Overrunning art/HQ?

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
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Overrunning art/HQ?

Post by ulver »

Could someone clarify exactly how the overrunning of art and HQ works now?
hjaco
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Joined: Fri Mar 23, 2007 4:09 pm

RE: Overrunning art/HQ?

Post by hjaco »

They die [:D]
Hit them where they aren't
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
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RE: Overrunning art/HQ?

Post by ulver »

Yes I get that but:

Will Art alone being overrun be destroyed 100% of the time?
HQ?

How about art stacked with cavalry?

Stacked with Infantry that is eliminated due to combat results?
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Overrunning art/HQ?

Post by FrankHunter »

Basically what it comes down to is if they're alone in a hex with enemy combat units, they're eliminated 100% of the time. Which prevents artillery units being used as a "skirmish line" falling back in the face of the enemy.
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