Social unrest and sea time

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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patchogue
Posts: 140
Joined: Sun Jun 15, 2008 11:34 am

Social unrest and sea time

Post by patchogue »

Two questions:
I am playing GB and my social unrest seems very high - can I do anything about it?

I have sent my fleets to sea - will they atrophy by being left there?
"It takes three years to build a ship, it takes three centuries to build a tradition"
Admiral Andrew Cunningham
1941
comrade
Posts: 167
Joined: Wed Jun 07, 2006 6:35 pm
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RE: Social unrest and sea time

Post by comrade »

Social unrest for GB is only 10% - this is not very high (max is 100%). It will gradually drop with time until it reaches 0. SU may increase as a result of events or diplomatic actions (like declaring war).

There is no attrition while the fleet is at sea, so nothing bad can happen to your ships (until they are attacked by german U-boots [:D])
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