Problem with REALMOD from nick69

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razanon
Posts: 120
Joined: Tue Jun 26, 2007 2:01 pm

Problem with REALMOD from nick69

Post by razanon »

hi boys, let me explain:

i have Advanced Tactics v1.10L my problem is when i download the REALMOD, (so amazing!) i have 2 master files, i want to play waw scenario, and textures are the first ones, ok no problem y edit the scenario, and in settings i load the realmod master file, ok...
first issue, they says to me i trying to load a diferent version save file, i accept and save the scenario, rewriting thw waw scenario i want to play.

when i press the finish turn button, the ai starts their turn, and i receive that message:

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en WindowsApplication1.AIClass.FindBestSuitedItemType(Int32 unr, Int32 role, Int32 prodpts)
en WindowsApplication1.AIClass.LandTransferWhatWantsUnit(Int32 unr, Int32 info, Int32 hq, Int32 prodpts, Boolean onlyrole)
en WindowsApplication1.AIClass.ProdWishes(Int32 landres, Int32 locnr)
en WindowsApplication1.AIClass.ExecSetProduction()
en WindowsApplication1.AIClass.ExecuteAI()
en WindowsApplication1.GameLoopMainWindowClass.handleTimer()
en WindowsApplication1.ScreenClass.HandleTimer()
en WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e)
en System.Windows.Forms.Timer.OnTick(EventArgs e)
en System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.312 (rtmLHS.050727-3100)
Código base: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WindowsApplication1
Versión del ensamblado: 1.0.2936.1113
Versión Win32: 1.0.2936.1113
Código base: file:///C:/Program%20Files/juegos/advanced%20tactics/bin/AdvancedTactics.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.312 (rtmLHS.050727-3100)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.312 (rtmLHS.050727-3100)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.312 (rtmLHS.050727-3100)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 8.0.0.0
Versión Win32: 8.0.50727.312 (rtmLHS.050727-3100)
Código base: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
ICSharpCode.SharpZipLib
Versión del ensamblado: 0.84.0.0
Versión Win32: 0.84.0.0
Código base: file:///C:/Program%20Files/juegos/advanced%20tactics/bin/ICSharpCode.SharpZipLib.DLL
----------------------------------------
mscorlib.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.312 (rtmLHS.050727-3100)
Código base: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.312 (rtmLHS.050727-3100)
Código base: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.


if i press continue the game continue endless in the AI turn page. if i press exit i have a CTD.

any suggestion? what im i doing bad? sorry my poor english.
User avatar
Vic
Posts: 9265
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Problem with REALMOD from nick69

Post by Vic »

the realmod masterfile is not compatible with the WaW scenario or the Axis & Allies scenario or basicly any scenario that is not using the generic.ptmaster. this is because for example the WaW scenario uses extra equipment like Kamikaze and 88-guns... thos are not defined in the he realmod.ptmaster hence the error.
&nbsp;
as a work around you could just replace the graphics manually in the directory (and keep a backup!)
&nbsp;
kind regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
razanon
Posts: 120
Joined: Tue Jun 26, 2007 2:01 pm

RE: Problem with REALMOD from nick69

Post by razanon »

how i can replace the textures? decompresing ptmasterfile? dunno how please some help
rickier65
Posts: 14240
Joined: Thu Apr 20, 2000 8:00 am

RE: Problem with REALMOD from nick69

Post by rickier65 »

ORIGINAL: razanon

how i can replace the textures? decompresing ptmasterfile? dunno how please some help


In the AT bin graphics default directory there are a number of sub directorys that contain the images used for the map textures. If you look in the "realist" directory, you'll find the textures nick made.

If you make a backup of the original default directory, you can then move nicks textures into the corresponding directorys. But someone with more knowledge of the mod would need to say if this would cover the bases for weather changes, etc.

I've only used Nicks mod for a few games. I really like the way Vic designed his game. It gives you a lot of flexibility. It's nice to be able to have a variety.

Rick
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