Project Iron Age II (CLOSED)

Post here to meet players for MP games and generally engage in ribbing and banter about your prowess.

Moderator: Vic

Post Reply
User avatar
all5n
Posts: 371
Joined: Wed Dec 19, 2007 7:38 pm
Location: Republic of Texas

Project Iron Age II (CLOSED)

Post by all5n »

PM me if you want in this game. FCFS.

Project Iron Age II

Player Requirements:
If you cannot play your turn within 8 hours of receiving it, this game isnt for you. Occasional absences are OK provided all players are notified on the discussion boards or e-mail.

Settings:
Width = 20 * players (max 100)
Height = 10 * players
Players = (6)
Land = 60%
Rivers = 30
Forest = 40
Mountains = 40
Towns = 12 * Players
Roads = 0
City Size = 2
Research = 400%
Swamp = 15

Options:
Map Loop (no one gets placed in an "advantageous" corner)
Shrouded Map
Fog of War
AI Optimization
Passwords
Anti-Supply
Anti-PBEM Cheat
Screenshots

Full 1st Level Tech is NOT SELECTED.
Game will continue until a unanimous victor is declared by existing players.

Players (5 or 6 depending on interest):
1) All5n
2) Tac2
3) Iron Knight
4) Plutarch
5) seille
6) Herode2
User avatar
all5n
Posts: 371
Joined: Wed Dec 19, 2007 7:38 pm
Location: Republic of Texas

RE: Project Iron Age II (2 Slots Left)

Post by all5n »

2 spots left.
User avatar
all5n
Posts: 371
Joined: Wed Dec 19, 2007 7:38 pm
Location: Republic of Texas

RE: Project Iron Age II (2 Slots Left)

Post by all5n »

bump.  2 spots left.
User avatar
Herode_2
Posts: 188
Joined: Tue Oct 30, 2007 12:00 pm

RE: Project Iron Age II (2 Slots Left)

Post by Herode_2 »

OK, I'll take one. I didn't want to have too many random games simultaneously but considering the awful starting position I have on Iron Age I (island, one isolated city, on the seashore by chance) I will not have a lot to do on this game. So... I'm here ! [:)]
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Project Iron Age II (2 Slots Left)

Post by seille »

I would join.
User avatar
all5n
Posts: 371
Joined: Wed Dec 19, 2007 7:38 pm
Location: Republic of Texas

RE: Project Iron Age II (2 Slots Left)

Post by all5n »

This game will be tracked here:
 
http://rtworks.org/kriegspiel/viewtopic.php?f=2&t=22
User avatar
Herode_2
Posts: 188
Joined: Tue Oct 30, 2007 12:00 pm

RE: Project Iron Age II (2 Slots Left)

Post by Herode_2 »

Turn received, but... once again, starting position as a city on a small island (very small : it has just the city [:D]). No fun. Is there any way to avoid those starting positions while setting the game ? If this is possible, I suggest to reset.
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Project Iron Age II (2 Slots Left)

Post by seille »

@Herode
 
Why you don´t just build two cargoships and some infantry and explore from that city ?
Maybe there is a awesome coast full of cities only a few hexes away.
I don´t think it´s possible to have a perfect starting position for each player.
 
User avatar
Herode_2
Posts: 188
Joined: Tue Oct 30, 2007 12:00 pm

RE: Project Iron Age II (2 Slots Left)

Post by Herode_2 »

A perfect start positionning is far beyond my expectations, but too many mean or bad positions are just boring.
OK, I'll try with cargoships & so, we'll see...
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Project Iron Age II (2 Slots Left)

Post by seille »

What i wanted to say is that in such a setup (islands, 6 players) very often one or two players will have
bad starting positions. But such a one city island is not more a problem than a starting city in a desert with
no other cities near. And cargoships are a must in such a game i think.
I hope you´ll find another city soon not to far away.
Plutarch
Posts: 31
Joined: Sat Dec 01, 2007 3:04 pm

RE: Project Iron Age II (2 Slots Left)

Post by Plutarch »

all5n,

I have registered at Kriegspiel site and am awaiting the acceptance from the moderator. I also received the message containing the email list. Could you post the turn order.
User avatar
Herode_2
Posts: 188
Joined: Tue Oct 30, 2007 12:00 pm

RE: Project Iron Age II (2 Slots Left)

Post by Herode_2 »

Turn sent to Wired Team
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Project Iron Age II (2 Slots Left)

Post by seille »

Waiting for the turns in both Iron Age games now for 3 days.
I´m already used to the fast turnaround and wonder where the turns are.
 
User avatar
Herode_2
Posts: 188
Joined: Tue Oct 30, 2007 12:00 pm

RE: Project Iron Age II (2 Slots Left)

Post by Herode_2 »

Agreed. If we want to avoid the tunnel effect, I suggest we cross mail each turn to each player in the game + notification of the one who has to play. Thus, everybody knows at what stage we are.
Also prevents from loosing the file, forgetting the turn, thinking one has received it when he has not, etc.
User avatar
Herode_2
Posts: 188
Joined: Tue Oct 30, 2007 12:00 pm

RE: Project Iron Age II (2 Slots Left)

Post by Herode_2 »

I surrendered on this game also, for similar reason as Iron Age I. I'm fed up with messed starting positions and not willing to loose more time with hopless - hence boring - games.

Have fun !

seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Project Iron Age II (2 Slots Left)

Post by seille »

Hope we´ll see us in the next game with a better starting position.
Post Reply

Return to “Opponents Wanted”