is full speed dangerous for flooded ship?
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is full speed dangerous for flooded ship?
my CVs are very damaged(saratoga sys 54 flt 67 fires 4;lexington 79-54-14),they are coming back home,but 5 hexs at 6 knots are too many...
can i keep them at full speed?flooding is about same(or more?[:(]) of the previous turn but the kido butai is near and could find my CVs... [X(]
home is size dock 2,is it too little to reduce flooding?
can i keep them at full speed?flooding is about same(or more?[:(]) of the previous turn but the kido butai is near and could find my CVs... [X(]
home is size dock 2,is it too little to reduce flooding?
- wild_Willie2
- Posts: 2934
- Joined: Fri Oct 08, 2004 10:33 am
- Location: Arnhem (holland) yes a bridge to far...
RE: is full speed dangerous for flooded ship?
I personally never bother with speed settings for damaged ships, I personally think damage control it just a diceroll depending on nationality.
Others on this forum think it does matter, but I never saw a test which showed that it DOES matter.
At 6 knots, you move a single hex a day, and when you already have so much damage, it does not matter if you might get some more damage by speeding a bit because if the KB catches you with even a single kate squadron, you're toast ......
btw.
Allied damage controll will most likely save both your CV's once you get them to a port.
It's good to ALWAYS have an AR or 2 standing by in Noumea or near any other battlefield, just in case...
Others on this forum think it does matter, but I never saw a test which showed that it DOES matter.
At 6 knots, you move a single hex a day, and when you already have so much damage, it does not matter if you might get some more damage by speeding a bit because if the KB catches you with even a single kate squadron, you're toast ......
btw.
Allied damage controll will most likely save both your CV's once you get them to a port.
It's good to ALWAYS have an AR or 2 standing by in Noumea or near any other battlefield, just in case...
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
RE: is full speed dangerous for flooded ship?
Oh yeah, this allways angering me - allies allways save damaged ship which is for japanese ship terminal. [:(]
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: is full speed dangerous for flooded ship?
I managed to save the Boise in my game with Jumper, despite the fact that she had 99 sys, 75 flt and 28 fires right after the attack.
US damage control FTW!
US damage control FTW!
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
In its place we are entering a period of consequences..
RE: is full speed dangerous for flooded ship?
fast speed setting increase chance for additional SYS damage (but never increase SYS 99, only after effect of fire/float can do it)
I have no proof for FLT/FIRE damage increase from fast speed...
I have no proof for FLT/FIRE damage increase from fast speed...
- BrucePowers
- Posts: 12090
- Joined: Sat Jul 03, 2004 6:13 pm
RE: is full speed dangerous for flooded ship?
If your ships have heavy float damage, setting them to cruise is very important. The other 2 choices (full especially) will increase float damage.
For what we are about to receive, may we be truly thankful.
Lieutenant Bush - Captain Horatio Hornblower by C S Forester
Lieutenant Bush - Captain Horatio Hornblower by C S Forester
RE: is full speed dangerous for flooded ship?
ORIGINAL: BrucePowers
If your ships have heavy float damage, setting them to cruise is very important. The other 2 choices (full especially) will increase float damage.
are you sure?[&:]
now i'm confused[&:]
RE: is full speed dangerous for flooded ship?
ORIGINAL: BrucePowers
If your ships have heavy float damage, setting them to cruise is very important. The other 2 choices (full especially) will increase float damage.
No, it doesn't - according to one (now departed dev) - and from the experiments i've tried, it makes no difference - it floods the same amount each turn, so you are better off going at full speed.
EDIT: Of course players will remember visibly when damage INCREASES when they order max speed... and put it down to good damage control when it doesn't.
My experiments involved experimental learning games against the AI - get your saved game where a ship is severely damaged. Try running the turn where the ship runs at top speed, reboot, take the original saved turn and run the ship at cruise.
There wasn't any difference in the numerous times i tried it... the only thing that seems to make a difference (in flooding) was the weather: bad weather (thunderstorms) gave worse flooding. (Weather sometimes can vary in saved games depending on the die roll).
- BrucePowers
- Posts: 12090
- Joined: Sat Jul 03, 2004 6:13 pm
RE: is full speed dangerous for flooded ship?
I stand corrected. Go with Bob's statement here. He is much better versed in this game's mechanics than I am.
For what we are about to receive, may we be truly thankful.
Lieutenant Bush - Captain Horatio Hornblower by C S Forester
Lieutenant Bush - Captain Horatio Hornblower by C S Forester
RE: is full speed dangerous for flooded ship?
ORIGINAL: BrucePowers
I stand corrected. Go with Bob's statement here. He is much better versed in this game's mechanics than I am.
Well, all these experiments were conducted a while ago... it is SLIGHTLY possible that something changed in the game that affected damage, etc., and they didn't know and/or didn't tell us about it... these particular experiments are easy to repeat, though, if you have an AI game going (i don't at the moment).
However, from what i've seen in the more recent games, the behavior does NOT seem to have changed.
If someone conducts experiments and gets some more results (yea or nay) let us know.
Lastly, i'll point out that in some cases it makes no difference at all, since in really badly damaged ships, the cruise speed and the max speed are exactly the same (1 hex/pulse).
- wild_Willie2
- Posts: 2934
- Joined: Fri Oct 08, 2004 10:33 am
- Location: Arnhem (holland) yes a bridge to far...
RE: is full speed dangerous for flooded ship?
As I said [:D][:D][:D] People tend to disagree a bit on this issue, but setting your ships to full speed will most likely NOT increase their chance of sinking sooner...[;)][;)]
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
- wild_Willie2
- Posts: 2934
- Joined: Fri Oct 08, 2004 10:33 am
- Location: Arnhem (holland) yes a bridge to far...
RE: is full speed dangerous for flooded ship?
As I said [:D][:D][:D] People tend to disagree a bit on this issue, but setting your ships to full speed will most likely NOT increase their chance of sinking sooner...[;)][;)]
By the way, HOW LONG DO WE ALREADY HAVE ACCES TO THESE NEW SMILEYS ????
By the way, HOW LONG DO WE ALREADY HAVE ACCES TO THESE NEW SMILEYS ????
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
RE: is full speed dangerous for flooded ship?
ORIGINAL: wild_Willie2
As I said [:D][:D][:D] People tend to disagree a bit on this issue, but setting your ships to full speed will most likely NOT increase their chance of sinking sooner...[;)][;)]
By the way, HOW LONG DO WE ALREADY HAVE ACCES TO THESE NEW SMILEYS ????
What new smileys? [&:] Like the "scared" one you just posted?? They've been here over a year, iirc.
EDIT - i just checked Thread II - some of the "new smileys" were being posted back in Jan 2006...
- BrucePowers
- Posts: 12090
- Joined: Sat Jul 03, 2004 6:13 pm
RE: is full speed dangerous for flooded ship?
ORIGINAL: rtrapasso
ORIGINAL: BrucePowers
I stand corrected. Go with Bob's statement here. He is much better versed in this game's mechanics than I am.
Well, all these experiments were conducted a while ago... it is SLIGHTLY possible that something changed in the game that affected damage, etc., and they didn't know and/or didn't tell us about it... these particular experiments are easy to repeat, though, if you have an AI game going (i don't at the moment).
However, from what i've seen in the more recent games, the behavior does NOT seem to have changed.
If someone conducts experiments and gets some more results (yea or nay) let us know.
Lastly, i'll point out that in some cases it makes no difference at all, since in really badly damaged ships, the cruise speed and the max speed are exactly the same (1 hex/pulse).
I have an AI game going at the moment. I will run some experiments. Give me until tomorrow.
For what we are about to receive, may we be truly thankful.
Lieutenant Bush - Captain Horatio Hornblower by C S Forester
Lieutenant Bush - Captain Horatio Hornblower by C S Forester
RE: is full speed dangerous for flooded ship?
ORIGINAL: qwetry
home is size dock 2,is it too little to reduce flooding?
I can actually answer this one.
Size 2 is OK. I currently have HMS Repulse sitting in Amboina (Size 2) and in 2-3 days has worked Flooding damage down from 72 to 56. Looks like I'll make it back to Darwin after all!
One of the hidden joys of the game, watching the British battle fleet take apart a Jap troop convoy, even if the Betty payback is a bitch..
RE: is full speed dangerous for flooded ship?
I've also noticed that even with Allied Damage control switched off the allied ships are much more likely to survive damage than Japanese ships. In my current game with Saso, he's mananaged to put 90+ flooding and 70+ system damage on 2 carriers and a battleship, and none of them have sunk. I tend to agree with the poster who said it seems to be just a dice roll that decides it.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: is full speed dangerous for flooded ship?
a day has passed and now my CVs now are more flood damaged...
the fire is ceased but: saratoga flt 74 ; lexington flt 62
only 3 hexs remain to dock(size 2),but i'm very worried[X(]
are you sure full speed doesn't increase flood damage?[:(]
the fire is ceased but: saratoga flt 74 ; lexington flt 62
only 3 hexs remain to dock(size 2),but i'm very worried[X(]
are you sure full speed doesn't increase flood damage?[:(]
-
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RE: is full speed dangerous for flooded ship?
to answer the original question - absolutely - IRL and in game terms.
RE: is full speed dangerous for flooded ship?
ORIGINAL: el cid again
to answer the original question - absolutely - IRL and in game terms.
what means IRL?
sorry for my bad english
RE: is full speed dangerous for flooded ship?
Not from my experiments - still awaiting the re-test under 1.804.ORIGINAL: el cid again
to answer the original question - absolutely - IRL and in game terms.
Also, Frag stated that the code did NOT do this.
Of course, in real life (IRL) things are not the same - but then again, ships don't burn for a week, either.
EDIT: Hopefully, in any test, the tester will:
1) remember to reboot between running a turn result (otherwise things will be wonky); and
2) remember to take WEATHER into account (a weather roll could give different results between two consecutive executions of the same turn, although it usually stays the same.