Redundant system

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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jmlima
Posts: 771
Joined: Wed Feb 28, 2007 10:45 pm

Redundant system

Post by jmlima »

Ah,ah, the title made you guys look in here eh?

Well, the question probably will show my lack of knowldge on this system. But, when This Bulge game goes out, will it make CotA and HttR redundant systems, or will the changes introduced be ported back to the other systems?

OR, are CotA and HttR still up-to-date systems and no changes needed to bring them to Bulge level (unlikely...)?
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Redundant system

Post by GoodGuy »

ORIGINAL: jmlima

[]... and no changes needed to bring them to Bulge level (unlikely...)?
Well, you delivered the answer already in your posting ("unlikely"). [:D]
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

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"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
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