with it attacker/defender wise. If the scenario is fun to play with the correct A/D setup then perhaps jason can see why they are reversed.
Sorry I did not get across what I meant. Does the DCG generator create a .scn file? If so I could modify ScnPick to find it.
Chuck
PS : If you are a Cardinal fan I congratulate you, as long as they beat the Panthers they may as well go all the way.
Sorry I did not get across what I meant. Does the DCG generator create a .scn file? If so I could modify ScnPick to find it.
Chuck
PS : If you are a Cardinal fan I congratulate you, as long as they beat the Panthers they may as well go all the way.
RE: Creating New Dynamic Campaigns
Paul, try and rename the CPN file to SCN, then use Chucks proggy to open that, see if you can tinker with it that way?
Mike
Mike