ORIGINAL: kingtiger_501
I can have 55 fighter wings x 229 = 12595 fighters.
Then the VVS decides to fly it will be 1 bloody battle
Ahhh ... 229 is the limit. I was always curious about that.
ORIGINAL: kingtiger_501
I can have 55 fighter wings x 229 = 12595 fighters.
Then the VVS decides to fly it will be 1 bloody battle
ORIGINAL: kingtiger_501
I can have 55 fighter wings x 229 = 12595 fighters.
Then the VVS decides to fly it will be 1 bloody battle
ORIGINAL: PaxMondo
ORIGINAL: kingtiger_501
I can have 55 fighter wings x 229 = 12595 fighters.
Then the VVS decides to fly it will be 1 bloody battle
Ahhh ... 229 is the limit. I was always curious about that. I knew it was something over 200, just wasn't sure of hte exact number ...
Very good info that I had not known before. I saw some reference once that replacements were 10 or 30, but not how it was determined. THANKS!ORIGINAL: Tom1939
It works like this: if the airwing is under 200 you get reinforcement if you have the pool for it (and replacement level is 100). If your pool is at least 1000 from that plane you get 30 planes per week (if not only 10). This way the max is 229.
I'm not sure, wether this is really a bug or at least a special bug of the possum version. Also in the standard version you will have problems with your plots after static attacks. I'm not absolutely sure, but it seems to me, that further plots after a static attack are depending on the success of the attack. When you are suffering to much losses, than the further plots are cancelled.
ORIGINAL: kingtiger_501
Possum is proving itself to be a bug ridden disaster that should never ever be played. I would strongly suggest never to play with this mod.
German korps are not completing there full plotting movements. It seems that after a static attack the plotting string is cleared forcing the unit to stop all its action there.
Heaps of tests have been done and it is not a OP, failed attack, or any other issue. Its a bug
What to do?
How do I move armor up to attack if it decides to stop its orders when it likes? All the Soviets will need is 1 divisions korps to encircle my most powerful forces.
Last week we encircled 1 Soviet armie and inflicted about 250 squads to the Soviets. We had 9 INF divisions smashed and our entire armored force of 2000 panzers encircled. A very very bold Soviet attack was launched to get this result and they had no recon what so ever. This Soviet attack would of failed if my plots worked correctly.( we tested this with tom and we confirmed it is a bug not a plotting error)
Tom has offered to play the turn again but what good is that for me?
He knows my troop positions and his very brave attack would of result in 1 tank armie and 4 INF korps losses for the Soviets if my troops were in correct position.
How is this gonna stop this plotting bug happening again?
Panzers is all I have to attack the Soviets with but they will be encircled every time when used if plotting orders are not followed.
The lack of oil is in the rulebook, but not very clear on the exact effects. Certainly lack of oil would limit your movement. Maybe you only get 3 movement points with 60% oil? Mod the savegame to give BERLIN 60 oil and replay that turn. If the moves work, then you know it is an oil limitation....ORIGINAL: Tom1939
I think only chance is this stuff happens because of low oil. We did not test that yet, we have to go back before Ploesti was captured for that. It can be some hard coded penalty on germans for 44. It is not in the rulebook, but much has changed over time.
ORIGINAL: PaxMondo
The lack of oil is in the rulebook, but not very clear on the exact effects. Certainly lack of oil would limit your movement. Maybe you only get 3 movement points with 60% oil? Mod the savegame to give BERLIN 60 oil and replay that turn. If the moves work, then you know it is an oil limitation....ORIGINAL: Tom1939
I think only chance is this stuff happens because of low oil. We did not test that yet, we have to go back before Ploesti was captured for that. It can be some hard coded penalty on germans for 44. It is not in the rulebook, but much has changed over time.