Creating New Dynamic Campaigns

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RE: Creating New Dynamic Campaigns

Post by Jason Petho »

ORIGINAL: Warhorse

Jason,

I was going to make a DCG for the Spanish Blue division (slot 30), but unfortunately the game engine doesn't have any data for any slots past 22 in the East Front.exe file.... Any chance the new extended countrys could be put into that exe?

Mike

I would imagine so, yes indeed.

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RE: Creating New Dynamic Campaigns

Post by junk2drive »

Ok I created a folder on my D: drive, copied another DCG and the other files into it. Backed up the other files.
 
? Replacements are repair points. How do you get reinforcements in DCGs?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Creating New Dynamic Campaigns

Post by Jason Petho »

ORIGINAL: junk2drive

Ok I created a folder on my D: drive, copied another DCG and the other files into it. Backed up the other files.

? Replacements are repair points. How do you get reinforcements in DCGs?


Reinforcements are explained in the document created by Richard under the "Generating your Forces" heading on Page 6.

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RE: Creating New Dynamic Campaigns

Post by junk2drive »

In my PDF page 4 and 5 talks about Replacements then 5/6 Locations and Forces.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Creating New Dynamic Campaigns

Post by Jason Petho »

ORIGINAL: junk2drive

In my PDF page 4 and 5 talks about Replacements then 5/6 Locations and Forces.

The Generating your Forces section (for me it starts at the bottom of page 6) is what you are interested in, which relates to the Forces#.dat file.

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RE: Creating New Dynamic Campaigns

Post by junk2drive »

I guess it will make more sense to me as I go along. Then the ah-ha moment will come.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Creating New Dynamic Campaigns

Post by Jason Petho »

ORIGINAL: junk2drive

I guess it will make more sense to me as I go along. Then the ah-ha moment will come.

This is the most important paragraph in that section:
The next 11 rows correspond to the 11 missions. The numbers that follow them is
(roughly) the % of each type of force that will compose the entire force. For example, if
the mission selected is 1 (meeting engagement) the force mix will be, roughly 15%
armor, 10% artillery, 40% Infantry, 5% Anti tank, 10% Assault Gun, 0% Engineers, 10%
Recon, 5% Infantry Support weapons, and 5% Anti-Air, 0% Cavalry, and no forts. The
computer will add a random adjustment to the armor and infantry values on occasion.

Everything apart from your infantry force is acquired from the various codes within the structure of your campaign organization.

So, if you set up your campaign for mission types to have 50% cavalry "reinforcements" (units that will be fighting that particular scenario type with your CORE forces) and you have no XXX9XXX organizations in your campaign organization, 50% of your force will essentially be "missing" the supporting units.

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RE: Creating New Dynamic Campaigns

Post by junk2drive »

Thanks again. That was sort of starting to sink in with
 [font="times new roman"][left]The game engine takes into account the value and composition of your Core group and[/left][left]deducts that value from the selection process. This is important to remember when[/left]choosing your Core Force.[font="times new roman"][left] [/left][/font][/font]
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RE: Creating New Dynamic Campaigns

Post by Jason Petho »

ORIGINAL: junk2drive

Thanks again. That was sort of starting to sink in with
[font="times new roman"][left]The game engine takes into account the value and composition of your Core group and[/left][left]deducts that value from the selection process. This is important to remember when[/left]choosing your Core Force.[font="times new roman"][left] [/left][/font][/font]

Exactly indeed!

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RE: Creating New Dynamic Campaigns

Post by junk2drive »

WIP
 
44 02 44 12 K1052806 US Task Force China
44 02 44 12 P10306 USTF Core HQ
44 02 44 12 D2042005 8 30th Infantry Division CBI
or
44 02 44 12 D2042015 8 $. Infantry Division CBI
44 02 44 06 R1022032 7 5307th Composite Unit (Provisional) (Merrill's Marauders)
 
Does the "8" indicate 8th Army?
I picked 44 12 as an end date as I don't plan on more than 4 months. 44 06 for the 5307th was the stock date.
Would I be better off with the 30th ID or the $. ID assuming that the $ will list as the USTF in game?
If I want the Chinese to come into the battle later, can I just change the start date?
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RE: Creating New Dynamic Campaigns

Post by Jason Petho »

ORIGINAL: junk2drive

WIP

44 02 44 12 K1052806 US Task Force China
44 02 44 12 P10306 USTF Core HQ
44 02 44 12 D2042005 8 30th Infantry Division CBI
or
44 02 44 12 D2042015 8 $. Infantry Division CBI
44 02 44 06 R1022032 7 5307th Composite Unit (Provisional) (Merrill's Marauders)

Does the "8" indicate 8th Army?

No, it indicates the base morale for that unit, 8.

You actually don't want to include that in this level, but you must for your Corps overall. Like this:

44 02 44 12 K1052806 7 US Task Force China
44 02 44 12 P10306 USTF China HQ
44 02 44 12 D2042005 30th Infantry Division CBI
44 02 44 06 R1022032 5307th Composite Unit (Provisional) (Merrill's Marauders)
ORIGINAL: junk2drive
I picked 44 12 as an end date as I don't plan on more than 4 months. 44 06 for the 5307th was the stock date.

If I want the Chinese to come into the battle later, can I just change the start date?

If you plan on using the 5307th as the core unit, then your primary organization (USTF) might as well have the same end date - 44 06.

44 02 44 06 K1052806 7 US Task Force China
44 02 44 06 P10306 USTF China HQ
44 02 44 06 D2042005 30th Infantry Division CBI
44 02 44 06 R1022032 5307th Composite Unit (Provisional) (Merrill's Marauders)
ORIGINAL: junk2drive
Would I be better off with the 30th ID or the $. ID assuming that the $ will list as the USTF in game?

30th Infantry Division is fine, as long as it is an actual division in the division20.oob file and there are subordinate units that are within the required dates (44 02 44 06) of that division (D2042005).

This is where your "reinforcements" are going to come from at the moment.

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RE: Creating New Dynamic Campaigns

Post by junk2drive »

From the Division20.oob
 
43 06 49 12 D2042005 8 30th Infantry Division CBI
43 06 49 12 P20303 # Infantry Division HQ
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 B2011003 $ Field Artillery Battalion
43 06 49 12 B2011002 $ Field Artillery Battalion
43 06 49 12 B2015004 # Engineer Battalion
43 06 49 12 C2002006 # Recon Company
 
I see mention of the $. and @. but not the # and in this oob no . dot
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Creating New Dynamic Campaigns

Post by Jason Petho »

ORIGINAL: junk2drive

From the Division20.oob

43 06 49 12 D2042005 8 30th Infantry Division CBI
43 06 49 12 P20303 # Infantry Division HQ
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 R2022003 $ Infantry Regiment
43 06 49 12 B2011003 $ Field Artillery Battalion
43 06 49 12 B2011002 $ Field Artillery Battalion
43 06 49 12 B2015004 # Engineer Battalion
43 06 49 12 C2002006 # Recon Company

I see mention of the $. and @. but not the # and in this oob no . dot

Ah, well that's fine. Using 30th is OK.

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RE: Creating New Dynamic Campaigns

Post by junk2drive »

DATES
 
Looking at an existing DCG. On all the files the dates were like this:
420121
420128
420207
420214
420221
420228
 
In the chardesc1, start is 420120 the day before and end 420228
 
Will it end 420228 or the week before? The PDF makes a big deal about lists applying to before the dates and ending dates should be after the end of the campaign. Seems that if I want to end 420228 the last date on all the files should be 420307.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Creating New Dynamic Campaigns

Post by Jason Petho »

ORIGINAL: junk2drive

DATES

Looking at an existing DCG. On all the files the dates were like this:
420121
420128
420207
420214
420221
420228

In the chardesc1, start is 420120 the day before and end 420228

Will it end 420228 or the week before? The PDF makes a big deal about lists applying to before the dates and ending dates should be after the end of the campaign. Seems that if I want to end 420228 the last date on all the files should be 420307.

I'd probably go with 420307. Better safe than sorry.

Mind you, it's not like you can't adjust it later!

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RE: Creating New Dynamic Campaigns

Post by Warhorse »

Hope someone has an answer to this, I'm at a loss. I'm trying to make a DCG for K'talan vs Japan, but every time I hit new campaign, then choose my force, then next mission, the game crashes. all the thing does is generate a ccd/ccx files for it, it won't generate any orgs or maps or cpn files?! Happens no matter which country I pick...GRRR!!!

Mike
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RE: Creating New Dynamic Campaigns

Post by junk2drive »

Finished, sort of. The worst part was the Locations. The map looks crappy because of the 256bmp.
 
Problems
 
1. I modified the CampLeader.bmp but the game still displays the stock pictures. I checked in the RS folder and the modded bmp is in there.
 
2. The briefing screen doesn't name a location and the dot is in the upper left corner of the map. The generated map is basically flat with nothing on it. I picked a lt hills, lt jungle from the spreadsheet.
 
I have the first date set at 440207 and the campaign states the date is Feb 06 44.
 
I used the Crisis in Burma files for reference. These files have some mistakes but the campaign still starts.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Creating New Dynamic Campaigns

Post by junk2drive »

Number 2 may have something to do with the region/country/map type.
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RE: Creating New Dynamic Campaigns

Post by junk2drive »

Number 1 fixed. I found a file AmericanLeaders.bmp
 
Number 2 I have tried a different region and map type, still no joy.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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RE: Creating New Dynamic Campaigns

Post by junk2drive »

Bingo! Location.dat not Locations.dat plural. Some files are singular and some are plural.
 
Using JSGME to swap files. I have create the DGC files, modified oobs and leader pictures. This way when Jason and Co redo RS, I can simply swap back the files and update. Then fix my oobs if necessary.
 
Thanks for all the help guys. I'll keep you posted as I play this out.
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