New Stuff
Moderators: Arjuna, Panther Paul
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- Posts: 544
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RE: New Stuff
Awesome screen shots.
Quick question: what are the units on 'fuel usage'? L/day? Is that a constant (average) usage rate, or a "only when moving" rate? In other words, does the unit this tank belongs to burn fuel when stationary?
Also, for "Weight" = 730 kg (in the 2nd screenie, 2nd column). That can't be the weight of a Panther tank. What does that refer to? I see "battle wt" = 44800 (I assume kg) right below, which sounds right.
Quick question: what are the units on 'fuel usage'? L/day? Is that a constant (average) usage rate, or a "only when moving" rate? In other words, does the unit this tank belongs to burn fuel when stationary?
Also, for "Weight" = 730 kg (in the 2nd screenie, 2nd column). That can't be the weight of a Panther tank. What does that refer to? I see "battle wt" = 44800 (I assume kg) right below, which sounds right.
_______________________
I'll think about putting something here one of these days...
I'll think about putting something here one of these days...
RE: New Stuff
Fuel consumption is litres/hr. Vehicles will consume fuel even when not moving, but at a reduced rate. Faster speeds consume slightly more fuel.ORIGINAL: Franklin Nimitz
Awesome screen shots.
Quick question: what are the units on 'fuel usage'? L/day? Is that a constant (average) usage rate, or a "only when moving" rate? In other words, does the unit this tank belongs to burn fuel when stationary?
Also, for "Weight" = 730 kg (in the 2nd screenie, 2nd column). That can't be the weight of a Panther tank. What does that refer to? I see "battle wt" = 44800 (I assume kg) right below, which sounds right.
Weight=730 Kg is an error. 730 is actually the capacity of the fuel tank in litres.[8|] work in progress...[;)]
simovitch
RE: New Stuff
Looks great!...I've been waiting for estab data game views since RDOA.
RE: New Stuff
Hey, well spotted FN. [&o]
TT3582 - UI - Estab View - Veh Performance - Check out incorrect Weight value.
TT3582 - UI - Estab View - Veh Performance - Check out incorrect Weight value.
RE: New Stuff
Wow, thats detailed stuff!! Looks really good and will add some serious immersion from my point of view. [8D]
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
RE: New Stuff
DaveORIGINAL: Arjuna
Estab Data Views
And last and this time probably the least interesting is the Ammo data view.
Sorry, but I'm a bit sad and actually find this type of information interesting. I'd like to see how many carried rounds for each weapon here.
Regards
Tim
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- Posts: 544
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RE: New Stuff
Look at the screenie above that- the Panzershreck has 6 Ap and 4 HE rounds as the standard load. Is that what you are looking for?ORIGINAL: TMO
DaveORIGINAL: Arjuna
Estab Data Views
And last and this time probably the least interesting is the Ammo data view.
Sorry, but I'm a bit sad and actually find this type of information interesting. I'd like to see how many carried rounds for each weapon here.
Regards
Tim
_______________________
I'll think about putting something here one of these days...
I'll think about putting something here one of these days...
RE: New Stuff
Re: Estab Data Views
Holy sh*t !!!
[X(]
This is good stuff.
To all: I hope you realize this is "state-of-the-art" stuff. We, poor Beta Bunies, couldn't even yet put our hands on it. So you, future paying customers, have a primer. I see Dave still has some priorities in mind.
To Dave: that will come at a price...
JeF.
Holy sh*t !!!
[X(]
This is good stuff.
To all: I hope you realize this is "state-of-the-art" stuff. We, poor Beta Bunies, couldn't even yet put our hands on it. So you, future paying customers, have a primer. I see Dave still has some priorities in mind.
To Dave: that will come at a price...
JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
- Erik Rutins
- Posts: 39325
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RE: New Stuff
Excellent stuff, Dave - I've always wanted to be able to peek down to this level of data.
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: New Stuff
That's awesome, great stuff. I'm guessing "ronson" in the performance tab for vehicles is the chance it has of brewing up? Great name if so [:D]
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
RE: New Stuff
It's getting better and better[&o]
RE: New Stuff
ORIGINAL: BigDuke66
It's getting better and better[&o]
IIRC, "Ronson"ability was there from day 1 in RDOA, though hidden in the scenario editor. It is indeed one of the nice touch of the game engine and proves the attention to detail of Panther Games.
Cheers,
JeF.
Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone
RE: New Stuff
Franklin
Yes, but I'd like to see it for AFV's, infantry weapons (e.g. mmg's) and even infantry units (i.e. standard load per man).
Regards
Tim
Yes, but I'd like to see it for AFV's, infantry weapons (e.g. mmg's) and even infantry units (i.e. standard load per man).
Regards
Tim
RE: New Stuff
Thanks Arjuna. I haven't checked in for a few days but you sure sold me.
That's exactly what i was hoping for.
It looks awesome. The immersion factor is so important to a map based wargame. This is a great way to help the player put theirself in the game ... on the battlefield ... inside the units they're commanding.
That's exactly what i was hoping for.
It looks awesome. The immersion factor is so important to a map based wargame. This is a great way to help the player put theirself in the game ... on the battlefield ... inside the units they're commanding.
RE: New Stuff
Yea but to have it in the game instead editor only will proof very helpful.
I really like to see some values behind a name so you have a bit more knowledge about the units abilities.
I really like to see some values behind a name so you have a bit more knowledge about the units abilities.
RE: New Stuff
We will need to make sure the descriptions in the estab are useful. Sounds like we need to get a volunteer to look through them.
RE: New Stuff
Arjuna,
Excellent work on the Estab Data Views!!!
However to make the Estab Data Views consistent I think it would be necessary to let the player view the "Weapon Estab Data" corresponding to the "Armaments" of the vehicles (for example, the "Weapon Estab Data" corresponding to the "7.5cm KwK 42 L/70" main gun that appears in the "Armaments" section of the "PzKfW V Ausf G - Panther" tank of your example).
Will it be possible to see the "Weapon Estab Data" corresponding to the "Armaments" of the vehicles?
Please.... [&o]
Txema
Excellent work on the Estab Data Views!!!
However to make the Estab Data Views consistent I think it would be necessary to let the player view the "Weapon Estab Data" corresponding to the "Armaments" of the vehicles (for example, the "Weapon Estab Data" corresponding to the "7.5cm KwK 42 L/70" main gun that appears in the "Armaments" section of the "PzKfW V Ausf G - Panther" tank of your example).
Will it be possible to see the "Weapon Estab Data" corresponding to the "Armaments" of the vehicles?
Please.... [&o]
Txema
RE: New Stuff
Txema,
We're hoping to, but we have a problem with the Armaments control at the moment. It's not responding to double-clicks for some reason. I'm hopeful we'll have that licked before release.
Note for Paul - I told you they'd want it! [:)]
We're hoping to, but we have a problem with the Armaments control at the moment. It's not responding to double-clicks for some reason. I'm hopeful we'll have that licked before release.
Note for Paul - I told you they'd want it! [:)]
- Panther Paul
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