Effect of character stats

Hired Guns: The Jagged Edge is a turn-based strategy that puts you command of a squad of specialists for hire in the genre’s biggest game-world yet: the African country Diamond Coast. Diamond Coast is a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely and buy an army of ruthless mercenaries to unleash mayhem on your foes. Choose “jobs” from different factions and complete them for cash to upgrade your weapons and hire more elite soldiers of fortune.
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Koalab
Posts: 12
Joined: Sat Dec 06, 2008 1:07 pm

Effect of character stats

Post by Koalab »

Since nothing is mentioned in the manual I would like to know what the effect of str,dex,agi,wis,ldr are?

Im guessing:
Str is carry weight
Dex is hand to hand, lockpicking
Agi is number of action points
Wis is how fast you learn
ldr is keeps morale up
Joram
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RE: Effect of character stats

Post by Joram »

There's actually tooltips that tell you when you hover over them.  I believe you are largely but not completely correct.
Koalab
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Joined: Sat Dec 06, 2008 1:07 pm

RE: Effect of character stats

Post by Koalab »

Yeah i did see the tooltip. Its just isn't very precise.

like: "the ability to use your hands in different situations"
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SeanD
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RE: Effect of character stats

Post by SeanD »

I believe Dex is most useful in hand-to-hand combat but it has a smaller effect on weaponry and other "hand related" actions. I'll have to dig deeper to get you an exact definition.
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Trifler
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RE: Effect of character stats

Post by Trifler »

I can tell you how it was in Jagged Alliance 2... Hired Guns seems similar although there are certainly some differences so this may not be 100%.

Strength - Affects carry weight, how much damage you do in Hand-to-Hand combat and to a lesser extent with Martial Arts, how far you can throw things (grenades being the most important), reduces the amount of stamina used when doing anything that uses stamina, makes it easier to break locks (kick in the door for example), improves chances of success with Intimidation dialogue options.

Dexterity - Affects how fast you can Repair using your Repair skill, lockpicking, it affected how fast you could apply bandages in the field in JA2 but that doesn't apply in Hired Guns since bandaging is instant, also the AP cost to fire a weapon would be higher if the Dex was too low. Probably reduces the AP cost of hand-to-hand combat attacks. I do not believe it has any effect on hand-to-hand damage per attack. It might affect Martial Arts damage somewhat.

Agility - Affects how many AP points you have, makes you move faster in all positions when in real-time mode.

Wisdom - Affects how fast you learn, adds some additional dialogue options if high enough.

Leadership - Affects how fast you train when you are set as "Teacher", helps keep morale of all mercs in squad up (maybe all mercs in sector? Need test using Morah.). In JA2 it affected how fast you trained militia as well, but that doesn't seem to apply in Hired Guns.
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