1.05 UPDATE New Unit Request Form

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Jason Petho
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1.05 UPDATE New Unit Request Form

Post by Jason Petho »

NEW UNIT REQUEST FORM

Use the following form for requesting new units that you would like to see included in the Campaign Series.

The more you fill out, the more likely your request will be added.

NEW UNIT INFORMATION
Game:
Nationality:
Unit Name:
Unit Type:
Strength:
Assault:
Defence:
Fire Cost:
Victory Point:
Start Date:
End Date:

WEAPON
Weapons Values:
Hard Target:
Soft Target:


UNITTEXT:
Unit Description:


GRAPHICS
Unit BMP file:

Unit BIT file:

Unit Picture file:

If you have these graphic files, zip them and post them with your request.



Special Notes:

GetBackUp
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Joined: Thu Sep 04, 2008 7:09 pm

RE: 1.05 UPDATE New Unit Request Form

Post by GetBackUp »

New Unit Information
Game: JTCS
Nationality: All
Unit Name: Combat Engineer
Unit Type: Engineer
Strength: Same as exsisting Regular Engineer
Assault: Same as exsisting Regular Engineer
Defence: Same as exsisting Regular Engineer
Fire Cost: Same as exsisting Regular Engineer
Victory Point: Same as the highest of all currently available Engineer units
Start Date: 01 Jan 1930
End Date: 31 Dec 1953
 
Weapon
Weapon Values: Same as exsisting Regular Engineer
Hard: Same as exsisting Regular Engineer
Soft: Same as exsisting Regular Engineer
 
UnitText: Same as exsisting Regular Engineer
Unit Description: Same as exsisting Regular Engineer
 
Graphics
Unit BMP file: Same as exsisting Regular Engineer
 
Unit BIT file: Same as exsisting Regular Engineer
 
Unit Picture file: Same as exsisting Regular Engineer
 
Special Notes:
We need to combine all the currently available special abilities of all the currently available engineer units into one combat engineer unit. If we examine history throughout the Industrial Age, all Combat Engineers did these tasks. From being able to construct inproved positions, to digging trench systems. From clearing and placing minefields, to clearing and placing obstacles. All the way up to building bridges (of all types), to improving tracks and roads. Oh yes, let us not forget building bunkers.
 
Thank You (for all the hard work and effort)
 
Jeff
 
 
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Jason Petho
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RE: 1.05 UPDATE New Unit Request Form

Post by Jason Petho »

Yes, I do agree.

At the moment, it is a limitation of the game code.

Hopefully that will change in the future.

Jason Petho
Marineatsea
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RE: 1.05 UPDATE New Unit Request Form

Post by Marineatsea »

Jason

Just wondering if there are any plans to take all the OOB for US troops and put them into Rising Sun. I dont think that would take much work?
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Jason Petho
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RE: 1.05 UPDATE New Unit Request Form

Post by Jason Petho »

ORIGINAL: Marineatsea

Jason

Just wondering if there are any plans to take all the OOB for US troops and put them into Rising Sun. I dont think that would take much work?

Eventually, yes, that is the plan. It is a bit more work than you think though, as if there are duplicate non matching platoon codes from RS US OOB to WF US OOB, then there will have to adjustments to scenarios/campaigns.

Jason Petho
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XLVIIIPzKorp
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RE: 1.05 UPDATE New Unit Request Form

Post by XLVIIIPzKorp »

Seperate country code for the Waffen SS so these units have a 3D base different than Wehrmacht. Perhaps the twin bolts on a black of dark gray base. 
 
Thanks
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junk2drive
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RE: 1.05 UPDATE New Unit Request Form

Post by junk2drive »

In lieu of the two requests above, when you get to RS and the USA, separate icons and bases for the USMC.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Eagle Strike
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RE: 1.05 UPDATE New Unit Request Form

Post by Eagle Strike »

ORIGINAL: junk2drive

In lieu of the two requests above, when you get to RS and the USA, separate icons and bases for the USMC.

I thought that has already been done. I believe someone on this message board posted the files for the Marines bases but I can't remember who? I'll try do some more research and get back to you...
Thx,
Eagle Strike (aka Reddog)
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Ron Belcher
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RE: 1.05 UPDATE New Unit Request Form

Post by Ron Belcher »

Jason / Matrix,
 
   Personally, anything beyond v1.04 is pure icing on the cake !  [&o]
Keep it alive and well (...that's what we gamers love!).
 
- Tac -
Image
Artwork graciously provided by Rogueusmc
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junk2drive
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RE: 1.05 UPDATE New Unit Request Form

Post by junk2drive »

NEW UNIT INFORMATION
Game: Rising Sun
Nationality: USA Marines
Unit Name: Sniper and ATR
Unit Type:
Strength: Similar to Brit and IJA
Assault: "
Defence: "
Fire Cost: "
Victory Point: "
Start Date:
End Date:

WEAPON
Weapons Values: "
Hard Target: "
Soft Target: "


UNITTEXT:
Unit Description:


GRAPHICS
Unit BMP file:

Unit BIT file:

Unit Picture file:

If you have these graphic files, zip them and post them with your request.



Special Notes: The IJA in RS and the Brits in WF have Snipers and ATRs. I have read that Marines were equipted with Brit Boys ATRs and had sharpshooters or snipers. Though not many tanks were encountered, the ATRs were used against arty and other targets.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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junk2drive
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RE: 1.05 UPDATE New Unit Request Form

Post by junk2drive »

USMC Raider platoon, P10220, platoon.oob points to graphic P10204, which is Ranger platoon.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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junk2drive
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RE: 1.05 UPDATE New Unit Request Form

Post by junk2drive »

WF Allied Albania icons2d32.bmp has the wrong colour magenta. Opened in MS Paint, used default magenta with eyedropper, flood fill, fixed.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
K K Rossokolski
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RE: 1.05 UPDATE New Unit Request Form

Post by K K Rossokolski »

NEW UNIT REQUEST FORM

Use the following form for requesting new units that you would like to see included in the Campaign Series.

The more you fill out, the more likely your request will be added.

NEW UNIT INFORMATION
Game: JTCS Rising Sun
Nationality: Japan
Unit Name: Type 45 240mm howitzer
Unit Type: Heavy Howitzer
Strength: 3
Assault: 0
Defence: 3
Fire Cost: 100
Victory Point: 8 per unit
Start Date: 1912
End Date: 1945

WEAPON
Weapons Values:
Hard Target: 70
Soft Target: 50
Max range: 40
Shell weight:200kg
UNITTEXT:
Unit Description: Designed after the Russo-Japanese war showed the need for specialist weapons to defeat modern fortifications this cumbersome (38000kg weight, 10 tractor loads) weapon proved effective for siege-type warfare, for example the pre-invasion bombardment of Corregidor in 1942. A total of 80 were built

GRAPHICS
Unit BMP file:

Unit BIT file:

Unit Picture file:

If you have these graphic files, zip them and post them with your request.



Special Notes: Unloading/Loading cost 100.... this was a massive weapon that broke down into 10 tractor loads so any movement should be very slow. Wikipedia has a good article, JAPAN 240mm Howitzer will find it. Pix would not load...too big so I have sent to you Jason by email.

Cheers
Rod Coles...KKR

"It's tough to make predictions, especially about the future."
Yogi Berra
K K Rossokolski
Posts: 2141
Joined: Tue Jan 20, 2009 12:29 am
Location: Melbourne, Australia, now Canberra

RE: 1.05 UPDATE New Unit Request Form

Post by K K Rossokolski »

NEW UNIT REQUEST FORM

Use the following form for requesting new units that you would like to see included in the Campaign Series.

The more you fill out, the more likely your request will be added.

NEW UNIT INFORMATION
Game: JTCS
Nationality:US
Unit Name: 12" Seacoast Gun
Unit Type: Fixed Emplacement Gun
Strength: 2
Assault: 0
Defence:2
Fire Cost: 100
Victory Point:14 (7 per unit)
Start Date: 1904
End Date: 1945

WEAPON
Weapons Values: As current CS WF US 12" naval guns less 15%
Hard Target:
Soft Target:
Range:

UNITTEXT:
Unit Description: A standard US Army Coast Artillery Corps piece, this fixed piece was widely used including in the Far East in places like Manila's defences.


GRAPHICS
Unit BMP file:

Unit BIT file:

Unit Picture file:

If you have these graphic files, zip them and post them with your request.



Special Notes: This could also appear as a captured unit in Japan's OOB Apri 42.August 45





Image
Attachments
Coastalgun.jpg
Coastalgun.jpg (20.92 KiB) Viewed 1108 times
Cheers
Rod Coles...KKR

"It's tough to make predictions, especially about the future."
Yogi Berra
K K Rossokolski
Posts: 2141
Joined: Tue Jan 20, 2009 12:29 am
Location: Melbourne, Australia, now Canberra

RE: 1.05 UPDATE New Unit Request Form

Post by K K Rossokolski »

NEW UNIT REQUEST FORM

Use the following form for requesting new units that you would like to see included in the Campaign Series.

The more you fill out, the more likely your request will be added.

NEW UNIT INFORMATION
Game: JTCS
Nationality: US
Unit Name: Coast Defence 12'"Fixed Mortar
Unit Type: Fixed heavy mortar
Strength: 2
Assault: 0
Defence: 2
Fire Cost:100
Victory Point: 14 (7 per unit)
Start Date: 1904
End Date: 1945

WEAPON
Weapons Values:
Max range: 50
Min range: 18
Hard Target: 30 reducing to 16
Soft Target: 45 reducing to 25


UNITTEXT:
Unit Description: Designed to exploit the horizontal weakness of warship armour plane with plunging fire, this standard coast defence weapon was also highly effective against ground targets.


GRAPHICS
Unit BMP file:

Unit BIT file:

Unit Picture file:

If you have these graphic files, zip them and post them with your request.



Special Notes: This could also appear as a captured unit in Japan's OOB April 42-August 45




Image
Attachments
CoastalMortar.jpg
CoastalMortar.jpg (123.87 KiB) Viewed 1105 times
Cheers
Rod Coles...KKR

"It's tough to make predictions, especially about the future."
Yogi Berra
K K Rossokolski
Posts: 2141
Joined: Tue Jan 20, 2009 12:29 am
Location: Melbourne, Australia, now Canberra

RE: 1.05 UPDATE New Unit Request Form

Post by K K Rossokolski »

NEW UNIT REQUEST FORM

Use the following form for requesting new units that you would like to see included in the Campaign Series.

The more you fill out, the more likely your request will be added.

NEW UNIT INFORMATION
Game: JTCS West Front
Nationality: Republican Spain
Unit Name: Pack Horse
Unit Type: Transport
Strength: 6
Assault: 0
Defence: 1
Fire Cost:
Victory Point: 6 (1 per unit
Start Date: Jul 1936
End Date:

WEAPON
Weapons Values:
Hard Target:
Soft Target:


UNITTEXT:
Unit Description: As per Nationalist Spain


GRAPHICS
Unit BMP file:

Unit BIT file:

Unit Picture file:

If you have these graphic files, zip them and post them with your request.



Special Notes: This unit appears to have been accidentally left out of the Republican OOB
Cheers
Rod Coles...KKR

"It's tough to make predictions, especially about the future."
Yogi Berra
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Jason Petho
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RE: 1.05 UPDATE New Unit Request Form

Post by Jason Petho »

Thank you, Rod, for using the requested format.

It helps so much in the long run when creating these units.

Jason Petho
Dali
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RE: 1.05 UPDATE New Unit Request Form

Post by Dali »

NEW UNIT INFORMATION
Game:JTCS
Nationality:Soviet (+soviet axis) 
Unit Name: maintenance vehicle (really Crane chassis ZiS-5)
Unit Type: ?
Strength: 2 or 4
Assault: 0
Defence: truck
Fire Cost: 0
Victory Point: 3-6 ?
Start Date: cca 1936
End Date:  cca 1955

WEAPON
Weapons Values: 0
Hard Target: 0
Soft Target: 0


UNITTEXT:
Unit Description: [font=arial][font=arial]
Ferry vehicles engineer, who scavenge wrecks.
If is that a technically possible to, either would this vehicle sharing on hand mucking wrecks. Thereby would capacity
[/font]
[/font][font=arial][font=arial][font=arial] maintenace unit[/font][/font][/font][font=arial][font=arial] practically redoubled.
[/font]
[/font]


GRAPHICS
Unit BMP file: I am making

Unit BIT file:
K K Rossokolski
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RE: 1.05 UPDATE New Unit Request Form

Post by K K Rossokolski »

NEW UNIT INFORMATION
Game: JTCS WF
Nationality: Italy, Allied Italy
Unit Name: Crewed Boats
Unit Type:Transport
Strength: 6
Assault: 0
Defence: 3
Fire Cost:0
Victory Point:12 (2 pts per element
Start Date: 1936
End Date:

WEAPON
Weapons Values: Unarmed
Hard Target:
Soft Target:


UNITTEXT:
Unit Description:


GRAPHICS
Unit BMP file:

Unit BIT file:

Unit Picture file:

Graphics as oer existing crewed boats eg Germany

Special Notes:


!
Cheers
Rod Coles...KKR

"It's tough to make predictions, especially about the future."
Yogi Berra
K K Rossokolski
Posts: 2141
Joined: Tue Jan 20, 2009 12:29 am
Location: Melbourne, Australia, now Canberra

RE: 1.05 UPDATE New Unit Request Form

Post by K K Rossokolski »

NEW UNIT INFORMATION
Game: JTCS
Nationality: German
Unit Name:Gustav, Dora
Unit Type: Rail gun
Strength: 1
Assault: 0
Defence: Very High
Fire Cost: Max
Victory Point: A lot..say 24
Start Date: About Feb 42
End Date: May 45

WEAPON
Weapons Values:
Hard Target: Specifically designed to attack the Maginot Line Forts
Soft Target:


UNITTEXT:
Unit Description: A bloody great thing, probably best in the OOB as a Bn with its supporting elements Flak , defence troops. If you decide to go ahead with it I have some info


GRAPHICS
Unit BMP file:

Unit BIT file:

Unit Picture file:

If you have these graphic files, zip them and post them with your request
Cheers
Rod Coles...KKR

"It's tough to make predictions, especially about the future."
Yogi Berra
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