1.04.05 Public Beta Avalible!!!

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Greg Wilcox
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Joined: Fri Apr 14, 2006 6:17 pm

1.04.05 Public Beta Avalible!!!

Post by Greg Wilcox »

We've uploaded the Beta version of the 1.04.05 Comprehensive Update available to our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.

You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Change List:
o Standard Fixes
Fixed: Diplomatic phase causing crash when there are ports needing to be evacuated
Fixed: Game can not set PP loss/gain after battle
Fixed: Fleet forced to evacuate owned city
Fixed: Relieving a siege leaves the corps stuck
Fixed: Can not attack port
Fixed: Turkish Manpower does not include Conquered
Fixed: Seazone border not visible
Fixed: Free State cannot build
Fixed: Supply bug: allowing supply from depot when enemy corps in intervening province.
Fixed: Freikorps units being placed on map with 0 factors
Fixed: Nelson tries to reinforce land battle
Fixed: France not receiving American Trade $
Fixed: Polis Manpower not provided
Fixed: In a battle in Khotin, there's supposed to be a river combat; which doesn’t happen
Fixed: Swedish fleet leaves blockaded Stockholm unmolested
Fixed: France combat vs Russia, calls reinforcements and can select Austrian Corp
Fixed: DOW Bug
Fixed: Minor drops War when politically recombined
Fixed: Leader captured when the corps he is attached to is eliminated
Fixed: Depot in besieged port is in the rural zone, thus out of supply
Fixed: Area info box is not showing all counters/leaders
Fixed: MP being forced to break an alliance for an informal peace attempt that did not succeed
Fixed: PBEM games are simply enabling ALL alliances where boxes are checked
Fixed: Game doesn't correctly transfer minors lost to instability to occupying nation
Fixed: PP tally is visible in the middle of the Diplomacy phase
Fixed: Backups in land combat phase loses battles
Fixed: Movement tracking jumpy
Fixed: Manual Forage Random Number Generator
Fixed: Can't pick up corps counter with blockaded fleet
Fixed: Building depots in neutral minors is possible, but against the rules.
Fixed: Enemy free state corps not attackable
Fixed: Problem with blockading neutral ports containing enemy fleets
Fixed: Siege bug with ottoman corps
Fixed: Loaned corps not allowed to move into an original MPs freestate
Fixed: Sweden income not being calculated correctly
Fixed: The log incorrectly shows a +1pp gain when a minor ally is called
Fixed: You can disembark to an adjacent area from fleet with corps sailed into a friendly port.
Fixed: Econ & dip phase weirdness with bankrupt major power and negative money
Fixed: Minor conquest of Minor
Fixed: Double click to get the Ally Request screen is not working properly.
Fixed: Strange repatriations
Fixed: Getting kicked out of ceded home provinces
Fixed: Depot is removed automatically at the end of temporary access
Fixed: Confederation of Rhine troops vaporize besieged garrisons
Fixed: Sieges are being relieved even when relieving force does not win the field combat
Fixed: Fleet attempts intercept despite being told to intercept only weaker force
Fixed: France in danger of Eminent Collapse
Fixed: No enemy besieging corps is attackable
Fixed: Forces returned to an unowned area
o AI Fixes and Enhancements
Fixed: Prussia not supporting Austria against France
Fixed: Austria attacking Venice (its own navy)
Fixed: AI fails to use manpower in Spanish PBEM economic phase
Fixed: AI cheating. Moving Naval units After Combat Phase before Diplomacy Phase
Fixed: General naval fecklessness
Fixed: Still leaving some forces unblockaded even when they outnumber the opposing navy!
Fixed: AI Aus makes a very unintelligent attack
Fixed: AI MPs underestimating army strength
Fixed: Russia will not attack empty Finland
Fixed: AI Britain forgets to retain London depot on second amphibious strike
Fixed: Britain gets paralyzed when its fleets and corps are not stacked together
Fixed: AI sometimes is allowed to place a depot in a port that was just taken.
Fixed: France AI marches Napoleon into battle with 1 guards corps
o Enhancements
Refined the alliance selection process
Now allowed to remove depot with garrison
Change save game name convention to game_name + player .sav
Greg Wilcox
Production Assistant
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