Sailing Distance and days (newbie ? # 841)

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derhexer
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Sailing Distance and days (newbie ? # 841)

Post by derhexer »

There's gotta be an answer to this, but I can't find it in the rules. Sorry.

Is there a display that translates the sailing distance from a port to a destination into # of days?

So, for example, if I want to send a task force of troop and cargo carriers from Noumea to Guadalcanal is there a screen that shows the number of days? (assuming they don't dodge or get attacked) Obviously, I can count hexes and figure it out that way, but that's what computers are good at.

Chris
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bradfordkay
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RE: Sailing Distance and days (newbie ? # 841)

Post by bradfordkay »

In short... no.

However, there is a workaround. When you order a TF to go someplace, it will show the trip in terms of total distance the TF is capable of travelling/actual distance TF is ordered to go (round trip if home port is different than destination).

The TF display also shows how far a TF is capable of travelling at max/normal speed.

So if a TF is ordered to make a trip with the distances marked as, say, 54/40 and the TF's movement capability is 2/2, then it will take the TF 20 days at mission speed to cover the distance of 40 hexes that it has been ordered to travel (with another 14 hexes of reserve fuel in its tanks).
fair winds,
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USSAmerica
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RE: Sailing Distance and days (newbie ? # 841)

Post by USSAmerica »

ORIGINAL: bradfordkay

In short... no.

However, there is a workaround. When you order a TF to go someplace, it will show the trip in terms of total distance the TF is capable of travelling/actual distance TF is ordered to go (round trip if home port is different than destination).

The TF display also shows how far a TF is capable of travelling at max/normal speed.

So if a TF is ordered to make a trip with the distances marked as, say, 54/40 and the TF's movement capability is 2/2, then it will take the TF 20 days at mission speed to cover the distance of 40 hexes that it has been ordered to travel (with another 14 hexes of reserve fuel in its tanks).

Just a quick correction. The TF movement capability is for each movement phase, night and day. Without outside factors like refueling or an attack eating up Op points, the example TF given above would move 4 hexes each day at Mission speed. 10 days one way to cover 40 hexes.
Mike

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"They need more rum punch" - Me

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bradfordkay
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RE: Sailing Distance and days (newbie ? # 841)

Post by bradfordkay »

Thanks, Mike, I knew that something looked wrong with what I posted, but I couldn't figure it out... [:(]
fair winds,
Brad
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RE: Sailing Distance and days (newbie ? # 841)

Post by engineer »

Parallel question:  In WPO the computer sometimes routs a very indirect course from point A to B.  So far in WitP, the voyages are typically more or less straight.  Is that a difference in the engine or just an illusion on my part?
 
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Mobeer
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RE: Sailing Distance and days (newbie ? # 841)

Post by Mobeer »

I've seen the same bizarre routes in WitP as well.
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ctangus
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RE: Sailing Distance and days (newbie ? # 841)

Post by ctangus »

ORIGINAL: engineer

Parallel question: In WPO the computer sometimes routs a very indirect course from point A to B. So far in WitP, the voyages are typically more or less straight. Is that a difference in the engine or just an illusion on my part?

It happens in WITP, too - I suspect you just haven't seen it yet. TFs will sometimes plot their movement to avoid an enemy force. Mostly it's annoying, but sometimes it can help track down the position of enemy subs.
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rtrapasso
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RE: Sailing Distance and days (newbie ? # 841)

Post by rtrapasso »

ORIGINAL: ctangus
ORIGINAL: engineer

Parallel question: In WPO the computer sometimes routs a very indirect course from point A to B. So far in WitP, the voyages are typically more or less straight. Is that a difference in the engine or just an illusion on my part?

It happens in WITP, too - I suspect you just haven't seen it yet. TFs will sometimes plot their movement to avoid an enemy force. Mostly it's annoying, but sometimes it can help track down the position of enemy subs.

Well, WPO uses the same game engine... the TF routing should be extremely similar.
Oldguard1970
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RE: Sailing Distance and days (newbie ? # 841)

Post by Oldguard1970 »

We micromanage in this game.  If you do not like the route the AI selects, pick a new destination hex to force the initial routing to satisfy you.  Then you get to remember to select a new destination point a few turns later. 
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ny59giants
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RE: Sailing Distance and days (newbie ? # 841)

Post by ny59giants »

There are Utilities available that do some of the time and distance. As an Allied player only, to date, I use Bodhi's Utility which has a way to figure out time and distance at a particular speed. I know some Japanese players use Woos Utility which may have this capability.
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RE: Sailing Distance and days (newbie ? # 841)

Post by bradfordkay »

I am now recommending to not use variable reinforcements. For the allied player, at least, it results in task forces arriving piecemeal over a period of as much as four months. Would the Essex really arrive in the Canal Zone three weeks before her destroyer escorts?

While using historical reinforcements means that your opponent knows when your ships should arrive, al teast the task forces arrive in one piece.
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RE: Sailing Distance and days (newbie ? # 841)

Post by USSAmerica »

ORIGINAL: bradfordkay

I am now recommending to not use variable reinforcements. For the allied player, at least, it results in task forces arriving piecemeal over a period of as much as four months. Would the Essex really arrive in the Canal Zone three weeks before her destroyer escorts?

While using historical reinforcements means that your opponent knows when your ships should arrive, al teast the task forces arrive in one piece.

Add to that the hard lesson I just learned. Any LCU (maybe ships and airgroups as well) that is randomly scheduled to arrive on 12/8/41 by the "Variable Reinforcements" will never arrive and disappears from the game. My current PBEM started with me missing the 2nd USMC Para Bn, but I also discovered that the 18th UK Div is gone, too. [X(][8|] Exceptionally bad luck for me.

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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