Help with Transport Bug???

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Veldor
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Help with Transport Bug???

Post by Veldor »

Okay what on earth am I doing wrong? Or is this a bug? I think my flak ended up where it shouldnt. I can't unload my transport ships!!! v1.02b I upgraded too and still the issue. Any advice.. Am I just a dunce here?

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Veldor
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RE: Help with Transport Bug???

Post by Veldor »

To elaborate just a little you'll notice because of the view that I cannot see the actual units on the cargoships.. Thus how am I suppose to unload them?
seille
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RE: Help with Transport Bug???

Post by seille »

A good question would be also why you cannot see the subformations in normal view.
Only 6 there and if i remember right the game should display up to 6 subformations "normal" (with pics and details).
 
Did you load a normal flak unit in your cargoships or how did you do it ?
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RE: Help with Transport Bug???

Post by PDiFolco »

Are you sure the units are loaded into the transport ? and not just "mixed" with the fleet ?
But I think you have to first reach the coastal hexes before debarking. Additionnally will the flak move once onshore ? I didn't ever build some without transport ...
No explanation about the weird display...unless the units are transported and the flaks are in 2 or more formations (then total is more than 6).
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Twotribes
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RE: Help with Transport Bug???

Post by Twotribes »

Good question. Basicly did you create a separate formation and load it via the load buttons or did you put all those subunits into a single formation.

If you put them into a single formation the only way to get them out is to transfer them to another formation, you can not "land" them on the shore that way.
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seille
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RE: Help with Transport Bug???

Post by seille »

Transferring land based SFT´s into a naval unit should be impossible. If this is possible this is a bug.
Land units only way here is to let the cargo ships load a land formation via load button and then the display should look
completely different in this case.
I think Vic has to look at.
 
@Veldor
Just an idea. Move the convoy to a port with HQ and try to transfer the guns out of the naval formation.
This could work. However i think it´s a bug.
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RE: Help with Transport Bug???

Post by Westheim »

Can't you create a new division in this hex, move the non-cargoship ships into it, and then ... I never played a sea map, as you may have noticed now. [8D] I'm just trying to be creative.
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Vic
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RE: Help with Transport Bug???

Post by Vic »

Did you load the units on board the cargo ships before or after upgrading to v1.02?
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Ande
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RE: Help with Transport Bug???

Post by Ande »

it is possible to transfer landsft to navalunits and move on sea if there is enough naval carry, now this is interesting, If I have cargoships in a unit and then assign some flak to that unit, will it then have increased aastats? if so which has more aa: a cruiser or a cargoship with two flak on it? futher: is it possible to put artillery on your cargoships and gain something with the range ofa battleship?
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RE: Help with Transport Bug???

Post by seille »

@Ande
All the things you ask for are BUG abuse.
Imho it should be impossible to transfer land units into a naval unit this way.
Only by the load function of the ships.
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RE: Help with Transport Bug???

Post by Twotribes »

ORIGINAL: seille

@Ande
All the things you ask for are BUG abuse.
Imho it should be impossible to transfer land units into a naval unit this way.
Only by the load function of the ships.

He didn't ask FOR them, he ask IF that occurs now. As for subunits in formations, I know for a fact any subformation can go into a container. I have cities producing naval units without Hqs there and they place those ships in any land Container / Division if you do not have one with ships already there. The only limit is 8 subformations to a "division"
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RE: Help with Transport Bug???

Post by Vic »

Hi all,
 
It is possible to mix land and sea SFTypes in a single unit. But it wont give you any advantages in naval combat or shore bombardment.
 
kind regards,
Vic
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seille
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RE: Help with Transport Bug???

Post by seille »

I never tried this, but i can remember what twotribes said (coastal city ship production moved direct into garrison unit).
I did not expect i can move such mixed units into sea hexes ! Never tried those things....
If this is possible without any advantage uin combat it´s something like a alternate way to transport land sft´s on ships ?
All i couldn´t do probbaly is a naval invasion with.
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RE: Help with Transport Bug???

Post by seille »

ORIGINAL: Twotribes
He didn't ask FOR them, he ask IF that occurs now.

Ok, maybe i should have wrote this in a other way.
It would be bug abuse if this would be possible to use by players.
Now since Vic explained all is ok. No cargo-gunboats etc.
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RE: Help with Transport Bug???

Post by Vic »

yes seille, basicly it is an alternative transport mode. but you cant use it to do amphibious attacks.
 
the only thing it is realy usefull for is if you want to keep some land troops with your fleet if you switch harbours a lot and want some land defense for your ships there.
 
as for the issue of this thread. it seems to me like a bug that was fixed in v1.02.
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Veldor
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RE: Help with Transport Bug???

Post by Veldor »

Ok Guys first to point out the fleet moved across the ocean with a flak unit in it as a land unit?? Second I did load the transports before sailing which is exactly why I cant transfer the flak unit in or out as you cant transfer in or out apparantly with loaded transports in a subformation.

This all started I think because I had just the one subformation in the city. I transfered the flak unit from supreme HQ into the city the same turn. Yes it was all done before the patch. After patching no difference. The flak unit put it over 8 units and therefore the displayed switched to the list (without listing the units onboard the transports.

Here is the interesting part... Since i couldnt get anything out of the transports... I put the whole unit in harms way.. It was attacked and some losses incurred (apparantly including the flak unit). It then had 8 units again but still didnt switch views.. see screenshot for OOB proof.

I did finally fix this... here is what I did, clicked on a few of the units I could see (such as destroyers and fighters, and disbanded them).. This apparantly showed me that I in fact had much more than 8 units in the subformation, I believe perhaps the city had built two see unit types the same turn and dumped them into the only subformation present, ontop of which I somehow managed a flak transfer into the subformation that already had units sitting there loaded but hadnt moved yet (was waiting to get a last unit to the city for transport).

Anyway, in the end I think it was 5 units I had on the transport the OOB doesnt show the extra units, just the first 8 total, but again once disbanded I was able to see the original group and take the island successfully!

Any reason to believe this couldn't still happen under the new patch?


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Veldor
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RE: Help with Transport Bug???

Post by Veldor »

You can also see in this screenshot that the transported units arent listed on the main screen in the list view. This was taken just before I went to the OOB. Remember in reality both views are actually wrong since there are really 5 units transported.

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RE: Help with Transport Bug???

Post by Vic »

@veldor,

did you load the unit before upgrading to v1.02?

if so thats the reason.

V1.02 fixes the issue by preventing you to get more then 8 [subformations + passengers] in a unit.
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Veldor
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RE: Help with Transport Bug???

Post by Veldor »

ORIGINAL: Vic

@veldor,

did you load the unit before upgrading to v1.02?

if so thats the reason.

V1.02 fixes the issue by preventing you to get more then 8 [subformations + passengers] in a unit.

O I C , no I loaded before the patch. I'd not otherwise encountered any bugs in a dozen games or so, so that combined with the word "beta" on the patch made me a little reluctant to load it before its "official".

I just wanted to find out if there was an alternative way to unload units I didn't know about. I wouldn't see a problem with the other view if there were. The most annoying part about this "change" is that it forces me in my style of play to now keep transports and their units in a seperate subformation from their naval support (Destroyers, Battleships or whatever). Bigger than that is the problem that if I put 10 or so transports in a subformation, and then load up 6 or 7 units, even if its at half capacity I cant transfer the other extra transports out to a new unit. So its a bit harder to manage large-scale naval assaults than before.
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RE: Help with Transport Bug???

Post by Twotribes »

I do the math first before I make my transport fleets, but i also only transport one unit per [fleet]. Generally if I provide escort IN the fleet it is just a few destroyers. So I never caught this bug.
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