Argh!!! - I have run aground on a pixel!

This new Commander's Edition of Harpoon Classic includes land units, neutral and unknown sides, an improved radar and area ECM model and a host of other improvements. Rounding that out are over 200 scenarios and the WestPac Battleset. Try out this great new version of the classic Harpoon!
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MarkShot
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Joined: Sat Mar 29, 2003 6:04 am

Argh!!! - I have run aground on a pixel!

Post by MarkShot »

Actually, less than a pixel. Even in the group window with max zoom nothing shows.

(click on the link to see; I did not embed since the screenshot is 1600x1200)

Aargh!!!
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MarkShot
Posts: 7321
Joined: Sat Mar 29, 2003 6:04 am

RE: Argh!!! - I have run aground on a pixel!

Post by MarkShot »

Are there tides modeled in this game? How did my sub unbeach itself?

Thanks.

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mack2
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RE: Argh!!! - I have run aground on a pixel!

Post by mack2 »

I really think they need to remove some of the tiny land masses off the map, if only to stop the AI blundering right into them and losing ships.
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Shark7
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RE: Argh!!! - I have run aground on a pixel!

Post by Shark7 »

Just wait till you try to slip a fleet through Gibraltar or from the Black Sea into the Agean...its a nightmare. It's not so much the little islands, its the ocean topography. The depths are modeled fairly accurately, giving you only a small channel to move through. Gibralter and moving between the Black Sea and Agean almost require splitting the group and running each ship through individually.

It's not that much unlike what has to happen in RL, but for the game its quite a bit of micromanagement.
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mack2
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RE: Argh!!! - I have run aground on a pixel!

Post by mack2 »

Just wait till you try to slip a fleet through Gibraltar...its a nightmare. Gibraltar almost require splitting the group and running each ship through individually.

You should try it when there are minefields on both sides. Fun fun.
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