Probably around Chrissie, mateORIGINAL: Shadowdale1
Hi Shannon
I have being playing WIF since 1991 and I would like to know when computer will be release.
The group I'm in have game going.
Wayne
From Australia
Cheers, Neilster
Moderator: Shannon V. OKeets
Probably around Chrissie, mateORIGINAL: Shadowdale1
Hi Shannon
I have being playing WIF since 1991 and I would like to know when computer will be release.
The group I'm in have game going.
Wayne
From Australia
Oh, I don't know. Some mail-order leather and PVC products can get the latter going while you wait [;)]ORIGINAL: undercovergeek
goddamit, wheres the next progress report - its 00:51 here in the UK!!! [:'(]
Just think after this one, theres only 4 more to go before i disappear into a world of WiF and abuse from the Mrs!!!!
ORIGINAL: Shannon V. OKeets
Hardware and Software Development Tools
I have not installed ThemeEngine July/2007. At the present I have some slight concern about Vista and this upgrade might correct the bugs that have been found when running the program under Vista (native mode). However, I am unconvinced that this will be a silver bullet that makes all those difficulties go away. Given that the game runs well on Vista machines using XP emulation, there seems to be no driving reason to make it work under Vista ‘native’ mode.
ORIGINAL: wfzimmerman
Steve, can you deliver the software with a switch forcing XP emulation on? If you can't, I would reconsider this decision. expecting users to turn on XP emulation for the executable is too much. not in terms of logic, but in terms of actual user behavior. Many/most people will never turn the switch on, and you will receive a never-ending series of complaints about Vista behavior. You might as well staple a screenshot of the XP emulation checkbox to your forehead.
ORIGINAL: SamuraiProgrammer
I also want to state that I would rather it be a complete, solid piece of software than to get it sooner.
As a developer myself, I know that you are more eager to finish the project than anyone on the planet. You also want to see it done right.
Hang in there. Keep up the excellent, dedicated work.
Kudos, Kowtows, and whatever else you can think of.
I, for one, believe in you.
TO MATRIX GAMES:
I can only speak for myself. I expect others will agree with my opinion, but that is their affair. Be that as it may, here is what I think...
Clearly, this is a business project that must show a profit at some point to be considered a success.
Clearly, this is a unique endeavor in that it is a FAITHFUL port of a complex wargame to a computer platform. Having not had the glimpse into the development process (ala Monthly Status Reports) for other games, it would be unfair to compare the professionalism of this project to any others. However, I can say that for the projects I have been involved in (in my 25 years of programming), this is the most organized project I have ever seen the details on. I have no doubts that it will succeed. It may take a little more time, but I believe in it.
I have too many times seen projects fall short of their possibilities due to rushing to meet a deadline. Please do not let that happen here. This project has the chance to be special. It has the prospect of greatness. Please do not pressure Steve to trim features or attention to details to rush it out the door.
However, I realize that business is business and without the economic concerns, many games would not be produced. I do not know what your arrangement with Steve is, nor is it any of my business. I do know that someone may start to feel a financial pinch because of these delays. Either Steve - because he is doing this instead of other lucrative employment - or Matrix Games - because they are paying more and longer than expected before release.
These things are intuitively obvious to any casual observer. The only question is how severe is the pressure to deviate from the 'golden path' that represents the perfect plan (i.e. if financial concerns were of no consequence). At some point these pressures will cause a change in the decision process. I hope this can be avoided.
Before these pressures get to a point where decisions detrimental to the quality of MWIF are being considered, I have a couple of suggestions that might help out. Obviously, these are only suggestions... the decisions are yours.
FIRST
I, for one, am willing to preorder and prepay for a copy of Matrix World In Flames at any time without a firm release date. This would be my way of 'putting my money where my mouth is' to help fund this development. Perhaps others would feel the same way.
SECOND
I recently saw a product released that had a different model for play testing.
Anyone who prepaid for their version was allowed to be a tester. This has benefits and drawbacks, I am sure. It may be a Pandora's Box. But once the copy protection scheme is in place, the danger of piracy is no worse than it would be for post release. This would give you cash flow and give the community a further sense of participation.
For the record, I am not making these suggestions to 'hurry up and get a copy of the game'. It may be months before I can find the time to play it anyway. I have not even submitted my name for playtesting because of that shortness of disposable time. It is an effort to find a way for the community to affirm that we believe that World In Flames is special, that Matrix World In Flames is going to be special, and that anything that will harm that specialness is bad. If, in order for that affirmation to make a difference, it needs to involve the exchange of money, I am willing to participate.
Steve - Hang in there!
Matrix - Hang in there with him!
[&o]
Agreed by me too. You have my support ! [&o]ORIGINAL: cockney
ORIGINAL: SamuraiProgrammer
I also want to state that I would rather it be a complete, solid piece of software than to get it sooner.
As a developer myself, I know that you are more eager to finish the project than anyone on the planet. You also want to see it done right.
Hang in there. Keep up the excellent, dedicated work.
Kudos, Kowtows, and whatever else you can think of.
I, for one, believe in you.
TO MATRIX GAMES:
I can only speak for myself. I expect others will agree with my opinion, but that is their affair. Be that as it may, here is what I think...
Clearly, this is a business project that must show a profit at some point to be considered a success.
Clearly, this is a unique endeavor in that it is a FAITHFUL port of a complex wargame to a computer platform. Having not had the glimpse into the development process (ala Monthly Status Reports) for other games, it would be unfair to compare the professionalism of this project to any others. However, I can say that for the projects I have been involved in (in my 25 years of programming), this is the most organized project I have ever seen the details on. I have no doubts that it will succeed. It may take a little more time, but I believe in it.
I have too many times seen projects fall short of their possibilities due to rushing to meet a deadline. Please do not let that happen here. This project has the chance to be special. It has the prospect of greatness. Please do not pressure Steve to trim features or attention to details to rush it out the door.
However, I realize that business is business and without the economic concerns, many games would not be produced. I do not know what your arrangement with Steve is, nor is it any of my business. I do know that someone may start to feel a financial pinch because of these delays. Either Steve - because he is doing this instead of other lucrative employment - or Matrix Games - because they are paying more and longer than expected before release.
These things are intuitively obvious to any casual observer. The only question is how severe is the pressure to deviate from the 'golden path' that represents the perfect plan (i.e. if financial concerns were of no consequence). At some point these pressures will cause a change in the decision process. I hope this can be avoided.
Before these pressures get to a point where decisions detrimental to the quality of MWIF are being considered, I have a couple of suggestions that might help out. Obviously, these are only suggestions... the decisions are yours.
FIRST
I, for one, am willing to preorder and prepay for a copy of Matrix World In Flames at any time without a firm release date. This would be my way of 'putting my money where my mouth is' to help fund this development. Perhaps others would feel the same way.
SECOND
I recently saw a product released that had a different model for play testing.
Anyone who prepaid for their version was allowed to be a tester. This has benefits and drawbacks, I am sure. It may be a Pandora's Box. But once the copy protection scheme is in place, the danger of piracy is no worse than it would be for post release. This would give you cash flow and give the community a further sense of participation.
For the record, I am not making these suggestions to 'hurry up and get a copy of the game'. It may be months before I can find the time to play it anyway. I have not even submitted my name for playtesting because of that shortness of disposable time. It is an effort to find a way for the community to affirm that we believe that World In Flames is special, that Matrix World In Flames is going to be special, and that anything that will harm that specialness is bad. If, in order for that affirmation to make a difference, it needs to involve the exchange of money, I am willing to participate.
Steve - Hang in there!
Matrix - Hang in there with him!
[&o]
Here here,
I agree with my 100%
if you want my bucks for a pre order I'll be next in the que.
ORIGINAL: wfzimmermanORIGINAL: Shannon V. OKeets
Hardware and Software Development Tools
I have not installed ThemeEngine July/2007. At the present I have some slight concern about Vista and this upgrade might correct the bugs that have been found when running the program under Vista (native mode). However, I am unconvinced that this will be a silver bullet that makes all those difficulties go away. Given that the game runs well on Vista machines using XP emulation, there seems to be no driving reason to make it work under Vista ‘native’ mode.
Steve, can you deliver the software with a switch forcing XP emulation on? If you can't, I would reconsider this decision. expecting users to turn on XP emulation for the executable is too much. not in terms of logic, but in terms of actual user behavior. Many/most people will never turn the switch on, and you will receive a never-ending series of complaints about Vista behavior. You might as well staple a screenshot of the XP emulation checkbox to your forehead.
Good point. Thanks.ORIGINAL: wfzimmerman
ORIGINAL: Shannon V. OKeets
Hardware and Software Development Tools
I have not installed ThemeEngine July/2007. At the present I have some slight concern about Vista and this upgrade might correct the bugs that have been found when running the program under Vista (native mode). However, I am unconvinced that this will be a silver bullet that makes all those difficulties go away. Given that the game runs well on Vista machines using XP emulation, there seems to be no driving reason to make it work under Vista ‘native’ mode.
Steve, can you deliver the software with a switch forcing XP emulation on? If you can't, I would reconsider this decision. expecting users to turn on XP emulation for the executable is too much. not in terms of logic, but in terms of actual user behavior. Many/most people will never turn the switch on, and you will receive a never-ending series of complaints about Vista behavior. You might as well staple a screenshot of the XP emulation checkbox to your forehead.
Thanks, but about that party, ...ORIGINAL: HansHafen
I am willing to pre purchase if financial concerns are going to substantially impact the game in a negative manner. I don't know what the suggested price is, but I imagine its $100 or more.
Keep up the great work. This is my favorite game.
This game definately needs a release party at the end so everyone can meet each other and have a drink.
The answer is obvious...everyone come to Connecticut.ORIGINAL: Shannon V. OKeets
Thanks, but about that party, ...ORIGINAL: HansHafen
I am willing to pre purchase if financial concerns are going to substantially impact the game in a negative manner. I don't know what the suggested price is, but I imagine its $100 or more.
Keep up the great work. This is my favorite game.
This game definately needs a release party at the end so everyone can meet each other and have a drink.
Me - Honolulu
Patrice - Marseilles
Rob Armstrong - Australia
David Heath - Colorado
Erik Rutkins - Vermont
Dan Hatchen - Saskatchewan
Lars & Terje - Norway
Michael Andersen - Denmark
Andy - Idaho
Jesper - Belgium?
Wosung - Germany
... I apologize to dozens of others I did not mention here.