v1.02 Public Beta Now Availible!!

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

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Greg Wilcox
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v1.02 Public Beta Now Availible!!

Post by Greg Wilcox »

Hi everyone,

The v1.02 Update is now available as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. Barring any major issues being found, this will become the official update.

You can download this as a Registered Download as long as you have registered your Advanced Tactics serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Here's the change list:
• Transfer all button now only shows if units are on the same hex.

• Fixed editor bug if you delete something that is currently selected as pencil.

• Fixed bug where AI hang while trying to find closest unit

• 4 chains of hq works properly now.

• Fixed a bug where you got an exception if you while in production mode then selected a hex without a town and went into the subformation info screen.

• Fixed bug with AI air routine

• Let the events that add hex to a regime also will set some recon on that hex.

• Transferring supplies to naval units in harbor should now be possible.

• Smallest action card font is to small - Fixed

• Bazooka now on all levels has an entrench value of 40.

• Flak now on all levels versus infantry is 20/20 attack

• Heavy tank is now 48 supply carry and store for all levels

• Attack of level bomber versus infantry is now 20 on all levels

• Scouts level III and IV now only excerpt anti-supply points on land.

• All staff levels are now rear area sfs.

• All staff levels now cost 100 prod points to produce

• Submarine Level 4 now has 60% evade chance.

• Fixed editor bug with adding a new sprite to a LT

• Fixed an issue with random games where start town is on island not next to sea. This should not happen anymore.

• Strange overlay behaviour with hexmap should be solved (see designer forum with Fortress Europe map)
Greg Wilcox
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dave74
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RE: v1.02 Public Beta Now Availible!!

Post by dave74 »


Nice.

Usual question - Does this work with games in progress?
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Vic
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RE: v1.02 Public Beta Now Availible!!

Post by Vic »

sure.
 
fully compatible.
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dave74
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RE: v1.02 Public Beta Now Availible!!

Post by dave74 »

thanks for the quick reply vic.

dave
mtvaill
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RE: v1.02 Public Beta Now Availible!!

Post by mtvaill »

Yay!
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GJK
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RE: v1.02 Public Beta Now Availible!!

Post by GJK »

If I have a pbem game going, will my opponent also have to upgrade to the 1.02 beta? I would assume so.
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Vic
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RE: v1.02 Public Beta Now Availible!!

Post by Vic »

@gjk,

no v1.02 is fully compatible with earlier versions. you can continue play without any problems.
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Banquet
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RE: v1.02 Public Beta Now Availible!!

Post by Banquet »

Thanks Vic :)
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Awac835
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RE: v1.02 Public Beta Now Availible!!

Post by Awac835 »

Awesome, nice job Vic and Matrix
EricSilver_MatrixForum
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Joined: Thu Apr 20, 2006 11:15 am

RE: v1.02 Public Beta Now Availible!!

Post by EricSilver_MatrixForum »

Thanks for the patch, downloading it right now...

;)
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gingerbread
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RE: v1.02 Public Beta Now Availible!!

Post by gingerbread »

• All staff levels now cost 100 prod points to produce

MG's also cost more at II, III, and IV - intentional?

g
Smirfy
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RE: v1.02 Public Beta Now Availible!!

Post by Smirfy »

What does "4 chains of hq works properly now." mean?
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Vic
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RE: v1.02 Public Beta Now Availible!!

Post by Vic »

ORIGINAL: gingerbread
• All staff levels now cost 100 prod points to produce

MG's also cost more at II, III, and IV - intentional?

g

unitentional. i made a note. well spotted ther!

but the difference in cost is pretty minor. they cost 300 instead of 250.
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Vic
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RE: v1.02 Public Beta Now Availible!!

Post by Vic »

ORIGINAL: Smirfy

What does "4 chains of hq works properly now." mean?

there was a slight glitch in the last version where it was hard to assign units to a fully maxed out chain of command. that glitch is fixed with v1.02.
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freeboy
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RE: v1.02 Public Beta Now Availible!!

Post by freeboy »

great !
"Tanks forward"
Coolhnd1
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RE: v1.02 Public Beta Now Availible!!

Post by Coolhnd1 »

ORIGINAL: Vic

ORIGINAL: Smirfy

What does "4 chains of hq works properly now." mean?

there was a slight glitch in the last version where it was hard to assign units to a fully maxed out chain of command. that glitch is fixed with v1.02.

Yes, I ran into this playing the 2nd Civil war Scenario. I wasn't sure if it was a bug or just a limitation on the number of HQs you could chain together. Glad to see it was the former and Vic had it fixed before I even had a chance to ask about it.

-- CoolHand
lugosi
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RE: v1.02 Public Beta Now Availible!!

Post by lugosi »

I have been trying to log in to get the update, but cannot. I clicked on the Forgot My password link, just to be sure that I am using the right password, but I am not getting an email back. Is anyone aware of a problem with the system?

Thanks in advance.
EricSilver_MatrixForum
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RE: v1.02 Public Beta Now Availible!!

Post by EricSilver_MatrixForum »

I have just logged in the Members section and downloaded the latest patch with no problems.

;)
lugosi
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RE: v1.02 Public Beta Now Availible!!

Post by lugosi »

I finally got my registration email :) I got the update.
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