New Screen

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Moderators: Tim Coakley, Sertorius

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Magnus
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New Screen

Post by Magnus »

Hey guys

Just a new screen with new terrain I´m testing. I think this looks better than the last screens shown. This has more a tabletop feel to it and everything stands out really good. What do you think?

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/Magnus
anvl
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RE: New Screen

Post by anvl »

Awesome Mag,, that is a real improvement!! 
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Adraeth
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RE: New Screen

Post by Adraeth »

Thanks, i really like it, hope to march those fields soon [:)]
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RE: New Screen

Post by sullafelix »

Excellent, great work.
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RE: New Screen

Post by sabreman1966mcs »

Great stuff Magnus [&o]
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Magnus
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RE: New Screen

Post by Magnus »

Thanks guys, glad you like it :)
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sol_invictus
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RE: New Screen

Post by sol_invictus »

Absolutely beautiful![&o]
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RE: New Screen

Post by Alan Sharif »

Excellent work, looks fantastic.
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jim pfleck
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RE: New Screen

Post by jim pfleck »

I think it is fantastic.  Great improvement!
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Magnus
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RE: New Screen

Post by Magnus »

Altough it the terrain doesn´t look as complex I think this is the way to go. Everything can be seen easily and the game resembles more a tabletop. It is hard to add any kind of realistic grass at this scale, I think all just becomes a mess with "real grass". It seems like everyone here so far likes it, I really like it too :)
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Panama Red
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RE: New Screen

Post by Panama Red »

It definately looks like a real table top with green cloth as the grass, good job.[:)]
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Magnus
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RE: New Screen

Post by Magnus »

Panama Red yes that was my intention. Now for the other seasons I have just changed the hue a little, for instance the "cloth" for fall has a more reddish/brown tone to it :) Now of course rest of the terrain features have the appropiate color, like the trees, hedges etc.

Now imagine having a table border around the playfield in the same angle as the hexes has. This would definitely put the game to the tabletop overall feel :) A nice idea here would be to have an arm coming from nowhere, well you wouldn´t see the rest of the body, just a part of the uniform and a hand like leaning towards the table at one of the edges, maybe different generals and depending on what side you choose you have that particular generals uniform. There could be four generals at each corner of the playfield like leaning towards :)
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Sumter
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RE: New Screen

Post by Sumter »

The new artwork looks great.  I really dislike the idea of the general's arms, however.  That strikes me as just too busy.  Keep the appearance as clean as possible.
 
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Magnus
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RE: New Screen

Post by Magnus »

No worries Sumter, that idea I had won´t get included anyway. Just speculating a little :)
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e_barkmann
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RE: New Screen

Post by e_barkmann »

they did the arm thing with Tin Soldiers.  Just looked plain wrong IMHO.

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sol_invictus
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RE: New Screen

Post by sol_invictus »

Yeah, I never really liked the arm thingy from Tin Soldiers. It just seemed pointless and distracting.
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MacDuff
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RE: New Screen

Post by MacDuff »

Mag,
What made you go with the circular hills?
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Magnus
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RE: New Screen

Post by Magnus »

They were circular before too, or do you mean they looked more rough before? Like cliffs sort of?
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MacDuff
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RE: New Screen

Post by MacDuff »

In Prussia's Glory they were more conformed to the hexes.

However, in this release, if the editor will allow us to draw hills so the edges/slopes can be made to appear more irregular, so that they don't look like heses or circles, than I think we are going to end up with a very nice looking game.

Rick
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Hentzau
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RE: New Screen

Post by Hentzau »

Are there slight variations in the green shade of the grass for different height elevations in this screenshot? Hard to tell for me, but if there are they don't vary quite enough for my eyes.
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