RHS aircraft weapons loadouts and bomb theory (how RHS differs from WITP)

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el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RHS aircraft weapons loadouts and bomb theory (how RHS differs from WITP)

Post by el cid again »

The usual rule - we cannot change hard code - sometimes does not apply.

Bomb devices (and shells too) are a case in point in RHS.

Normally, effect = soft effect and = weight of weapon in pounds.

But in RHS, it depends on the kind of weapon.

HE is square root of weight in pounds.

AP is the square root of 2/3 the weight in pounds.

Mortars are 1.2 times the square root of the weight in pounds.

In WITP effect times accuracy = de facto weapons value.
So it does not matter if you have ten 100 pound bombs of 1 1000 pound bomb-
or 4 250 pound bombs or 2 500 pound bombs - same same.

But in RHS it DOES matter: because ten 100 pound bombs have an effect of 100
(ten times 10) while a 1000 pound bomb has an effect of 32 (31.6 rounded up - the
square root of 1000). For soft targets - and unarmored ships - you WANT those 100
pound bombs. But for hard targets - and armored ships - AP bombs - and heavier bombs -
are more likely to penetrate.

There is more: the same plane may have GP, AP, ASW - sometimes BW or other loadouts.
This is indicated in the UNIT NAME - not in the aircraft type information. Whatever the
basic type information is will be what a unit gets when it upgrades. For example, a Ki-67
will upgrade with bombs - and it is MORE effective vs land units and most (unarmored) ships
with bombs than with torpedoes. Further - the torpedo armament will substitute back to two
250 kg bombs - which are not as effective as the 100 kg bombs are (that is, 8 x 100 kg is
more effective than 2 x 250 kg). But the torpedo armed version will be more effective against
very large ships, particularly if well protected by armor from bombs.
Dili
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RE: RHS aircraft weapons loadouts and bomb theory (how RHS differs from WITP)

Post by Dili »

There is also more penetration of bigger ones so if that is in effect 1000 is not like 10x100.
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witpqs
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RE: RHS aircraft weapons loadouts and bomb theory (how RHS differs from WITP)

Post by witpqs »

All other things being equal - it was discovered that heavier bombs are also more accurate. They settle down more quickly into more stable movement through the air when dropped.
el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS aircraft weapons loadouts and bomb theory (how RHS differs from WITP)

Post by el cid again »

However, that does not matter so much when you are trying to hit an area target - it is all a matter of luck who or what is near each
hit. But the more hits - the more who's and what's are taken out. Also, for an unarmored target ship at sea, good aim is not always
the ideal thing: the target may be maneuvering in a way the bomb aimer did not estimate - or it may be at a different speed - and
indeed these both may change after bomb release. So hitting more points in the sea near the original aim point increases the chance
of a hit - any of which are not good for such a target. In Viet Nam - the enemy used this with artillery: unable to target using
radar (which we jammed) he would fire "pattern shots" - so no matter which way we went - the odds were good we would be hit.
Since we had unarmored ships, a steering or propulsion hit might cause us to become much more easily predicted. More smaller
bombs is better than fewer larger bombs for many targets - and today very small bombs are back in favor once again - again depending
on the target type. In game terms, you should use AP type large bombs on capital ships - if you can.

I did not want people to think that bombers armed with smaller bombs are a bad thing - noting the recommendation to defeat the Ki-67.
In fact, I PREFER eight 100 kg bombs to 1 800 kg bombs - although in stock this would be the same thing - in RHS it is not.

As for accuracy, we should not confuse real life with the field of that name - which isn't exactly accuracy - and which gets lumped with effect whatever combination we use.
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