Real Mod compatible with AT 1.2 Beta?

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kram
Posts: 36
Joined: Fri Feb 06, 2004 4:07 pm

Real Mod compatible with AT 1.2 Beta?

Post by kram »

Hi, can somebody tell me if Real Mod is compatible with the last public beta patch?
I don't know if it is a fault of my system but when I use Real2.ptmaster for random scenario with people's republic option a scenario is normally created, but effectively people's republic is not implemented: no unit on the map and I can take town without any opposition until I meet unit from others regimes.
May be Real2.ptmaster need to be revised to comply with the last patch ?
Thanks.
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BULLDOGINTHEUK
Posts: 506
Joined: Fri Oct 12, 2007 12:48 pm
Location: Cardiff, UK

RE: Real Mod compatible with AT 1.2 Beta?

Post by BULLDOGINTHEUK »

I believe it only works on certain scenarios.
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jhdeerslayer
Posts: 1210
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: Real Mod compatible with AT 1.2 Beta?

Post by jhdeerslayer »

ORIGINAL: BULLDOGINTHEUK

I believe it only works on certain scenarios.

Seems this Mod does not apply to all scenario's, correct? It is not an universal graphics mod it seems.
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BULLDOGINTHEUK
Posts: 506
Joined: Fri Oct 12, 2007 12:48 pm
Location: Cardiff, UK

RE: Real Mod compatible with AT 1.2 Beta?

Post by BULLDOGINTHEUK »

That's right, I think there about 3 scenarios that use it and it does not overwrite the default graphics.
 
You can make your own scenario however using the Realmods grahics if you want.
rickier65
Posts: 14249
Joined: Thu Apr 20, 2000 8:00 am

RE: Real Mod compatible with AT 1.2 Beta?

Post by rickier65 »

ORIGINAL: BULLDOGINTHEUK

That's right, I think there about 3 scenarios that use it and it does not overwrite the default graphics.

You can make your own scenario however using the Realmods grahics if you want.

I think the reaMod was put together by Nick, but I haven't seen him on here lately. A shame, quite a few people use his mod.

Rick
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