Christmas Patch coming soon

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

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Kipper
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RE: Christmas Patch coming soon

Post by Kipper »

There's not much point in playing until the new patch, assuming it isn't savegame compatible (is it?)
hawk66
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RE: Christmas Patch coming soon

Post by hawk66 »

Victor has already answered that, just scan the forums [:'(]
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Kipper
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RE: Christmas Patch coming soon

Post by Kipper »

ORIGINAL: hawk66

Victor has already answered that, just scan the forums [:'(]

Thanks - it would have been quicker for you just to say yes or no. However I will now go off and scan the forums. Thanks for all the help hawk66; I hope you have a wonderful Christmas.
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Barthheart
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RE: Christmas Patch coming soon

Post by Barthheart »

Yes, saved games will work with the patch.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Kipper
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RE: Christmas Patch coming soon

Post by Kipper »

Thanks Barthheart
Xenomath
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RE: Christmas Patch coming soon

Post by Xenomath »

Is the MG II+ and Bazooka II+ cost fixed in the new patch?
Frido1207
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Question concerning Optimize AI Option

Post by Frido1207 »

Hi all,
ORIGINAL: Vic
Here is the list of changes that made it into the v1.1j patch: ...
-added an option to random game creator to Optimize For AI (which will add a lot of small towns, the AI plays better if the distances between VPs are not to big)

I´m considering to reduce the production capacity of those small villages, as I don´t like the idea to gain lots of supply by occupying them. So I´m asking, if I understand Vic in the right way, that only the victory points of the villages determine the behaviour of the AI & not their pp´s. I didn´t had the time to test for myself, so I´m asking if anyone had tested this option & give me some hints.
thx
th
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Twotribes
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RE: Christmas Patch coming soon

Post by Twotribes »

ORIGINAL: Xenomath

Is the MG II+ and Bazooka II+ cost fixed in the new patch?

No
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Xenomath
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RE: Christmas Patch coming soon

Post by Xenomath »

ORIGINAL: Twotribes

ORIGINAL: Xenomath

Is the MG II+ and Bazooka II+ cost fixed in the new patch?

No

I quickly checked myself, MG II is fixed to 250, but Bazooka II still costs 300, don't know for the higher levels.
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freeboy
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RE: Christmas Patch coming soon

Post by freeboy »

I am sure these costs are set by the scenario designer
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Twotribes
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RE: Christmas Patch coming soon

Post by Twotribes »

In WAW they both go to the higher amount.
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ghoward
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RE: Christmas Patch coming soon

Post by ghoward »

ORIGINAL: Vic


-HQ will only show listbox above 16 subformations



Between 9 and 15 subformations in a HQ (I assume its the whole range) only 4 attributes per subformation can be displayed. The missing one is expierience (xp) Where else can the xp level of these subformations (the staff, for instance) be found?


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Twotribes
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RE: Christmas Patch coming soon

Post by Twotribes »

ORIGINAL: barerabbit

ORIGINAL: Vic


-HQ will only show listbox above 16 subformations



Between 9 and 15 subformations in a HQ (I assume its the whole range) only 4 attributes per subformation can be displayed. The missing one is expierience (xp) Where else can the xp level of these subformations (the staff, for instance) be found?



Click on the subformation and go to formation screen.
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Xenomath
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RE: Christmas Patch coming soon

Post by Xenomath »

I am sure these costs are set by the scenario designer

Unless they aren't and the default values are used.
ghoward
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RE: Christmas Patch coming soon

Post by ghoward »

ORIGINAL: Twotribes




Click on the subformation and go to formation screen.


Thanks, Twotribes for taking the time to answer.

At risk of annoying someone whose expierence is greater than mine, on the "formation screen" (I assume you mean the screen that is called by clicking on the picture of the subformation to the right of the formation display which is below the main map--the screen with the disband button on it) I can find no specific information about THIS subformation, except the number of units within it, which is contained in the screen title. If you are finding current XP, RD, MO, or AP level info on this screen, could you navigate me to the spot. I do have the capacity to be that blind (took years to develope), but I have looked 10 or 12 times, and this screen (that I woiuld dub a subformation screen) seems to be the same screen that is called from the question mark icon on the production display, and contains only generic info about that unit type. Thanks for your indulgence.
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