Editor Question

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Jorm
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Editor Question

Post by Jorm »

Hi all

probably a dumb question, but will any of the forumla for deriving ship/plane 'device' attributes eg durability, endurance etc change from WITP to AE ?

I have a few days off and was keen to get some data together to mod in some ships. One attribute that seems out of wack from WITP was the 'maneuver' rating for ships which as per the manual was related to ship length, but a comparison of length to the rating showed there was sometimes little actual correlation?

Also will the endurance values change for planes/ships based on the new smaller hex size ?

actually any extra details on how these values are generated would be great, the editor manual is a little brief.

cheers
Jorm

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jwilkerson
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RE: Editor Question

Post by jwilkerson »

ORIGINAL: Jorm

Hi all

probably a dumb question, but will any of the forumla for deriving ship/plane 'device' attributes eg durability, endurance etc change from WITP to AE ?

I have a few days off and was keen to get some data together to mod in some ships. One attribute that seems out of wack from WITP was the 'maneuver' rating for ships which as per the manual was related to ship length, but a comparison of length to the rating showed there was sometimes little actual correlation?

Also will the endurance values change for planes/ships based on the new smaller hex size ?

actually any extra details on how these values are generated would be great, the editor manual is a little brief.

cheers
Jorm


The AE team does not know what the "formulae" were for WITP - hence we cannot say whether they are different.

Maneuver for ships is not really changing - a bit of interpolation is done for ships we are adding.

Endurance for ships/planes of course changes due to scale, but further all endurance values have been researched from source material and changed to reflect such. So these values are not "generated" but instead they are "keyed in" based on our research.

The general rule is that game values were are researchable - like endurance - are researched. Game values (like experience) which are "opinions" are made up.

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Jorm
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RE: Editor Question

Post by Jorm »

Just to dig this old one back up

Im still struggling with the Maneuver raing for ships, a quick forum search reveals extensive discussion about how ist derived and the basic conclusion seems to be its a bum pluck.

ANy one able to shed any light on how to determine Manuever ratings beyond what it says in the editor manual, ie thats its related to ship length. A quick comparison of ships Man. rating vs. length shows very little correlation.


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JWE
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RE: Editor Question

Post by JWE »

ORIGINAL: Jorm
Im still struggling with the Maneuver raing for ships, a quick forum search reveals extensive discussion about how ist derived and the basic conclusion seems to be its a bum pluck.
A bum pluck indeed. [:D]

Maneuverability depends, first and foremost, on how the game engine uses the values in its calculations. There are several calculations, for several different conditions, so maneuver values have to be suitable for all of them. Tweaking for one will likely break the other 3 or 4.

The maneuver values lie on a functional curve. Basic values are developed from the speed/size ratio, but the plot is not linear. Actual cruise speed is important, cruise vs full speed differential is important, hull K factor (displacement vs waterplane) is important, speed-power and power-length ratios are important. Then the engine takes over and the calculated values are scrunched into the processing box by a functional fit.

A ship having the same speeds, but 1/3 the size of another, will not have 3 times the maneuverability, ships having the same size but different speeds may have the same maneuverability because of hull configuration, list is endless.

Best way to mod is to find a ‘very’ similar ship, having ‘all’ the different parameters, and then using those.
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witpqs
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RE: Editor Question

Post by witpqs »

If only performance data from actual tests were available for ships the way it is for most planes in the game...
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