Version 1.03 preview

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

Version 1.03 preview

Post by Marshall Ellis »

Hey guys:

Just wanted to give you a preveiw of the upcoming 1.03 BETA that we are still testing but as it stands here are the fixes (Hope you like the change log format from our new bug tracking system, comments?):

Empires in Arms the Napoleonic Wars - 1.03.10
=============================================
- 0000037: [AI Enhancement] AI Austria reluctant to ally with Prussia (marshall) - resolved.
- 0000077: [Game Bug] bug when attacking a fleet in a blockade box (marshall) - resolved.
- 0000073: [UI Enhancement] Seeing map from combat screen (marshall) - resolved.
- 0000162: [Game Bug] Game hangs during AI reinforcement phase (marshall) - resolved.

Empires in Arms the Napoleonic Wars - 1.03.09
=============================================
- 0000155: [Game Bug] Regression bug -- can't declare war on some minors, despite being in range (marshall) - resolved.

Empires in Arms the Napoleonic Wars - 1.03.08
=============================================
- 0000132: [AI Bug] AI spending money on militia (delatbabel) - resolved.
- 0000145: [AI Enhancement] AI doesn't purchase cavalry at all (delatbabel) - resolved.
- 0000153: [PBEM Bug] France phase reinforcement looking for battle file (marshall) - resolved.

Empires in Arms the Napoleonic Wars - 1.03.07
=============================================
- 0000143: [Game Bug] Siege possible after foraging with unused movement. (delatbabel) - resolved.
- 0000123: [Game Bug] Game crashes when AI attacks in field combat. (delatbabel) - resolved.
- 0000136: [AI Bug] AI sometimes not landing troops after selecting an amphibious invasion (delatbabel) - resolved.
- 0000146: [AI Enhancement] AI doesn't declare war at all (delatbabel) - resolved.

Empires in Arms the Napoleonic Wars - 1.03.06
=============================================
- 0000048: [Game Bug] Problem with blockading neutral ports containing enemy fleets (marshall) - resolved.
- 0000057: [Rules Deviation] Second attacker of a controlled / at war minor stealing the conquest. (delatbabel) - resolved.

Empires in Arms the Napoleonic Wars - 1.03.05
=============================================
- 0000003: [Game Bug] Bristol not allowing the movement of ships into / out of port (marshall) - resolved.

Empires in Arms the Napoleonic Wars - 1.03.04
=============================================
- 0000018: [AI Bug] Presence of one unit in hostile minor can prevent other units from moving in, thinking the first unit is another neutral MP! (delatbabel) - resolved.
- 0000129: [AI Bug] AI spending too much on cav, needs better build strategy (delatbabel) - resolved.

Empires in Arms the Napoleonic Wars - 1.03.03
=============================================
- 0000114: [Game Bug] Unplaced land factors during reinf are _not_ lost. (delatbabel) - resolved.
- 0000126: [Game Bug] After foraging with zero movement remaining, cannot besiege city (delatbabel) - resolved.
- 0000124: [Game Bug] Can't move corps or forage (delatbabel) - resolved.
- 0000116: [Game Bug] AI British manpower calculations incorrect (delatbabel) - resolved.

Empires in Arms the Napoleonic Wars - 1.03.02
=============================================
- 0000027: [Game Bug] Armenian provincial capital is set to Alexandretta making it switch control when it should not! (delatbabel) - resolved.
- 0000029: [Game Bug] Some battle wait states are blocking the game from moving forward in the dipomacy phase (delatbabel) - resolved.
- 0000028: [Game Bug] Some blockade resolutions were causing human players to become AI thus kicking them out of the game. (delatbabel) - resolved.
- 0000032: [Rules Deviation] Loaning units function will not allow leaders to be loaned (delatbabel) - resolved.
- 0000025: [AI Bug] AI is trying to manipulate minors that they are DOWing! (delatbabel) - resolved.
- 0000044: [Game Bug] besieged port supply still not working right (delatbabel) - resolved.
- 0000058: [Game Bug] Civil disorder can lockup game when MP in civil disorder must surrender to multiple MPs (delatbabel) - resolved.
- 0000034: [Game Bug] Successful withdraws from an area with a defending depot (delatbabel) - resolved.
- 0000012: [Game Bug] When doing unit to unit transfer in PBEM, the results of the destination unit are not carried over in the turn file. (delatbabel) - resolved.
- 0000010: [Game Bug] When first loading a game and selecting Ally rural units the unit display will fill with French corps (delatbabel) - resolved.
- 0000009: [UI Bug] Erroneous messages "None controlled by" are happening in text log during PBEM games (delatbabel) - resolved.
- 0000021: [Rules Deviation] Need to change pp gain/loss (delatbabel) - resolved.
- 0000011: [Game Enhancement] Need to add new alliances and broken alliances as headline news events (delatbabel) - resolved.
- 0000015: [AI Enhancement] Need to change AI diplomacy to be more aggressive and more intelligent in DOWs. (delatbabel) - resolved.
- 0000051: [Game Bug] depot at Lisbon is not in a valid supply chain (delatbabel) - resolved.
- 0000013: [UI Enhancement] Need to add starving messages for garrisons (delatbabel) - resolved.
- 0000050: [Game Bug] Unable to detach garrison from corps inside city with enemy corps outside (delatbabel) - resolved.
- 0000002: [Game Bug] Game allowing depots with factors to transfer factors to itself (delatbabel) - resolved.
- 0000081: [Game Bug] Game hangs during AI placement of units (delatbabel) - resolved.
- 0000101: [Game Bug] Game hang after surrender with blockaded fleet (delatbabel) - resolved.

Empires in Arms the Napoleonic Wars - 1.03 DEV 2008-06-10
=========================================================
- 0000078: [Game Bug] Landing from a fleet in the blockade box (jansorensen) - resolved.

Empires in Arms the Napoleonic Wars - 1.03
==========================================
- 0000052: [AI Bug] Prussia MIL production is very wrong. (jansorensen) - resolved.

This may change a bit and I would like for us to test a little more but this is working MUCH better. The testers are really putting me through the gauntlet! :-) Again, I would like to test this a few more days then we can post a BETA.



Thank you

Marshall Ellis
Outflank Strategy War Games


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delatbabel
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RE: Version 1.03 preview

Post by delatbabel »

Just so people know:

The number at the start is the bug ID from Mantis:  http://eiamantis.babel.com.au/

The code in [square brackets] is the bug type.

The person's name in (brackets) is the person who last tested and verified the fix.  Some bugs have gone back and forwards between the test team and Marshall with comments like "fixed now" and "no, not fixed yet" so these names have changed once or twice.


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Ashtar
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RE: Version 1.03 preview

Post by Ashtar »

Need to change pp gain/loss (delatbabel) - resolved.

Uhm, does this mean that finally loaned corps AND fleets are awarded gain/loss of pp from battles?
Or that now loss/gain in naval battles is 1/2 pp per fleet?

thanks
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Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: Version 1.03 preview

Post by Marshall Ellis »

Yes however, I have not changed the fleet pp losses to 1/2.
Thank you

Marshall Ellis
Outflank Strategy War Games


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