In a recent thread there was a
Moderators: Joel Billings, wdolson, Don Bowen, mogami
In a recent thread there was a
In a recent thread there was a discussion how tenders help to re-supply PTs, subs, and destroyers with torpedoes.
It was also said that MLEs will help to supply subs with mines in lesser ports.
Background: Stock, Scenario 15, Dec 12, 1941. I want to re-supply allied minelayers in the DEI area with mines without going to size 9 ports (the only one currently in reach is Sydney, too far away).
I could not find that ship type (MLE) in the allied inventory. Is that a ship type only the Japanese have?
It was also said that MLEs will help to supply subs with mines in lesser ports.
Background: Stock, Scenario 15, Dec 12, 1941. I want to re-supply allied minelayers in the DEI area with mines without going to size 9 ports (the only one currently in reach is Sydney, too far away).
I could not find that ship type (MLE) in the allied inventory. Is that a ship type only the Japanese have?
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: In a recent thread there was a
The Allies have MLE's as well, but there are none in the DEI.
We are all dreams of the Giant Space Butterfly.
- NormS3
- Posts: 521
- Joined: Mon Dec 10, 2007 9:31 pm
- Location: Wild and Wonderful WV, just don't drink the water
- Contact:
RE: In a recent thread there was a
You can "make" them, by changing over a large AK in San Francisco. Works the same for all the aux
RE: In a recent thread there was a
But the difference with MLE's is that they don't appear in any other way; AD, AE, AV, AS and AGP all appear as dedicated classes, while MLE's can only be converted. May have something to do with the fact that no such thing as a "minelayer tender" existed ever, anywhere, anytime, AT ALL.[:D]
We are all dreams of the Giant Space Butterfly.
RE: In a recent thread there was a
I found that ship type in the Ship Database, but neither under "List all active ships", nor under "Ship availability".
Checked by sorting Ship Type. But MLE was not listed at all.
Do you know how many MLEs the Allies should have Dec 41, and do you know the dates when more are scheduled to arrive?
EDIT: Funny, reloading my last campaign (Aug 13, 1945) I could not find that ship type either. Something wrong with the denominator "MLE" in the listings? Could it be the ship type MLE is called something else in the listings?
Checked by sorting Ship Type. But MLE was not listed at all.
Do you know how many MLEs the Allies should have Dec 41, and do you know the dates when more are scheduled to arrive?
EDIT: Funny, reloading my last campaign (Aug 13, 1945) I could not find that ship type either. Something wrong with the denominator "MLE" in the listings? Could it be the ship type MLE is called something else in the listings?
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: In a recent thread there was a
What mod are you playing? They are there in CHS.
RE: In a recent thread there was a
Stock.
The question has been answered by Norm3. It looks like I have to "make" them. There seem to be none in the Stock Scenario 15.
Thanks to you, Terminus and Norm3 for caring.
The question has been answered by Norm3. It looks like I have to "make" them. There seem to be none in the Stock Scenario 15.
Thanks to you, Terminus and Norm3 for caring.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: In a recent thread there was a
Got it, thanks.
Do you know how long it takes to finish the conversion?
Do you know how long it takes to finish the conversion?
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: In a recent thread there was a
180 days i think
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?
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- NormS3
- Posts: 521
- Joined: Mon Dec 10, 2007 9:31 pm
- Location: Wild and Wonderful WV, just don't drink the water
- Contact:
RE: In a recent thread there was a
Beat me to it. 180 days. If you are Japs you can hurry them along quicker. This gives them that great advantage in the unsung war in reguards to mines.
RE: In a recent thread there was a
Ouch! That means the Dutch MLs can lay mines only once. After that they have to go to Trincomalee or Sydney to reload.
Dutch sailors dating Aussie gals and get mines in reply, huh? [;)]
Dutch sailors dating Aussie gals and get mines in reply, huh? [;)]
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: In a recent thread there was a
After reading all those helpfull replies I wonder if in the AE design the limits for mine supplying ports should be lowered (8?). You're in that AE design team as I recall. Can't you bring that up there, please?
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: In a recent thread there was a
It's being taken care of. The whole tender situation is one of the things that's getting a shake-up.
We are all dreams of the Giant Space Butterfly.
- NormS3
- Posts: 521
- Joined: Mon Dec 10, 2007 9:31 pm
- Location: Wild and Wonderful WV, just don't drink the water
- Contact:
RE: In a recent thread there was a
Sounds like a good idea I like 7 even better!
RE: In a recent thread there was a
Thanks Terminus.
And thank you to all the others.
In less than one hour a simple question is answered by 7 helpfull replies from people around the world.
This forum is a great place to be with a great bunch of people [:)]
And thank you to all the others.
In less than one hour a simple question is answered by 7 helpfull replies from people around the world.
This forum is a great place to be with a great bunch of people [:)]
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: In a recent thread there was a
ORIGINAL: Terminus
The Allies have MLE's as well, but there are none in the DEI.
The mine depot for Indonesia was at Singapore.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: In a recent thread there was a
The Royal Durch Navy stored their mines in Singapore?
Hard to believe with their fine harbours at Java.
Then again, after the Germans occupied The Netherlands the Dutch Gouvernment exiled to London. Maybe that's why. Still, I have my doubts.
Hard to believe with their fine harbours at Java.
Then again, after the Germans occupied The Netherlands the Dutch Gouvernment exiled to London. Maybe that's why. Still, I have my doubts.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: In a recent thread there was a
I actually sortta like the very high port requirement seeing as mine's are used like 10 times more often and more effectively to hurt invasion forces than they ever were in real life.[:D]
RE: In a recent thread there was a
ORIGINAL: Rainer
The Royal Durch Navy stored their mines in Singapore?
Hard to believe with their fine harbours at Java.
Then again, after the Germans occupied The Netherlands the Dutch Gouvernment exiled to London. Maybe that's why. Still, I have my doubts.
They made use of the RN depot in Singapore.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: In a recent thread there was a
Yup, it's true. I saw a modding proposal once (it may have been for an early CHS iteration) of making an immobile MLE to reflect this mine depot. Problem is that even a 0-knot ship can move.[:D]
We are all dreams of the Giant Space Butterfly.