Time Scale?

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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76mm
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Time Scale?

Post by 76mm »

I haven't seen anything in the game info page or here in the forum about EiA's time-scale--ie, how much time does each turn represent?

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fvianello
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RE: Time Scale?

Post by fvianello »

1 turn = 1 month
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ZoomBoy27
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RE: Time Scale?

Post by ZoomBoy27 »

Each Turn represents a month - each with its own set of phases after the initial Forces Set-up
Diplomacy Phase
Declarations of War
Reinforcement Phase - Army and Navy
Naval Phase
Naval Combat Phase
Land Phase(Movement into areas + Supply)
Land Combat Phase
Economic Phases (which occurs only at the end of the March, June, September and December months, money and manpower are collected and certain expenditures are made.)
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76mm
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RE: Time Scale?

Post by 76mm »

Thanks for the replies--the time scale sounds about right--I was afraid it was one turn per quarter, etc.
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niceguy2005
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RE: Time Scale?

Post by niceguy2005 »

ORIGINAL: ZoomBoy27

Each Turn represents a month - each with its own set of phases after the initial Forces Set-up
Diplomacy Phase
Declarations of War
Reinforcement Phase - Army and Navy
Naval Phase
Naval Combat Phase
Land Phase(Movement into areas + Supply)
Land Combat Phase
Economic Phases (which occurs only at the end of the March, June, September and December months, money and manpower are collected and certain expenditures are made.)
I've been scanning a few of the posts to see if this game interests me. Does this mean that there is user interaction at each of these phases.
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fvianello
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RE: Time Scale?

Post by fvianello »

Yes, and as a matter of fact a tremendous amount of emails is generated :)
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