Reporting bugs (post v.1.02)
Moderator: MOD_EIA
RE: Reporting bugs (post v.1.02)
In 1.02j test vs Ai as France, there still seems to be factors dissapearing.
Couple of disapearing factors i stumpled onto.
Situation January Spain Dows Portugal, France gets control.
Next month Febuary Ai-spain dows france.(smart??)
France manages to kick out the spanish corps in Portugal with the spanish corps. (spain has still some garrison in a city).
Since war between the 2 mps the war should not cease, and it doesnt, but game removes Spanish garrison as if.
Similar thing happend in Genoa, where Austria had control, France took it, depolyed Garrison, moved on. Next month French garrison gone.(not in reinf pool, nor moved). Genoa ceases war with France.
Regards
Bresh
Couple of disapearing factors i stumpled onto.
Situation January Spain Dows Portugal, France gets control.
Next month Febuary Ai-spain dows france.(smart??)
France manages to kick out the spanish corps in Portugal with the spanish corps. (spain has still some garrison in a city).
Since war between the 2 mps the war should not cease, and it doesnt, but game removes Spanish garrison as if.
Similar thing happend in Genoa, where Austria had control, France took it, depolyed Garrison, moved on. Next month French garrison gone.(not in reinf pool, nor moved). Genoa ceases war with France.
Regards
Bresh
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Reporting bugs (post v.1.02)
Bresh:
Do you know when they are disappearing?
Do you know when they are disappearing?
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Reporting bugs (post v.1.02)
Jan Sorensen:
Yea, you're probably right! The AI is probably DOWing a little too easily and it needs to be drawn down a little.
I'm currently using the natural alliance table along with other vairables such as army strength, is an ally at war with this MP, is this MP leading the game, is this MP losing many battles thus maybe weak and easy?
The core chance probably needs to come down a bit.
Yea, you're probably right! The AI is probably DOWing a little too easily and it needs to be drawn down a little.
I'm currently using the natural alliance table along with other vairables such as army strength, is an ally at war with this MP, is this MP leading the game, is this MP losing many battles thus maybe weak and easy?
The core chance probably needs to come down a bit.
RE: Reporting bugs (post v.1.02)
ORIGINAL: Marshall Ellis
Bresh:
Do you know when they are disappearing?
Well my guess would be at month shift.
Since i played Fr vs AI and moved land last each turn. They where still there during land move.
But gone at FR Diplomacy folling month.
Regards
Bresh
RE: Reporting bugs (post v.1.02)
1.02J
I ran into what appears to be an infinite loop. This is a very "end-case" situation, but I thankfully have a saved game.
You will note that I (France) have 5 captured transports in Portugal. The attached game file is the normal autosave reinforcement files.
All I'm doing in reinforcement is removing leaders, disbanding the corps in St. Malo into the city, picking up factors in those two west-coast cities that have corps, plus Toulon, and adding the factor to Lausitz. But, since I don't have a free transport fleet counter, I can't pick up the 5 transports in Oporto. The game stops and asks if I want to go back, but I don't, so I click "No". And, that's it -- no more game. EIANW.exe is churning away, but getting nothing done, apparently ("And at warp 10, we're going nowhere mighty fast!" -- Mr. Scott, Star Trek).
I reproduced it twice from this saved game file, so I hope you can as well.
I ran into what appears to be an infinite loop. This is a very "end-case" situation, but I thankfully have a saved game.
You will note that I (France) have 5 captured transports in Portugal. The attached game file is the normal autosave reinforcement files.
All I'm doing in reinforcement is removing leaders, disbanding the corps in St. Malo into the city, picking up factors in those two west-coast cities that have corps, plus Toulon, and adding the factor to Lausitz. But, since I don't have a free transport fleet counter, I can't pick up the 5 transports in Oporto. The game stops and asks if I want to go back, but I don't, so I click "No". And, that's it -- no more game. EIANW.exe is churning away, but getting nothing done, apparently ("And at warp 10, we're going nowhere mighty fast!" -- Mr. Scott, Star Trek).
I reproduced it twice from this saved game file, so I hope you can as well.
- Attachments
-
- InfiniteLoop.zip
- (197.8 KiB) Not downloaded yet
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: Reporting bugs (post v.1.02)
Marshall i dont know if you recall i had some problems with my fleets showing loading icons(as if corps on them) after we ran a backup in a game, to let in new player.
I try explain how this continues from my point of view.
On a game where we still use 1.02g.
Anyway went from bad to worse, i was expecting the icons to clear, atleast when we hit end of the month. But surprise, no i could not get as far;(
When I was doing my land move, i tried to invade Denmark with the corps i actually had loaded this turn, but no, it said unloaded but Corps disapeared.
Ok.. ponder, then i thought maybe i can see them when i get prompted for out of supply,to forage, so tried hit end turn.
Heh, now Game asked me if i wanted to unload fleets who had unloaded last month.
So i tried that, the corps went missing when i tried unload them from their current landing spots.
I tried end turn again, letting them starve. and all those corps went down to 0 factors in them, but remained on map.
As a sidenote i tried to load my old-savegame onto my laptop with 1.02j but i had the same problems with disapearing corps.
Anyway, next i contacted my host, had him create me a new backup file. This time the fleets still counted as "old" loaded, among the normal, but now i could unload them without them disapearing. And when i did undo the (imaginary unloads, since not all fleets where kinda still the same spots). The corps returned to where they where supposed to be. Like Sardinia or forcepool.
I can send you the backupfile if you want(just give me an email address).
Not sure what went wrong. Atleast i kept my royal british army.(else i had lost all but 4 factors).
Kind Regards
Bresh
I try explain how this continues from my point of view.
On a game where we still use 1.02g.
Anyway went from bad to worse, i was expecting the icons to clear, atleast when we hit end of the month. But surprise, no i could not get as far;(
When I was doing my land move, i tried to invade Denmark with the corps i actually had loaded this turn, but no, it said unloaded but Corps disapeared.
Ok.. ponder, then i thought maybe i can see them when i get prompted for out of supply,to forage, so tried hit end turn.
Heh, now Game asked me if i wanted to unload fleets who had unloaded last month.
So i tried that, the corps went missing when i tried unload them from their current landing spots.
I tried end turn again, letting them starve. and all those corps went down to 0 factors in them, but remained on map.
As a sidenote i tried to load my old-savegame onto my laptop with 1.02j but i had the same problems with disapearing corps.
Anyway, next i contacted my host, had him create me a new backup file. This time the fleets still counted as "old" loaded, among the normal, but now i could unload them without them disapearing. And when i did undo the (imaginary unloads, since not all fleets where kinda still the same spots). The corps returned to where they where supposed to be. Like Sardinia or forcepool.
I can send you the backupfile if you want(just give me an email address).
Not sure what went wrong. Atleast i kept my royal british army.(else i had lost all but 4 factors).
Kind Regards
Bresh
RE: Reporting bugs (post v.1.02)
In August 1806 Russia DOWed Turkey. In September, Russia lost 3 minor states, supposedly due to instability but Russia is clearly in the normal zone. Prussia, however, had been at war with France for several months and has dipped into the instability zone. Typo somewhere mixing up Prussia and Russia in the database?
- Attachments
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- RussiaInstability.jpg (202.36 KiB) Viewed 82 times
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Reporting bugs (post v.1.02)
ORIGINAL: bresh
Marshall i dont know if you recall i had some problems with my fleets showing loading icons(as if corps on them) after we ran a backup in a game, to let in new player.
I try explain how this continues from my point of view.
On a game where we still use 1.02g.
Anyway went from bad to worse, i was expecting the icons to clear, atleast when we hit end of the month. But surprise, no i could not get as far;(
When I was doing my land move, i tried to invade Denmark with the corps i actually had loaded this turn, but no, it said unloaded but Corps disapeared.
Ok.. ponder, then i thought maybe i can see them when i get prompted for out of supply,to forage, so tried hit end turn.
Heh, now Game asked me if i wanted to unload fleets who had unloaded last month.
So i tried that, the corps went missing when i tried unload them from their current landing spots.
I tried end turn again, letting them starve. and all those corps went down to 0 factors in them, but remained on map.
As a sidenote i tried to load my old-savegame onto my laptop with 1.02j but i had the same problems with disapearing corps.
Anyway, next i contacted my host, had him create me a new backup file. This time the fleets still counted as "old" loaded, among the normal, but now i could unload them without them disapearing. And when i did undo the (imaginary unloads, since not all fleets where kinda still the same spots). The corps returned to where they where supposed to be. Like Sardinia or forcepool.
I can send you the backupfile if you want(just give me an email address).
Not sure what went wrong. Atleast i kept my royal british army.(else i had lost all but 4 factors).
Kind Regards
Bresh
Jimmer:
Will load and look at this!
RE: Reporting bugs (post v.1.02)
Im not sure when this has returned, or St.Petersburg was missed.
But if Russia dow's Sweden, the Swedish fleet can setup in St. Petersburg blockade box.
Marshall do you need some files regarding disapearing garrisons ?
I do not have but i might be able to recreate.
Im wondering if this can be related to why someone reported they saw a fleet move past its blockaders playing 1.02j at St.Petersburg.(Dont remember where they posted it or who it was).
Regards
Bresh
But if Russia dow's Sweden, the Swedish fleet can setup in St. Petersburg blockade box.
R3 REINFORCEMENT PHASE
From: ecn1
Problem: Program is allowing players to setup minor country fleets in the blockade box of their enemies during the minor country control setup
File: Minor setup in blockade box.sav
Status: Confirmed bug (R107) – Fixed in 1.01b
Marshall do you need some files regarding disapearing garrisons ?
I do not have but i might be able to recreate.
Im wondering if this can be related to why someone reported they saw a fleet move past its blockaders playing 1.02j at St.Petersburg.(Dont remember where they posted it or who it was).
Regards
Bresh
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Reporting bugs (post v.1.02)
Bresh:
You bet I could use some. Send what you can if you can recreate!
Tell me what to do to recreate and I'll take a look.
Appreciate the offer.
You bet I could use some. Send what you can if you can recreate!
Tell me what to do to recreate and I'll take a look.
Appreciate the offer.
RE: Reporting bugs (post v.1.02)
ORIGINAL: bresh
Im not sure when this has returned, or St.Petersburg was missed.
But if Russia dow's Sweden, the Swedish fleet can setup in St. Petersburg blockade box.
R3 REINFORCEMENT PHASE
From: ecn1
Problem: Program is allowing players to setup minor country fleets in the blockade box of their enemies during the minor country control setup
File: Minor setup in blockade box.sav
Status: Confirmed bug (R107) – Fixed in 1.01b
Marshall do you need some files regarding disapearing garrisons ?
I do not have but i might be able to recreate.
Im wondering if this can be related to why someone reported they saw a fleet move past its blockaders playing 1.02j at St.Petersburg.(Dont remember where they posted it or who it was).
Regards
Bresh
There is a chance that the player forgot to set intercept when placing the fleet on the board.
RE: Reporting bugs (post v.1.02)
ORIGINAL: Marshall Ellis
Bresh:
You bet I could use some. Send what you can if you can recreate!
Tell me what to do to recreate and I'll take a look.
Appreciate the offer.
Well i can try, but dont think i have much time before monday.
//Edit still no time, i see to it when i get a break. Weather been to good to sit indoors
Cant be sure about disapearing garrison factors, it looked like some where retreated while others just gone.
So i have to try recreate the situation.
Portugal is dow'ed by Spain, France got control with support. Not sure which month.
(France supports Portugal so DOW's Spain, i think). Atleast this is how i remembered, could be i DOW'ed the following month.
When testing.
France moves last, Spain first.
I setup Portuges corps with Think Ney at Lisabon, but i also garrison Almeida(since Spain is comming that way).
First month Spain enters sieges Almeida and conquers it(now Spanish garrison in), Ney moves to attack and kicks Spain out of Portugal. (so Spain is not inside Portugal at the end of month.. cease of war with minor ???).
Month after the Spanish garrison in Almeida is gone. (atleast i could not find it), this is a bug since Spain is still at war with France so should not be moved or disapear.
Kind Regards
Bresh
Spain ai enters
Regards
Bresh
RE: Reporting bugs (post v.1.02)
NEW BUG...
multiple people are having problems with the naval phase...
it goes to combat, and forces seiges to be broken, or attacked...
AND
during my naval phase as GB...I have a seige of la rochelle, and have blockaded the fleet there...I don't move my fleet, and the garrison is still there....but after the naval phase, it FORCES my fleet to attack the port. I did NOT, repeat did NOT click on attack stack...it just keeps going to it....and I have to fight the port battles.
I attached the file, but I believe it may be related to others' problems with the seige.
multiple people are having problems with the naval phase...
it goes to combat, and forces seiges to be broken, or attacked...
AND
during my naval phase as GB...I have a seige of la rochelle, and have blockaded the fleet there...I don't move my fleet, and the garrison is still there....but after the naval phase, it FORCES my fleet to attack the port. I did NOT, repeat did NOT click on attack stack...it just keeps going to it....and I have to fight the port battles.
I attached the file, but I believe it may be related to others' problems with the seige.
- Attachments
-
- gamebug.zip
- (169.16 KiB) Downloaded 2 times
RE: Reporting bugs (post v.1.02)
ORIGINAL: dodod
NEW BUG...
multiple people are having problems with the naval phase...
it goes to combat, and forces seiges to be broken, or attacked...
AND
during my naval phase as GB...I have a seige of la rochelle, and have blockaded the fleet there...I don't move my fleet, and the garrison is still there....but after the naval phase, it FORCES my fleet to attack the port. I did NOT, repeat did NOT click on attack stack...it just keeps going to it....and I have to fight the port battles.
I attached the file, but I believe it may be related to others' problems with the seige.
Did you see if the garrison was gone ?
I think it has been reported a couple times, that besieger and sieger swapped places, or besieged dissapeared.
Regards
Bresh
- DCWhitworth
- Posts: 676
- Joined: Sat Dec 15, 2007 1:20 am
- Location: Norwich, England
RE: Reporting bugs (post v.1.02)
ORIGINAL: dodod
NEW BUG...
multiple people are having problems with the naval phase...
it goes to combat, and forces seiges to be broken, or attacked...
I think this may already have been reported here - tm.asp?m=1799812 and here - tm.asp?m=1802152
The workaround is that you are not obliged to perform the siege combat, skip it and the game will continue normally.
Regards
David
David
RE: Reporting bugs (post v.1.02)
it would not let me skip the combat!
RE: Reporting bugs (post v.1.02)
ORIGINAL: dodod
it would not let me skip the combat!
Ahh its port attack with fleet you meant ?
Well a save from prior to the naval move might help.
I dont think we seen this quite as this before.
The times i seen "siege" bug during naval phase happen, i dont remember those "ports" beeing blockaded.
So maybe its a similiar bug, or the same.
Regards
Bresh
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: Reporting bugs (post v.1.02)
If this is the same problem (Which it sounds like it is) then we should have this fixed up in 1.02k