More NewbieQs

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

User avatar
wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: More NewbieQs

Post by wild_Willie2 »

The add pilot feature is more usefull for the Japanese side of the game, the limited amound of trained pilots available to the Japanese can be distributed very precise using this feature.
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
Bogo Mil
Posts: 286
Joined: Mon Jan 28, 2008 2:11 pm

RE: More NewbieQs

Post by Bogo Mil »

If a ship doesn't repair for several turns, I often change something - sometimes I change the captain, sometimes I put the ship into a docked TF for one turn. It seems to help a lot. But maybe I'm just superstitious and it's really dice rolls only.

They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. (Benjamin Franklin)
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: More NewbieQs

Post by John Lansford »

ORIGINAL: TheOx

Another Q:

1) One of my CVs is sitting in Pearl with no other damaged ships present and the repair is agonizingly slow. Had 17 Sys damage from a torp hit, down to 7 now, but its been 2 months. I've gotten rid of any other damaged ships in the port, I don't know what else I can do. Been at 7 for at least 4 turns now.   

The manual does not tell you this, but docked ships at a port with shipyard repair facilities are also eligible to get shipyard repair, so if you've got TF's at Pearl that are docked, then the AI is choosing between them and the CV to determine who's getting worked on that turn. The only way to avoid this is to Undock every single TF at the port; they will only be eligible for shipyard repair If They Are Docked or Disbanded.

I found this out when I had a whole host of SC's at San Francisco get a routine upgrade, and rather than moving them out of the port I just put them in an ASW TF and left them there, thinking they would not get shipyard repair. WRONG. They all rapidly recovered their SYS damage from the refit, reached SYS 5 (limit for port repairs), and then continued to repair down to SYS 0. This happened when they were docked; when I undocked them the repairs stopped.

Moral of the story: if you want ships at Pearl Harbor to get shipyard repair, Undock every single TF and keep them that way!
rockmedic109
Posts: 2414
Joined: Tue May 17, 2005 11:02 am
Location: Citrus Heights, CA

RE: More NewbieQs

Post by rockmedic109 »

I learn something new every day.

If that big convoy loaded with supplies comes in and you undock them, will they still unload? Or will the AI think that they've completed their mission at Pearl and return from whence it came?
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: More NewbieQs

Post by John Lansford »

No, ships will load/unload while Undocked.  If you hit "Replenish from Port", though, they'll dock and you'll have to hit "Undock" to keep the shipyard from trying to repair those AK's instead of working on that BB you want them to.  I think Undocked TF's are vulnerable to sub attack but that's it.
 
It's extremely annoying and can totally mess up the repair ability of ports that see a lot of TF's like Pearl Harbor and San Francisco, unless you check every TF to make sure they aren't docked and draining your shipyard repair points.
User avatar
LargeSlowTarget
Posts: 4805
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: More NewbieQs

Post by LargeSlowTarget »

ORIGINAL: TheOx
a) flight set to 34k altitude (above the Zero's max ceiling!)

Coward! [:D] JFBs will hate you for this cheesy tactic. [:-]

And it's not even necessary - Zeros have a hard time attacking heavy bombers. Their armament is weak compared to the heavies' durability, while the Zeros themselves are too flimsy to stand up the bomber's defensive armament.
User avatar
TheElf
Posts: 2792
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: More NewbieQs

Post by TheElf »

ORIGINAL: Nikademus

you mean "you're welcome." [:'(]
I get it...[:D]
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
timtom
Posts: 1500
Joined: Wed Jan 29, 2003 9:23 pm
Location: Aarhus, Denmark

RE: More NewbieQs

Post by timtom »

ORIGINAL: wild_Willie2

I can boast on speaking no less than three languages fluently (Dutch, English and German) with a fourth one I can understand a bit (French). I don't want to learn yet ANOTHER language, let alone DANISH [;)][;)]....

Actually if you've already got down Dutch, German and English, Danish ought be a snip. Bet never having read Kirkegaard in the original is what's keeping you awake at night ;)
Where's the Any key?

Image
Yamato hugger
Posts: 3791
Joined: Tue Oct 05, 2004 5:38 am

RE: More NewbieQs

Post by Yamato hugger »

ORIGINAL: LargeSlowTarget

ORIGINAL: TheOx
a) flight set to 34k altitude (above the Zero's max ceiling!)

Coward! [:D] JFBs will hate you for this cheesy tactic. [:-]

And it's not even necessary - Zeros have a hard time attacking heavy bombers. Their armament is weak compared to the heavies' durability, while the Zeros themselves are too flimsy to stand up the bomber's defensive armament.

Tojos and Jacks can get there.
TheOx
Posts: 276
Joined: Wed Oct 19, 2005 2:53 pm

RE: More NewbieQs

Post by TheOx »

I tried a daylight raid unescorted by 50+ B17s, got smacked for 10 losses for 15 airfield hits. How many are necesary to close a size 5 AF?
User avatar
wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: More NewbieQs

Post by wild_Willie2 »

I do not know how much damage each hit does, but I do know that the size of your "bombs" do not matter, 60Kg bomb hits do exactly the same damage as 4000lb bomb hits. In this case, size really doesn't matter [:D][:D][:D][:D][:D]
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
User avatar
LargeSlowTarget
Posts: 4805
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: More NewbieQs

Post by LargeSlowTarget »

ORIGINAL: Yamato hugger

ORIGINAL: LargeSlowTarget

ORIGINAL: TheOx
a) flight set to 34k altitude (above the Zero's max ceiling!)

Coward! [:D] JFBs will hate you for this cheesy tactic. [:-]

And it's not even necessary - Zeros have a hard time attacking heavy bombers. Their armament is weak compared to the heavies' durability, while the Zeros themselves are too flimsy to stand up the bomber's defensive armament.

Tojos and Jacks can get there.

If you have them. The first year of the war,nothing can prevent the Allies from exploiting the altitude advantage of the heavies.
bradfordkay
Posts: 8505
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: More NewbieQs

Post by bradfordkay »

John Lansford wrote: "They all rapidly recovered their SYS damage from the refit, reached SYS 5 (limit for port repairs), "
 
I am pretty sure that this information is incorrect. IIRC, ships AT SEA cannot repair below 5 sys damage, but you can certainly repair ships in a port down to Zero sys damage, with or without a shipyard.
fair winds,
Brad
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”